C# Class Azmyth.XNA.AzmythGame

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Show file Open project: GalacticSoft/Azmyth Class Usage Examples

Public Properties

Property Type Description
m_stateManager StateMachine

Public Methods

Method Description
AzmythGame ( ) : System
ShowCreateWorld ( bool blnShow ) : void
ShowMenu ( bool blnShow ) : void
ShowMiniMap ( bool blnShow ) : void
ShowSettings ( bool blnShow ) : void

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Method Details

AzmythGame() public method

public AzmythGame ( ) : System
return System

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Initialize() protected method

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
return void

LoadContent() protected method

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
return void

ShowCreateWorld() public method

public ShowCreateWorld ( bool blnShow ) : void
blnShow bool
return void

ShowMenu() public method

public ShowMenu ( bool blnShow ) : void
blnShow bool
return void

ShowMiniMap() public method

public ShowMiniMap ( bool blnShow ) : void
blnShow bool
return void

ShowSettings() public method

public ShowSettings ( bool blnShow ) : void
blnShow bool
return void

UnloadContent() protected method

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Property Details

m_stateManager public property

public StateMachine m_stateManager
return StateMachine