C# 클래스 AssetBundleGraph.IntegratedGUIModifier

상속: INodeBase
파일 보기 프로젝트 열기: unity3d-jp/AssetGraph 1 사용 예제들

공개 메소드들

메소드 설명
Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
ValidateModifier ( NodeData node, BuildTarget target, List incomingAssets, Action multipleAssetTypeFound, System.Action noModiferData, System.Action failedToCreateModifier, Type>.Action incomingTypeMismatch ) : void

메소드 상세

Run() 공개 메소드

public Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
리턴 void

Setup() 공개 메소드

public Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
리턴 void

ValidateModifier() 공개 정적인 메소드

public static ValidateModifier ( NodeData node, BuildTarget target, List incomingAssets, Action multipleAssetTypeFound, System.Action noModiferData, System.Action failedToCreateModifier, Type>.Action incomingTypeMismatch ) : void
node NodeData
target BuildTarget
incomingAssets List
multipleAssetTypeFound Action
noModiferData System.Action
failedToCreateModifier System.Action
incomingTypeMismatch Type>.Action
리턴 void