Метод |
Описание |
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AreEqual ( Matrix3x3 m1, Matrix3x3 m2 ) : bool |
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CreateBone ( GrnBone bone ) : string |
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ExportAnimation ( ) : void |
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ExportMaterial ( GrnMaterial mat ) : void |
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ExportMesh ( int meshIndex ) : void |
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ExportMeshMaterial ( string mainObject ) : int>.Dictionary |
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ExportSkeleton ( ) : void |
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GetBoneLocalTransform ( GrnBone bone, string nameM3 ) : string |
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GetBoneLocalTransform ( string nameM3, Vector3D pos, Quaternion rot, Matrix3x3 scale ) : string |
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GetBoneWorldTransform ( GrnFile file, int boneIndex, string nameM3 ) : string |
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GetTransformPRS ( string nameM3, Vector3D &pos, Quaternion &rot, Matrix3x3 &scale ) : void |
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ImportAnimation ( string boneArray ) : void |
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ImportMaterial ( GrnMaterial mat ) : string |
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ImportMesh ( GrnMesh mesh, string mainObject, string boneArray ) : void |
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ImportSkeleton ( string boneArray ) : void |
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