C# Класс AssetBundleGraph.IntegratedGUIModifier

Наследование: INodeBase
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Открытые методы

Метод Описание
Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
ValidateModifier ( NodeData node, BuildTarget target, List incomingAssets, Action multipleAssetTypeFound, System.Action noModiferData, System.Action failedToCreateModifier, Type>.Action incomingTypeMismatch ) : void

Описание методов

Run() публичный Метод

public Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
Результат void

Setup() публичный Метод

public Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
Результат void

ValidateModifier() публичный статический Метод

public static ValidateModifier ( NodeData node, BuildTarget target, List incomingAssets, Action multipleAssetTypeFound, System.Action noModiferData, System.Action failedToCreateModifier, Type>.Action incomingTypeMismatch ) : void
node NodeData
target BuildTarget
incomingAssets List
multipleAssetTypeFound Action
noModiferData System.Action
failedToCreateModifier System.Action
incomingTypeMismatch Type>.Action
Результат void