C# Class Azmyth.XNA.AzmythGame

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: GalacticSoft/Azmyth Class Usage Examples

Méthodes publiques

Свойство Type Description
m_stateManager StateMachine

Méthodes publiques

Méthode Description
AzmythGame ( ) : System
ShowCreateWorld ( bool blnShow ) : void
ShowMenu ( bool blnShow ) : void
ShowMiniMap ( bool blnShow ) : void
ShowSettings ( bool blnShow ) : void

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Method Details

AzmythGame() public méthode

public AzmythGame ( ) : System
Résultat System

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Initialize() protected méthode

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Résultat void

ShowCreateWorld() public méthode

public ShowCreateWorld ( bool blnShow ) : void
blnShow bool
Résultat void

ShowMenu() public méthode

public ShowMenu ( bool blnShow ) : void
blnShow bool
Résultat void

ShowMiniMap() public méthode

public ShowMiniMap ( bool blnShow ) : void
blnShow bool
Résultat void

ShowSettings() public méthode

public ShowSettings ( bool blnShow ) : void
blnShow bool
Résultat void

UnloadContent() protected méthode

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Property Details

m_stateManager public_oe property

public StateMachine m_stateManager
Résultat StateMachine