Свойство | Тип | Описание | |
---|---|---|---|
currentVertexData | |||
originalPosBufferBinding | short | ||
parent | Entity | ||
positionBuffer | |||
subEntity | |||
wBuffer |
Метод | Описание | |
---|---|---|
EntityShadowRenderable ( Entity parent, |
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EntityShadowRenderable ( Entity parent, |
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GetWorldTransforms ( |
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RebindPositionBuffer ( |
Rebind the source positions for temp buffer users.
|
Метод | Описание | |
---|---|---|
dispose ( bool disposeManagedResources ) : void |
|
public EntityShadowRenderable ( Entity parent, |
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parent | Entity | |
indexBuffer | ||
vertexData | ||
createSeperateLightCap | bool | |
subEntity | ||
Результат | System |
public EntityShadowRenderable ( Entity parent, |
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parent | Entity | |
indexBuffer | ||
vertexData | ||
createSeparateLightCap | bool | |
subEntity | ||
isLightCap | bool | |
Результат | System |
public GetWorldTransforms ( |
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matrices | ||
Результат | void |
public RebindPositionBuffer ( |
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vertexData | ||
force | bool | |
Результат | void |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | |
Результат | void |
protected VertexData,Axiom.Graphics currentVertexData | ||
Результат |
protected short originalPosBufferBinding | ||
Результат | short |
protected HardwareVertexBuffer,Axiom.Graphics positionBuffer | ||
Результат |