Свойство | Тип | Описание | |
---|---|---|---|
customParams | List |
||
hardwarePoseCount | ushort | ||
hardwareSkinningEnabled | bool | ||
hardwareVertexAnimVertexData | |||
isVisible | bool | ||
material | |||
materialName | string | ||
parent | Entity | ||
renderOperation | |||
skelAnimVertexData | |||
softwareVertexAnimVertexData | |||
subMesh | |||
tempSkelAnimInfo | |||
tempVertexAnimInfo | |||
useVertexProgram | bool | ||
vertexAnimationAppliedThisFrame | bool |
Свойство | Тип | Описание | |
---|---|---|---|
SubEntity | System |
Метод | Описание | |
---|---|---|
GetCustomParameter ( int index ) : Vector4 | ||
GetSquaredViewDepth ( |
|
|
GetVertexDataForBinding ( ) : |
||
GetWorldTransforms ( |
|
|
MarkBuffersUnusedForAnimation ( ) : void | ||
MarkBuffersUsedForAnimation ( ) : void | ||
RestoreBuffersForUnusedAnimation ( bool hardwareAnimation ) : void | ||
SetCustomParameter ( int index, Vector4 val ) : void | ||
UpdateCustomGpuParameter ( |
Метод | Описание | |
---|---|---|
PrepareTempBlendBuffers ( ) : void |
Internal method for preparing this sub entity for use in animation.
|
|
dispose ( bool disposeManagedResources ) : void |
Class level dispose method When implementing this method in an inherited class the following template should be used; protected override void dispose( bool disposeManagedResources ) { if ( !isDisposed ) { if ( disposeManagedResources ) { // Dispose managed resources. } // There are no unmanaged resources to release, but // if we add them, they need to be released here. } // If it is available, make the call to the // base class's Dispose(Boolean) method base.dispose( disposeManagedResources ); } |
Метод | Описание | |
---|---|---|
SubEntity ( ) : System |
Internal constructor, only allows creation of SubEntities within the engine core.
|
public GetCustomParameter ( int index ) : Vector4 | ||
index | int | |
Результат | Vector4 |
public GetSquaredViewDepth ( |
||
camera | ||
Результат | float |
public GetVertexDataForBinding ( ) : |
||
Результат |
public GetWorldTransforms ( |
||
matrices | ||
Результат | void |
public MarkBuffersUnusedForAnimation ( ) : void | ||
Результат | void |
public MarkBuffersUsedForAnimation ( ) : void | ||
Результат | void |
protected PrepareTempBlendBuffers ( ) : void | ||
Результат | void |
public RestoreBuffersForUnusedAnimation ( bool hardwareAnimation ) : void | ||
hardwareAnimation | bool | |
Результат | void |
public SetCustomParameter ( int index, Vector4 val ) : void | ||
index | int | |
val | Vector4 | |
Результат | void |
public UpdateCustomGpuParameter ( |
||
entry | ||
gpuParams | ||
Результат | void |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | True if Unmanaged resources should be released. |
Результат | void |
protected VertexData,Axiom.Graphics hardwareVertexAnimVertexData | ||
Результат |
protected Material,Axiom.Graphics material | ||
Результат |
protected RenderOperation,Axiom.Graphics renderOperation | ||
Результат |
protected VertexData,Axiom.Graphics skelAnimVertexData | ||
Результат |
protected VertexData,Axiom.Graphics softwareVertexAnimVertexData | ||
Результат |
protected TempBlendedBufferInfo,Axiom.Graphics tempSkelAnimInfo | ||
Результат |
protected TempBlendedBufferInfo,Axiom.Graphics tempVertexAnimInfo | ||
Результат |