C# Class AssetBundleGraph.IntegratedGUIModifier

Inheritance: INodeBase
Show file Open project: unity3d-jp/AssetGraph Class Usage Examples

Public Methods

Method Description
Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
ValidateModifier ( NodeData node, BuildTarget target, List incomingAssets, Action multipleAssetTypeFound, System.Action noModiferData, System.Action failedToCreateModifier, Type>.Action incomingTypeMismatch ) : void

Method Details

Run() public method

public Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
return void

Setup() public method

public Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
return void

ValidateModifier() public static method

public static ValidateModifier ( NodeData node, BuildTarget target, List incomingAssets, Action multipleAssetTypeFound, System.Action noModiferData, System.Action failedToCreateModifier, Type>.Action incomingTypeMismatch ) : void
node NodeData
target BuildTarget
incomingAssets List
multipleAssetTypeFound Action
noModiferData System.Action
failedToCreateModifier System.Action
incomingTypeMismatch Type>.Action
return void