Метод | Описание | |
---|---|---|
AutoParamDataSource ( ) : System |
Default constructor.
|
|
GetLight ( int index ) : |
Get the light which is 'index'th closest to the current object
|
|
GetLightPowerScale ( int index ) : Real |
|
|
SetCurrentLightList ( LightList lightList ) : void |
|
|
SetShadowDirLightExtrusionDistance ( float distance ) : void |
Sets the constant extrusion distance for directional lights.
|
Метод | Описание | |
---|---|---|
dispose ( bool disposeManagedResources ) : void |
|
public GetLight ( int index ) : |
||
index | int | Ordinal value signifying the light to retreive, with 0 being closest, 1 being next closest, etc. |
Результат |
public GetLightPowerScale ( int index ) : Real | ||
index | int | Ordinal value signifying the light to retreive. |
Результат | Real |
public SetCurrentLightList ( LightList lightList ) : void | ||
lightList | LightList | |
Результат | void |
public SetShadowDirLightExtrusionDistance ( float distance ) : void | ||
distance | float | |
Результат | void |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | |
Результат | void |
protected Matrix4 ProjectionClipSpace2DToImageSpacePerspective | ||
Результат | Matrix4 |
protected Vector4 cameraPositionObjectSpace | ||
Результат | Vector4 |
protected bool cameraPositionObjectSpaceDirty | ||
Результат | bool |
protected RenderTarget currentRenderTarget | ||
Результат | RenderTarget |
protected Frustum currentTextureProjector | ||
Результат | Frustum |
protected float dirLightExtrusionDistance | ||
Результат | float |
protected Matrix4 inverseTransposeWorldViewMatrix | ||
Результат | Matrix4 |
protected bool inverseTransposeWorldViewMatrixDirty | ||
Результат | bool |
protected Matrix4 inverseWorldViewMatrix | ||
Результат | Matrix4 |
protected bool inverseWorldViewMatrixDirty | ||
Результат | bool |
protected bool textureViewProjMatrixDirty | ||
Результат | bool |