C# Класс BEPUphysics.CollisionShapes.ConvexShapes.TransformableShape

Shape which can take any convex shape and use a linear transform to shear, scale, and rotate it.
Наследование: ConvexShape
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Защищенные свойства (Protected)

Свойство Тип Описание
shape ConvexShape
transform BEPUutilities.Matrix3x3

Открытые методы

Метод Описание
ComputeCenter ( ) : System.Vector3

Computes the center of the shape. This can be considered its center of mass.

ComputeCenter ( float &volume ) : System.Vector3

Computes the center of the shape. This can be considered its center of mass. This calculation is often associated with the volume calculation, which is given by this method as well.

ComputeMaximumRadius ( ) : float

Computes the maximum radius of the shape. This is often larger than the actual maximum radius; it is simply an approximation that avoids underestimating.

ComputeMinimumRadius ( ) : float

Computes the minimum radius of the shape. This is often smaller than the actual minimum radius; it is simply an approximation that avoids overestimating.

GetCollidableInstance ( ) : EntityCollidable

Retrieves an instance of an EntityCollidable that uses this EntityShape. Mainly used by compound bodies.

GetLocalExtremePointWithoutMargin ( System.Vector3 &direction, System.Vector3 &extremePoint ) : void

Gets the extreme point of the shape in local space in a given direction.

TransformableShape ( ConvexShape shape, Matrix3x3 transform ) : System

Constructs a new transformable shape.

Описание методов

ComputeCenter() публичный Метод

Computes the center of the shape. This can be considered its center of mass.
public ComputeCenter ( ) : System.Vector3
Результат System.Vector3

ComputeCenter() публичный Метод

Computes the center of the shape. This can be considered its center of mass. This calculation is often associated with the volume calculation, which is given by this method as well.
public ComputeCenter ( float &volume ) : System.Vector3
volume float Volume of the shape.
Результат System.Vector3

ComputeMaximumRadius() публичный Метод

Computes the maximum radius of the shape. This is often larger than the actual maximum radius; it is simply an approximation that avoids underestimating.
public ComputeMaximumRadius ( ) : float
Результат float

ComputeMinimumRadius() публичный Метод

Computes the minimum radius of the shape. This is often smaller than the actual minimum radius; it is simply an approximation that avoids overestimating.
public ComputeMinimumRadius ( ) : float
Результат float

GetCollidableInstance() публичный Метод

Retrieves an instance of an EntityCollidable that uses this EntityShape. Mainly used by compound bodies.
public GetCollidableInstance ( ) : EntityCollidable
Результат BEPUphysics.BroadPhaseEntries.MobileCollidables.EntityCollidable

GetLocalExtremePointWithoutMargin() публичный Метод

Gets the extreme point of the shape in local space in a given direction.
public GetLocalExtremePointWithoutMargin ( System.Vector3 &direction, System.Vector3 &extremePoint ) : void
direction System.Vector3 Direction to find the extreme point in.
extremePoint System.Vector3 Extreme point on the shape.
Результат void

TransformableShape() публичный Метод

Constructs a new transformable shape.
public TransformableShape ( ConvexShape shape, Matrix3x3 transform ) : System
shape ConvexShape Base shape to transform.
transform BEPUutilities.Matrix3x3 Transform to use.
Результат System

Описание свойств

shape защищенное свойство

protected ConvexShape,BEPUphysics.CollisionShapes.ConvexShapes shape
Результат ConvexShape

transform защищенное свойство

protected Matrix3x3,BEPUutilities transform
Результат BEPUutilities.Matrix3x3