C# 클래스 Axiom.Graphics.DefaultHardwareBufferManagerBase

Specialization of HardwareBufferManagerBase to emulate hardware buffers.
You might want to instantiate this class if you want to utilize classes like MeshSerializer without having initialized the rendering system (which is required to create a 'real' hardware buffer manager.
상속: HardwareBufferManagerBase
파일 보기 프로젝트 열기: WolfgangSt/axiom

공개 메소드들

메소드 설명
CreateIndexBuffer ( IndexType itype, int numIndices, BufferUsage usage, bool useShadowBuffer ) : HardwareIndexBuffer
CreateVertexBuffer ( Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage, bool useShadowBuffer ) : HardwareVertexBuffer
DefaultHardwareBufferManagerBase ( ) : System

보호된 메소드들

메소드 설명
dispose ( bool disposeManagedResources ) : void

메소드 상세

CreateIndexBuffer() 공개 메소드

public CreateIndexBuffer ( IndexType itype, int numIndices, BufferUsage usage, bool useShadowBuffer ) : HardwareIndexBuffer
itype IndexType
numIndices int
usage BufferUsage
useShadowBuffer bool
리턴 HardwareIndexBuffer

CreateVertexBuffer() 공개 메소드

public CreateVertexBuffer ( Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage, bool useShadowBuffer ) : HardwareVertexBuffer
vertexDeclaration Axiom.Graphics.VertexDeclaration
numVerts int
usage BufferUsage
useShadowBuffer bool
리턴 HardwareVertexBuffer

DefaultHardwareBufferManagerBase() 공개 메소드

public DefaultHardwareBufferManagerBase ( ) : System
리턴 System

dispose() 보호된 메소드

protected dispose ( bool disposeManagedResources ) : void
disposeManagedResources bool
리턴 void