Method | Description | |
---|---|---|
AutoParamDataSource ( ) : System |
Default constructor.
|
|
GetLight ( int index ) : |
Get the light which is 'index'th closest to the current object
|
|
GetLightPowerScale ( int index ) : Real |
|
|
SetCurrentLightList ( LightList lightList ) : void |
|
|
SetShadowDirLightExtrusionDistance ( float distance ) : void |
Sets the constant extrusion distance for directional lights.
|
Method | Description | |
---|---|---|
dispose ( bool disposeManagedResources ) : void |
|
public GetLight ( int index ) : |
||
index | int | Ordinal value signifying the light to retreive, with 0 being closest, 1 being next closest, etc. |
return |
public GetLightPowerScale ( int index ) : Real | ||
index | int | Ordinal value signifying the light to retreive. |
return | Real |
public SetCurrentLightList ( LightList lightList ) : void | ||
lightList | LightList | |
return | void |
public SetShadowDirLightExtrusionDistance ( float distance ) : void | ||
distance | float | |
return | void |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | |
return | void |
protected Matrix4 ProjectionClipSpace2DToImageSpacePerspective | ||
return | Matrix4 |
protected Vector4 cameraPositionObjectSpace | ||
return | Vector4 |
protected bool cameraPositionObjectSpaceDirty | ||
return | bool |
protected RenderTarget currentRenderTarget | ||
return | RenderTarget |
protected Frustum currentTextureProjector | ||
return | Frustum |
protected float dirLightExtrusionDistance | ||
return | float |
protected Matrix4 inverseTransposeWorldViewMatrix | ||
return | Matrix4 |
protected bool inverseTransposeWorldViewMatrixDirty | ||
return | bool |
protected Matrix4 inverseWorldViewMatrix | ||
return | Matrix4 |
protected bool inverseWorldViewMatrixDirty | ||
return | bool |
protected bool textureViewProjMatrixDirty | ||
return | bool |