Méthode | Description | |
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AutoParamDataSource ( ) : System |
Default constructor.
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GetLight ( int index ) : |
Get the light which is 'index'th closest to the current object
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GetLightPowerScale ( int index ) : Real |
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SetCurrentLightList ( LightList lightList ) : void |
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SetShadowDirLightExtrusionDistance ( float distance ) : void |
Sets the constant extrusion distance for directional lights.
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Méthode | Description | |
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dispose ( bool disposeManagedResources ) : void |
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public GetLight ( int index ) : |
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index | int | Ordinal value signifying the light to retreive, with 0 being closest, 1 being next closest, etc. |
Résultat |
public GetLightPowerScale ( int index ) : Real | ||
index | int | Ordinal value signifying the light to retreive. |
Résultat | Real |
public SetCurrentLightList ( LightList lightList ) : void | ||
lightList | LightList | |
Résultat | void |
public SetShadowDirLightExtrusionDistance ( float distance ) : void | ||
distance | float | |
Résultat | void |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | |
Résultat | void |
protected Matrix4 ProjectionClipSpace2DToImageSpacePerspective | ||
Résultat | Matrix4 |
protected Vector4 cameraPositionObjectSpace | ||
Résultat | Vector4 |
protected bool cameraPositionObjectSpaceDirty | ||
Résultat | bool |
protected RenderTarget currentRenderTarget | ||
Résultat | RenderTarget |
protected Frustum currentTextureProjector | ||
Résultat | Frustum |
protected float dirLightExtrusionDistance | ||
Résultat | float |
protected Matrix4 inverseTransposeWorldViewMatrix | ||
Résultat | Matrix4 |
protected bool inverseTransposeWorldViewMatrixDirty | ||
Résultat | bool |
protected Matrix4 inverseWorldViewMatrix | ||
Résultat | Matrix4 |
protected bool inverseWorldViewMatrixDirty | ||
Résultat | bool |
protected Matrix4 textureViewProjMatrix | ||
Résultat | Matrix4 |
protected bool textureViewProjMatrixDirty | ||
Résultat | bool |