C# Класс Axiom.Graphics.DefaultHardwareBufferManagerBase

Specialization of HardwareBufferManagerBase to emulate hardware buffers.
You might want to instantiate this class if you want to utilize classes like MeshSerializer without having initialized the rendering system (which is required to create a 'real' hardware buffer manager.
Наследование: HardwareBufferManagerBase
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Открытые методы

Метод Описание
CreateIndexBuffer ( IndexType itype, int numIndices, BufferUsage usage, bool useShadowBuffer ) : HardwareIndexBuffer
CreateVertexBuffer ( Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage, bool useShadowBuffer ) : HardwareVertexBuffer
DefaultHardwareBufferManagerBase ( ) : System

Защищенные методы

Метод Описание
dispose ( bool disposeManagedResources ) : void

Описание методов

CreateIndexBuffer() публичный метод

public CreateIndexBuffer ( IndexType itype, int numIndices, BufferUsage usage, bool useShadowBuffer ) : HardwareIndexBuffer
itype IndexType
numIndices int
usage BufferUsage
useShadowBuffer bool
Результат HardwareIndexBuffer

CreateVertexBuffer() публичный метод

public CreateVertexBuffer ( Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage, bool useShadowBuffer ) : HardwareVertexBuffer
vertexDeclaration Axiom.Graphics.VertexDeclaration
numVerts int
usage BufferUsage
useShadowBuffer bool
Результат HardwareVertexBuffer

DefaultHardwareBufferManagerBase() публичный метод

public DefaultHardwareBufferManagerBase ( ) : System
Результат System

dispose() защищенный метод

protected dispose ( bool disposeManagedResources ) : void
disposeManagedResources bool
Результат void