C# Class BEPUphysics.EntityStateManagement.BufferedStatesAccessor

Acts as an entity's view into the buffered states system. Buffered states are updated each frame and contain the latest known states. These states can also be written to. Writes will not be immediately visible; the next frame's write buffer flush will write the changes to the entities.
Datei anzeigen Open project: Indiefreaks/igf Class Usage Examples

Public Methods

Method Description
BufferedStatesAccessor ( BEPUphysics.EntityStateManagement.EntityBufferedStates bufferedStates ) : Microsoft.Xna.Framework

Constructs a new accessor.

Private Methods

Method Description
IsReadBufferAccessible ( ) : bool
IsWriteBufferAccessible ( ) : bool

Method Details

BufferedStatesAccessor() public method

Constructs a new accessor.
public BufferedStatesAccessor ( BEPUphysics.EntityStateManagement.EntityBufferedStates bufferedStates ) : Microsoft.Xna.Framework
bufferedStates BEPUphysics.EntityStateManagement.EntityBufferedStates The owning states system.
return Microsoft.Xna.Framework