C# Класс Azmyth.XNA.AzmythGame

This is the main type for your game
Наследование: Microsoft.Xna.Framework.Game
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Открытые свойства

Свойство Тип Описание
m_stateManager StateMachine

Открытые методы

Метод Описание
AzmythGame ( ) : System
ShowCreateWorld ( bool blnShow ) : void
ShowMenu ( bool blnShow ) : void
ShowMiniMap ( bool blnShow ) : void
ShowSettings ( bool blnShow ) : void

Защищенные методы

Метод Описание
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Описание методов

AzmythGame() публичный Метод

public AzmythGame ( ) : System
Результат System

Draw() защищенный Метод

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Initialize() защищенный Метод

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Результат void

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void

ShowCreateWorld() публичный Метод

public ShowCreateWorld ( bool blnShow ) : void
blnShow bool
Результат void

ShowMenu() публичный Метод

public ShowMenu ( bool blnShow ) : void
blnShow bool
Результат void

ShowMiniMap() публичный Метод

public ShowMiniMap ( bool blnShow ) : void
blnShow bool
Результат void

ShowSettings() публичный Метод

public ShowSettings ( bool blnShow ) : void
blnShow bool
Результат void

UnloadContent() защищенный Метод

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Результат void

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Описание свойств

m_stateManager публичное свойство

public StateMachine m_stateManager
Результат StateMachine