C# Class Axiom.RenderSystems.OpenGLES.GLESDefaultHardwareBufferManager

Specialization of HardwareBufferManager to emulate hardware buffers.
You might want to instantiate this class if you want to utilize classes like MeshSerializer without having initialized the rendering system (which is required to create a 'real' hardware buffer manager.)
Inheritance: HardwareBufferManagerBase
Afficher le fichier Open project: WolfgangSt/axiom Class Usage Examples

Méthodes publiques

Méthode Description
CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage ) : HardwareIndexBuffer

CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer ) : HardwareIndexBuffer

Creates an index buffer

CreateVertexBuffer ( int vertexSize, int numVerts, BufferUsage usage ) : HardwareVertexBuffer
CreateVertexBuffer ( int vertexSize, int numVerts, BufferUsage usage, bool useShadowBuffer ) : HardwareVertexBuffer

Creates a vertex buffer

Method Details

CreateIndexBuffer() public méthode

public CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage ) : HardwareIndexBuffer
type IndexType
numIndices int
usage BufferUsage
Résultat Axiom.Graphics.HardwareIndexBuffer

CreateIndexBuffer() public méthode

Creates an index buffer
public CreateIndexBuffer ( IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer ) : HardwareIndexBuffer
type IndexType
numIndices int
usage BufferUsage
useShadowBuffer bool
Résultat Axiom.Graphics.HardwareIndexBuffer

CreateVertexBuffer() public méthode

public CreateVertexBuffer ( int vertexSize, int numVerts, BufferUsage usage ) : HardwareVertexBuffer
vertexSize int
numVerts int
usage BufferUsage
Résultat Axiom.Graphics.HardwareVertexBuffer

CreateVertexBuffer() public méthode

Creates a vertex buffer
public CreateVertexBuffer ( int vertexSize, int numVerts, BufferUsage usage, bool useShadowBuffer ) : HardwareVertexBuffer
vertexSize int
numVerts int
usage BufferUsage
useShadowBuffer bool
Résultat Axiom.Graphics.HardwareVertexBuffer