C# Class AoMEngineLibrary.AMP.GrnMax

Inheritance: IModelMaxUI
Datei anzeigen Open project: Ryder25/Age-of-Mythology Class Usage Examples

Private Properties

Property Type Description
AreEqual bool
CreateBone string
ExportAnimation void
ExportMaterial void
ExportMesh void
ExportMeshMaterial int>.Dictionary
ExportSkeleton void
GetBoneLocalTransform string
GetBoneLocalTransform string
GetBoneWorldTransform string
GetTransformPRS void
ImportAnimation void
ImportMaterial string
ImportMesh void
ImportSkeleton void

Public Methods

Method Description
Clear ( ) : void
Export ( ) : void
GrnMax ( MaxPluginForm plugin ) : System
Import ( ) : void
LoadUI ( ) : void
Read ( FileStream stream ) : void
SaveUI ( ) : void
Write ( FileStream stream ) : void

Private Methods

Method Description
AreEqual ( Matrix3x3 m1, Matrix3x3 m2 ) : bool
CreateBone ( GrnBone bone ) : string
ExportAnimation ( ) : void
ExportMaterial ( GrnMaterial mat ) : void
ExportMesh ( int meshIndex ) : void
ExportMeshMaterial ( string mainObject ) : int>.Dictionary
ExportSkeleton ( ) : void
GetBoneLocalTransform ( GrnBone bone, string nameM3 ) : string
GetBoneLocalTransform ( string nameM3, Vector3D pos, Quaternion rot, Matrix3x3 scale ) : string
GetBoneWorldTransform ( GrnFile file, int boneIndex, string nameM3 ) : string
GetTransformPRS ( string nameM3, Vector3D &pos, Quaternion &rot, Matrix3x3 &scale ) : void
ImportAnimation ( string boneArray ) : void
ImportMaterial ( GrnMaterial mat ) : string
ImportMesh ( GrnMesh mesh, string mainObject, string boneArray ) : void
ImportSkeleton ( string boneArray ) : void

Method Details

Clear() public method

public Clear ( ) : void
return void

Export() public method

public Export ( ) : void
return void

GrnMax() public method

public GrnMax ( MaxPluginForm plugin ) : System
plugin MaxPluginForm
return System

Import() public method

public Import ( ) : void
return void

LoadUI() public method

public LoadUI ( ) : void
return void

Read() public method

public Read ( FileStream stream ) : void
stream System.IO.FileStream
return void

SaveUI() public method

public SaveUI ( ) : void
return void

Write() public method

public Write ( FileStream stream ) : void
stream System.IO.FileStream
return void