C# 클래스 Axiom.RenderSystems.OpenGLES.GLESDefaultHardwareBufferManager

Specialization of HardwareBufferManager to emulate hardware buffers.
You might want to instantiate this class if you want to utilize classes like MeshSerializer without having initialized the rendering system (which is required to create a 'real' hardware buffer manager.)
상속: HardwareBufferManagerBase
파일 보기 프로젝트 열기: WolfgangSt/axiom 1 사용 예제들

공개 메소드들

메소드 설명
CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage ) : HardwareIndexBuffer

CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer ) : HardwareIndexBuffer

Creates an index buffer

CreateVertexBuffer ( int vertexSize, int numVerts, BufferUsage usage ) : HardwareVertexBuffer
CreateVertexBuffer ( int vertexSize, int numVerts, BufferUsage usage, bool useShadowBuffer ) : HardwareVertexBuffer

Creates a vertex buffer

메소드 상세

CreateIndexBuffer() 공개 메소드

public CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage ) : HardwareIndexBuffer
type IndexType
numIndices int
usage BufferUsage
리턴 Axiom.Graphics.HardwareIndexBuffer

CreateIndexBuffer() 공개 메소드

Creates an index buffer
public CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer ) : HardwareIndexBuffer
type IndexType
numIndices int
usage BufferUsage
useShadowBuffer bool
리턴 Axiom.Graphics.HardwareIndexBuffer

CreateVertexBuffer() 공개 메소드

public CreateVertexBuffer ( int vertexSize, int numVerts, BufferUsage usage ) : HardwareVertexBuffer
vertexSize int
numVerts int
usage BufferUsage
리턴 Axiom.Graphics.HardwareVertexBuffer

CreateVertexBuffer() 공개 메소드

Creates a vertex buffer
public CreateVertexBuffer ( int vertexSize, int numVerts, BufferUsage usage, bool useShadowBuffer ) : HardwareVertexBuffer
vertexSize int
numVerts int
usage BufferUsage
useShadowBuffer bool
리턴 Axiom.Graphics.HardwareVertexBuffer