C# Класс Axiom.RenderSystems.OpenGLES.GLESDefaultHardwareBufferManager

Specialization of HardwareBufferManager to emulate hardware buffers.
You might want to instantiate this class if you want to utilize classes like MeshSerializer without having initialized the rendering system (which is required to create a 'real' hardware buffer manager.)
Наследование: HardwareBufferManagerBase
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Открытые методы

Метод Описание
CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage ) : HardwareIndexBuffer

CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer ) : HardwareIndexBuffer

Creates an index buffer

CreateVertexBuffer ( int vertexSize, int numVerts, BufferUsage usage ) : HardwareVertexBuffer
CreateVertexBuffer ( int vertexSize, int numVerts, BufferUsage usage, bool useShadowBuffer ) : HardwareVertexBuffer

Creates a vertex buffer

Описание методов

CreateIndexBuffer() публичный Метод

public CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage ) : HardwareIndexBuffer
type IndexType
numIndices int
usage BufferUsage
Результат Axiom.Graphics.HardwareIndexBuffer

CreateIndexBuffer() публичный Метод

Creates an index buffer
public CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer ) : HardwareIndexBuffer
type IndexType
numIndices int
usage BufferUsage
useShadowBuffer bool
Результат Axiom.Graphics.HardwareIndexBuffer

CreateVertexBuffer() публичный Метод

public CreateVertexBuffer ( int vertexSize, int numVerts, BufferUsage usage ) : HardwareVertexBuffer
vertexSize int
numVerts int
usage BufferUsage
Результат Axiom.Graphics.HardwareVertexBuffer

CreateVertexBuffer() публичный Метод

Creates a vertex buffer
public CreateVertexBuffer ( int vertexSize, int numVerts, BufferUsage usage, bool useShadowBuffer ) : HardwareVertexBuffer
vertexSize int
numVerts int
usage BufferUsage
useShadowBuffer bool
Результат Axiom.Graphics.HardwareVertexBuffer