프로퍼티 | 타입 | 설명 | |
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customParams | List |
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hardwarePoseCount | ushort | ||
hardwareSkinningEnabled | bool | ||
hardwareVertexAnimVertexData | |||
isVisible | bool | ||
material | |||
materialName | string | ||
parent | Entity | ||
renderOperation | |||
skelAnimVertexData | |||
softwareVertexAnimVertexData | |||
subMesh | |||
tempSkelAnimInfo | |||
tempVertexAnimInfo | |||
useVertexProgram | bool | ||
vertexAnimationAppliedThisFrame | bool |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
SubEntity | System |
메소드 | 설명 | |
---|---|---|
GetCustomParameter ( int index ) : Vector4 | ||
GetSquaredViewDepth ( |
|
|
GetVertexDataForBinding ( ) : |
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GetWorldTransforms ( |
|
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MarkBuffersUnusedForAnimation ( ) : void | ||
MarkBuffersUsedForAnimation ( ) : void | ||
RestoreBuffersForUnusedAnimation ( bool hardwareAnimation ) : void | ||
SetCustomParameter ( int index, Vector4 val ) : void | ||
UpdateCustomGpuParameter ( |
메소드 | 설명 | |
---|---|---|
PrepareTempBlendBuffers ( ) : void |
Internal method for preparing this sub entity for use in animation.
|
|
dispose ( bool disposeManagedResources ) : void |
Class level dispose method When implementing this method in an inherited class the following template should be used; protected override void dispose( bool disposeManagedResources ) { if ( !isDisposed ) { if ( disposeManagedResources ) { // Dispose managed resources. } // There are no unmanaged resources to release, but // if we add them, they need to be released here. } // If it is available, make the call to the // base class's Dispose(Boolean) method base.dispose( disposeManagedResources ); } |
메소드 | 설명 | |
---|---|---|
SubEntity ( ) : System |
Internal constructor, only allows creation of SubEntities within the engine core.
|
public GetSquaredViewDepth ( |
||
camera | ||
리턴 | float |
public GetVertexDataForBinding ( ) : |
||
리턴 |
public GetWorldTransforms ( |
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matrices | ||
리턴 | void |
public RestoreBuffersForUnusedAnimation ( bool hardwareAnimation ) : void | ||
hardwareAnimation | bool | |
리턴 | void |
public SetCustomParameter ( int index, Vector4 val ) : void | ||
index | int | |
val | Vector4 | |
리턴 | void |
public UpdateCustomGpuParameter ( |
||
entry | ||
gpuParams | ||
리턴 | void |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | True if Unmanaged resources should be released. |
리턴 | void |
protected VertexData,Axiom.Graphics hardwareVertexAnimVertexData | ||
리턴 |
protected RenderOperation,Axiom.Graphics renderOperation | ||
리턴 |
protected VertexData,Axiom.Graphics skelAnimVertexData | ||
리턴 |
protected VertexData,Axiom.Graphics softwareVertexAnimVertexData | ||
리턴 |
protected TempBlendedBufferInfo,Axiom.Graphics tempSkelAnimInfo | ||
리턴 |
protected TempBlendedBufferInfo,Axiom.Graphics tempVertexAnimInfo | ||
리턴 |