C# Class Axiom.Graphics.DefaultHardwareBufferManagerBase

Specialization of HardwareBufferManagerBase to emulate hardware buffers.
You might want to instantiate this class if you want to utilize classes like MeshSerializer without having initialized the rendering system (which is required to create a 'real' hardware buffer manager.
Inheritance: HardwareBufferManagerBase
Afficher le fichier Open project: WolfgangSt/axiom

Méthodes publiques

Méthode Description
CreateIndexBuffer ( IndexType itype, int numIndices, BufferUsage usage, bool useShadowBuffer ) : HardwareIndexBuffer
CreateVertexBuffer ( Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage, bool useShadowBuffer ) : HardwareVertexBuffer
DefaultHardwareBufferManagerBase ( ) : System

Méthodes protégées

Méthode Description
dispose ( bool disposeManagedResources ) : void

Method Details

CreateIndexBuffer() public méthode

public CreateIndexBuffer ( IndexType itype, int numIndices, BufferUsage usage, bool useShadowBuffer ) : HardwareIndexBuffer
itype IndexType
numIndices int
usage BufferUsage
useShadowBuffer bool
Résultat HardwareIndexBuffer

CreateVertexBuffer() public méthode

public CreateVertexBuffer ( Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage, bool useShadowBuffer ) : HardwareVertexBuffer
vertexDeclaration Axiom.Graphics.VertexDeclaration
numVerts int
usage BufferUsage
useShadowBuffer bool
Résultat HardwareVertexBuffer

DefaultHardwareBufferManagerBase() public méthode

public DefaultHardwareBufferManagerBase ( ) : System
Résultat System

dispose() protected méthode

protected dispose ( bool disposeManagedResources ) : void
disposeManagedResources bool
Résultat void