C# Class BEPUphysics.CollisionShapes.ConvexShapes.TransformableShape

Shape which can take any convex shape and use a linear transform to shear, scale, and rotate it.
Inheritance: ConvexShape
ファイルを表示 Open project: Indiefreaks/igf

Protected Properties

Property Type Description
shape ConvexShape
transform BEPUutilities.Matrix3x3

Public Methods

Method Description
ComputeCenter ( ) : System.Vector3

Computes the center of the shape. This can be considered its center of mass.

ComputeCenter ( float &volume ) : System.Vector3

Computes the center of the shape. This can be considered its center of mass. This calculation is often associated with the volume calculation, which is given by this method as well.

ComputeMaximumRadius ( ) : float

Computes the maximum radius of the shape. This is often larger than the actual maximum radius; it is simply an approximation that avoids underestimating.

ComputeMinimumRadius ( ) : float

Computes the minimum radius of the shape. This is often smaller than the actual minimum radius; it is simply an approximation that avoids overestimating.

GetCollidableInstance ( ) : EntityCollidable

Retrieves an instance of an EntityCollidable that uses this EntityShape. Mainly used by compound bodies.

GetLocalExtremePointWithoutMargin ( System.Vector3 &direction, System.Vector3 &extremePoint ) : void

Gets the extreme point of the shape in local space in a given direction.

TransformableShape ( ConvexShape shape, Matrix3x3 transform ) : System

Constructs a new transformable shape.

Method Details

ComputeCenter() public method

Computes the center of the shape. This can be considered its center of mass.
public ComputeCenter ( ) : System.Vector3
return System.Vector3

ComputeCenter() public method

Computes the center of the shape. This can be considered its center of mass. This calculation is often associated with the volume calculation, which is given by this method as well.
public ComputeCenter ( float &volume ) : System.Vector3
volume float Volume of the shape.
return System.Vector3

ComputeMaximumRadius() public method

Computes the maximum radius of the shape. This is often larger than the actual maximum radius; it is simply an approximation that avoids underestimating.
public ComputeMaximumRadius ( ) : float
return float

ComputeMinimumRadius() public method

Computes the minimum radius of the shape. This is often smaller than the actual minimum radius; it is simply an approximation that avoids overestimating.
public ComputeMinimumRadius ( ) : float
return float

GetCollidableInstance() public method

Retrieves an instance of an EntityCollidable that uses this EntityShape. Mainly used by compound bodies.
public GetCollidableInstance ( ) : EntityCollidable
return BEPUphysics.BroadPhaseEntries.MobileCollidables.EntityCollidable

GetLocalExtremePointWithoutMargin() public method

Gets the extreme point of the shape in local space in a given direction.
public GetLocalExtremePointWithoutMargin ( System.Vector3 &direction, System.Vector3 &extremePoint ) : void
direction System.Vector3 Direction to find the extreme point in.
extremePoint System.Vector3 Extreme point on the shape.
return void

TransformableShape() public method

Constructs a new transformable shape.
public TransformableShape ( ConvexShape shape, Matrix3x3 transform ) : System
shape ConvexShape Base shape to transform.
transform BEPUutilities.Matrix3x3 Transform to use.
return System

Property Details

shape protected_oe property

protected ConvexShape,BEPUphysics.CollisionShapes.ConvexShapes shape
return ConvexShape

transform protected_oe property

protected Matrix3x3,BEPUutilities transform
return BEPUutilities.Matrix3x3