C# Класс Amazon.GameLift.AmazonGameLiftClient

Implementation for accessing GameLift Amazon GameLift Service

Welcome to the Amazon GameLift API Reference. Amazon GameLift is a managed Amazon Web Services (AWS) service for developers who need a scalable, server-based solution for multiplayer games. Amazon GameLift provides setup and deployment of game servers, and handles infrastructure scaling and session management.

This reference describes the low-level service API for GameLift. You can call this API directly or use the AWS SDK for your preferred language. The AWS SDK includes a set of high-level GameLift actions multiplayer game sessions. Alternatively, you can use the AWS command-line interface (CLI) tool, which includes commands for GameLift. For administrative actions, you can also use the Amazon GameLift console.

More Resources

Manage Games and Players Through GameLift

Call these actions from your game clients and/or services to create and manage multiplayer game sessions and player sessions.

Set Up and Manage Game Servers

Use these administrative actions to configure GameLift to host your game servers. When setting up GameLift, you will need to (1) configure a build for your game and upload build files, and (2) set up one or more fleets to host game sessions. Once you've created and activated a fleet, you can assign aliases to it, scale capacity, track performance and utilization, etc.

To view changes to the API, see the GameLift Document History page.

Наследование: AmazonServiceClient, IAmazonGameLift
Показать файл Открыть проект

Открытые методы

Метод Описание
AmazonGameLiftClient ( ) : System

Constructs AmazonGameLiftClient with the credentials loaded from the application's default configuration, and if unsuccessful from the Instance Profile service on an EC2 instance. Example App.config with credentials set. <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="AWSProfileName" value="AWS Default"/> </appSettings> </configuration>

AmazonGameLiftClient ( AWSCredentials credentials ) : System

Constructs AmazonGameLiftClient with AWS Credentials

AmazonGameLiftClient ( AWSCredentials credentials, AmazonGameLiftConfig clientConfig ) : System

Constructs AmazonGameLiftClient with AWS Credentials and an AmazonGameLiftClient Configuration object.

AmazonGameLiftClient ( AWSCredentials credentials, RegionEndpoint region ) : System

Constructs AmazonGameLiftClient with AWS Credentials

AmazonGameLiftClient ( AmazonGameLiftConfig config ) : System

Constructs AmazonGameLiftClient with the credentials loaded from the application's default configuration, and if unsuccessful from the Instance Profile service on an EC2 instance. Example App.config with credentials set. <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="AWSProfileName" value="AWS Default"/> </appSettings> </configuration>

AmazonGameLiftClient ( RegionEndpoint region ) : System

Constructs AmazonGameLiftClient with the credentials loaded from the application's default configuration, and if unsuccessful from the Instance Profile service on an EC2 instance. Example App.config with credentials set. <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="AWSProfileName" value="AWS Default"/> </appSettings> </configuration>

AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey ) : System

Constructs AmazonGameLiftClient with AWS Access Key ID and AWS Secret Key

AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, AmazonGameLiftConfig clientConfig ) : System

Constructs AmazonGameLiftClient with AWS Access Key ID, AWS Secret Key and an AmazonGameLiftClient Configuration object.

AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, RegionEndpoint region ) : System

Constructs AmazonGameLiftClient with AWS Access Key ID and AWS Secret Key

AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, string awsSessionToken ) : System

Constructs AmazonGameLiftClient with AWS Access Key ID and AWS Secret Key

AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, string awsSessionToken, AmazonGameLiftConfig clientConfig ) : System

Constructs AmazonGameLiftClient with AWS Access Key ID, AWS Secret Key and an AmazonGameLiftClient Configuration object.

AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, string awsSessionToken, RegionEndpoint region ) : System

Constructs AmazonGameLiftClient with AWS Access Key ID and AWS Secret Key

BeginCreateAlias ( CreateAliasRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the CreateAlias operation.

BeginCreateBuild ( CreateBuildRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the CreateBuild operation.

BeginCreateFleet ( CreateFleetRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the CreateFleet operation.

BeginCreateGameSession ( CreateGameSessionRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the CreateGameSession operation.

BeginCreatePlayerSession ( CreatePlayerSessionRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the CreatePlayerSession operation.

BeginCreatePlayerSessions ( CreatePlayerSessionsRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the CreatePlayerSessions operation.

BeginDeleteAlias ( DeleteAliasRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DeleteAlias operation.

BeginDeleteBuild ( DeleteBuildRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DeleteBuild operation.

BeginDeleteFleet ( Amazon.GameLift.Model.DeleteFleetRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DeleteFleet operation.

BeginDeleteScalingPolicy ( DeleteScalingPolicyRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DeleteScalingPolicy operation.

BeginDescribeAlias ( DescribeAliasRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DescribeAlias operation.

BeginDescribeBuild ( DescribeBuildRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DescribeBuild operation.

BeginDescribeEC2InstanceLimits ( DescribeEC2InstanceLimitsRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DescribeEC2InstanceLimits operation.

BeginDescribeFleetAttributes ( DescribeFleetAttributesRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DescribeFleetAttributes operation.

BeginDescribeFleetCapacity ( DescribeFleetCapacityRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DescribeFleetCapacity operation.

BeginDescribeFleetEvents ( DescribeFleetEventsRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DescribeFleetEvents operation.

BeginDescribeFleetPortSettings ( DescribeFleetPortSettingsRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DescribeFleetPortSettings operation.

BeginDescribeFleetUtilization ( DescribeFleetUtilizationRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DescribeFleetUtilization operation.

BeginDescribeGameSessionDetails ( DescribeGameSessionDetailsRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DescribeGameSessionDetails operation.

BeginDescribeGameSessions ( DescribeGameSessionsRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DescribeGameSessions operation.

BeginDescribeInstances ( DescribeInstancesRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DescribeInstances operation.

BeginDescribePlayerSessions ( DescribePlayerSessionsRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DescribePlayerSessions operation.

BeginDescribeRuntimeConfiguration ( DescribeRuntimeConfigurationRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DescribeRuntimeConfiguration operation.

BeginDescribeScalingPolicies ( DescribeScalingPoliciesRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the DescribeScalingPolicies operation.

BeginGetGameSessionLogUrl ( GetGameSessionLogUrlRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the GetGameSessionLogUrl operation.

BeginGetInstanceAccess ( GetInstanceAccessRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the GetInstanceAccess operation.

BeginListAliases ( ListAliasesRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the ListAliases operation.

BeginListBuilds ( ListBuildsRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the ListBuilds operation.

BeginListFleets ( ListFleetsRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the ListFleets operation.

BeginPutScalingPolicy ( PutScalingPolicyRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the PutScalingPolicy operation.

BeginRequestUploadCredentials ( RequestUploadCredentialsRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the RequestUploadCredentials operation.

BeginResolveAlias ( ResolveAliasRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the ResolveAlias operation.

BeginSearchGameSessions ( SearchGameSessionsRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the SearchGameSessions operation.

BeginUpdateAlias ( UpdateAliasRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the UpdateAlias operation.

BeginUpdateBuild ( UpdateBuildRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the UpdateBuild operation.

BeginUpdateFleetAttributes ( UpdateFleetAttributesRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the UpdateFleetAttributes operation.

BeginUpdateFleetCapacity ( UpdateFleetCapacityRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the UpdateFleetCapacity operation.

BeginUpdateFleetPortSettings ( UpdateFleetPortSettingsRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the UpdateFleetPortSettings operation.

BeginUpdateGameSession ( UpdateGameSessionRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the UpdateGameSession operation.

BeginUpdateRuntimeConfiguration ( UpdateRuntimeConfigurationRequest request, AsyncCallback callback, object state ) : IAsyncResult

Initiates the asynchronous execution of the UpdateRuntimeConfiguration operation.

CreateAlias ( CreateAliasRequest request ) : Amazon.GameLift.Model.CreateAliasResponse

Creates an alias for a fleet. You can use an alias to anonymize your fleet by referencing an alias instead of a specific fleet when you create game sessions. Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. Use a simple alias to point to an active fleet. Use a terminal alias to display a message to incoming traffic instead of routing players to an active fleet. This option is useful when a game server is no longer supported but you want to provide better messaging than a standard 404 error.

To create a fleet alias, specify an alias name, routing strategy, and optional description. If successful, a new alias record is returned, including an alias ID, which you can reference when creating a game session. To reassign the alias to another fleet ID, call UpdateAlias.

CreateAliasAsync ( CreateAliasRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the CreateAlias operation.

CreateBuild ( CreateBuildRequest request ) : CreateBuildResponse

Initializes a new build record and generates information required to upload a game build to Amazon GameLift. Once the build record has been created and its status is INITIALIZED, you can upload your game build.

Do not use this API action unless you are using your own Amazon Simple Storage Service (Amazon S3) client and need to manually upload your build files. Instead, to create a build, use the CLI command upload-build, which creates a new build record and uploads the build files in one step. (See the Amazon GameLift Developer Guide help on packaging and uploading your build.)

To create a new build, identify the operating system of the game server binaries. All game servers in a build must use the same operating system. Optionally, specify a build name and version; this metadata is stored with other properties in the build record and is displayed in the GameLift console (it is not visible to players). If successful, this action returns the newly created build record along with the Amazon S3 storage location and AWS account credentials. Use the location and credentials to upload your game build.

CreateBuildAsync ( CreateBuildRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the CreateBuild operation.

CreateFleet ( CreateFleetRequest request ) : Amazon.GameLift.Model.CreateFleetResponse

Creates a new fleet to run your game servers. A fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances, each of which can run multiple server processes to host game sessions. You configure a fleet to create instances with certain hardware specifications (see Amazon EC2 Instance Types for more information), and deploy a specified game build to each instance. A newly created fleet passes through several statuses; once it reaches the ACTIVE status, it can begin hosting game sessions.

To create a new fleet, provide a fleet name, an EC2 instance type, and a build ID of the game build to deploy. You can also configure the new fleet with the following settings: (1) a runtime configuration describing what server processes to run on each instance in the fleet (required to create fleet), (2) access permissions for inbound traffic, (3) fleet-wide game session protection, and (4) the location of default log files for GameLift to upload and store.

If the CreateFleet call is successful, Amazon GameLift performs the following tasks:

  • Creates a fleet record and sets the status to NEW (followed by other statuses as the fleet is activated).

  • Sets the fleet's capacity to 1 "desired", which causes GameLift to start one new EC2 instance.

  • Starts launching server processes on the instance. If the fleet is configured to run multiple server processes per instance, GameLift staggers each launch by a few seconds.

  • Begins writing events to the fleet event log, which can be accessed in the GameLift console.

  • Sets the fleet's status to ACTIVE once one server process in the fleet is ready to host a game session.

After a fleet is created, use the following actions to change fleet properties and configuration:

  • UpdateFleetAttributes -- Update fleet metadata, including name and description.

  • UpdateFleetCapacity -- Increase or decrease the number of instances you want the fleet to maintain.

  • UpdateFleetPortSettings -- Change the IP address and port ranges that allow access to incoming traffic.

  • UpdateRuntimeConfiguration -- Change how server processes are launched in the fleet, including launch path, launch parameters, and the number of concurrent processes.

CreateFleetAsync ( CreateFleetRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the CreateFleet operation.

CreateGameSession ( CreateGameSessionRequest request ) : Amazon.GameLift.Model.CreateGameSessionResponse

Creates a multiplayer game session for players. This action creates a game session record and assigns an available server process in the specified fleet to host the game session. A fleet must be in an ACTIVE status before a game session can be created in it.

To create a game session, specify either fleet ID or alias ID, and indicate a maximum number of players to allow in the game session. You can also provide a name and game-specific properties for this game session. If successful, a GameSession object is returned containing session properties, including an IP address. By default, newly created game sessions allow new players to join. Use UpdateGameSession to change the game sessions player session creation policy.

When creating a game session on a fleet with a resource limit creation policy, the request should include a creator ID. If none is provided, GameLift does not evaluate the fleet's resource limit creation policy.

CreateGameSessionAsync ( CreateGameSessionRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the CreateGameSession operation.

CreatePlayerSession ( CreatePlayerSessionRequest request ) : Amazon.GameLift.Model.CreatePlayerSessionResponse

Adds a player to a game session and creates a player session record. A game session must be in an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.

To create a player session, specify a game session ID and player ID. If successful, the player is added to the game session and a new PlayerSession object is returned.

CreatePlayerSession ( string gameSessionId, string playerId ) : Amazon.GameLift.Model.CreatePlayerSessionResponse

Adds a player to a game session and creates a player session record. A game session must be in an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.

To create a player session, specify a game session ID and player ID. If successful, the player is added to the game session and a new PlayerSession object is returned.

CreatePlayerSessionAsync ( CreatePlayerSessionRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the CreatePlayerSession operation.

CreatePlayerSessionAsync ( string gameSessionId, string playerId, System cancellationToken = default(CancellationToken) ) : Task

Adds a player to a game session and creates a player session record. A game session must be in an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.

To create a player session, specify a game session ID and player ID. If successful, the player is added to the game session and a new PlayerSession object is returned.

CreatePlayerSessions ( CreatePlayerSessionsRequest request ) : Amazon.GameLift.Model.CreatePlayerSessionsResponse

Adds a group of players to a game session. Similar to CreatePlayerSession, this action allows you to add multiple players in a single call, which is useful for games that provide party and/or matchmaking features. A game session must be in an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.

To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.

CreatePlayerSessions ( string gameSessionId, List playerIds ) : Amazon.GameLift.Model.CreatePlayerSessionsResponse

Adds a group of players to a game session. Similar to CreatePlayerSession, this action allows you to add multiple players in a single call, which is useful for games that provide party and/or matchmaking features. A game session must be in an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.

To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.

CreatePlayerSessionsAsync ( CreatePlayerSessionsRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the CreatePlayerSessions operation.

CreatePlayerSessionsAsync ( string gameSessionId, List playerIds, System cancellationToken = default(CancellationToken) ) : Task

Adds a group of players to a game session. Similar to CreatePlayerSession, this action allows you to add multiple players in a single call, which is useful for games that provide party and/or matchmaking features. A game session must be in an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.

To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.

DeleteAlias ( DeleteAliasRequest request ) : DeleteAliasResponse

Deletes an alias. This action removes all record of the alias; game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.

DeleteAlias ( string aliasId ) : DeleteAliasResponse

Deletes an alias. This action removes all record of the alias; game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.

DeleteAliasAsync ( DeleteAliasRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DeleteAlias operation.

DeleteAliasAsync ( string aliasId, System cancellationToken = default(CancellationToken) ) : Task

Deletes an alias. This action removes all record of the alias; game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.

DeleteBuild ( DeleteBuildRequest request ) : DeleteBuildResponse

Deletes a build. This action permanently deletes the build record and any uploaded build files.

To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.

DeleteBuild ( string buildId ) : DeleteBuildResponse

Deletes a build. This action permanently deletes the build record and any uploaded build files.

To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.

DeleteBuildAsync ( DeleteBuildRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DeleteBuild operation.

DeleteBuildAsync ( string buildId, System cancellationToken = default(CancellationToken) ) : Task

Deletes a build. This action permanently deletes the build record and any uploaded build files.

To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.

DeleteFleet ( Amazon.GameLift.Model.DeleteFleetRequest request ) : DeleteFleetResponse

Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.

This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.

DeleteFleet ( string fleetId ) : DeleteFleetResponse

Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.

This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.

DeleteFleetAsync ( Amazon.GameLift.Model.DeleteFleetRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DeleteFleet operation.

DeleteFleetAsync ( string fleetId, System cancellationToken = default(CancellationToken) ) : Task

Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.

This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.

DeleteScalingPolicy ( DeleteScalingPolicyRequest request ) : DeleteScalingPolicyResponse

Deletes a fleet scaling policy. This action means that the policy is no longer in force and removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.

DeleteScalingPolicyAsync ( DeleteScalingPolicyRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DeleteScalingPolicy operation.

DescribeAlias ( DescribeAliasRequest request ) : Amazon.GameLift.Model.DescribeAliasResponse

Retrieves properties for a specified alias. To get the alias, specify an alias ID. If successful, an Alias object is returned.

DescribeAlias ( string aliasId ) : Amazon.GameLift.Model.DescribeAliasResponse

Retrieves properties for a specified alias. To get the alias, specify an alias ID. If successful, an Alias object is returned.

DescribeAliasAsync ( DescribeAliasRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DescribeAlias operation.

DescribeAliasAsync ( string aliasId, System cancellationToken = default(CancellationToken) ) : Task

Retrieves properties for a specified alias. To get the alias, specify an alias ID. If successful, an Alias object is returned.

DescribeBuild ( DescribeBuildRequest request ) : Amazon.GameLift.Model.DescribeBuildResponse

Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.

DescribeBuild ( string buildId ) : Amazon.GameLift.Model.DescribeBuildResponse

Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.

DescribeBuildAsync ( DescribeBuildRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DescribeBuild operation.

DescribeBuildAsync ( string buildId, System cancellationToken = default(CancellationToken) ) : Task

Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.

DescribeEC2InstanceLimits ( DescribeEC2InstanceLimitsRequest request ) : Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse

Retrieves the following information for the specified EC2 instance type:

  • maximum number of instances allowed per AWS account (service limit)

  • current usage level for the AWS account

Service limits vary depending on region. Available regions for GameLift can be found in the AWS Management Console for GameLift (see the drop-down list in the upper right corner).

DescribeEC2InstanceLimits ( EC2InstanceType ec2InstanceType ) : Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse

Retrieves the following information for the specified EC2 instance type:

  • maximum number of instances allowed per AWS account (service limit)

  • current usage level for the AWS account

Service limits vary depending on region. Available regions for GameLift can be found in the AWS Management Console for GameLift (see the drop-down list in the upper right corner).

DescribeEC2InstanceLimitsAsync ( DescribeEC2InstanceLimitsRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DescribeEC2InstanceLimits operation.

DescribeEC2InstanceLimitsAsync ( EC2InstanceType ec2InstanceType, System cancellationToken = default(CancellationToken) ) : Task

Retrieves the following information for the specified EC2 instance type:

  • maximum number of instances allowed per AWS account (service limit)

  • current usage level for the AWS account

Service limits vary depending on region. Available regions for GameLift can be found in the AWS Management Console for GameLift (see the drop-down list in the upper right corner).

DescribeFleetAttributes ( DescribeFleetAttributesRequest request ) : DescribeFleetAttributesResponse

Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets. You can request attributes for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.

Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

DescribeFleetAttributesAsync ( DescribeFleetAttributesRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DescribeFleetAttributes operation.

DescribeFleetCapacity ( DescribeFleetCapacityRequest request ) : DescribeFleetCapacityResponse

Retrieves the current status of fleet capacity for one or more fleets. This information includes the number of instances that have been requested for the fleet and the number currently active. You can request capacity for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.

Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

DescribeFleetCapacityAsync ( DescribeFleetCapacityRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DescribeFleetCapacity operation.

DescribeFleetEvents ( DescribeFleetEventsRequest request ) : DescribeFleetEventsResponse

Retrieves entries from the specified fleet's event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.

DescribeFleetEventsAsync ( DescribeFleetEventsRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DescribeFleetEvents operation.

DescribeFleetPortSettings ( DescribeFleetPortSettingsRequest request ) : Amazon.GameLift.Model.DescribeFleetPortSettingsResponse

Retrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound connection permissions, specify a fleet ID. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.

DescribeFleetPortSettings ( string fleetId ) : Amazon.GameLift.Model.DescribeFleetPortSettingsResponse

Retrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound connection permissions, specify a fleet ID. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.

DescribeFleetPortSettingsAsync ( DescribeFleetPortSettingsRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DescribeFleetPortSettings operation.

DescribeFleetPortSettingsAsync ( string fleetId, System cancellationToken = default(CancellationToken) ) : Task

Retrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound connection permissions, specify a fleet ID. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.

DescribeFleetUtilization ( DescribeFleetUtilizationRequest request ) : DescribeFleetUtilizationResponse

Retrieves utilization statistics for one or more fleets. You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID. When specifying a list of fleet IDs, utilization objects are returned only for fleets that currently exist.

Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

DescribeFleetUtilizationAsync ( DescribeFleetUtilizationRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DescribeFleetUtilization operation.

DescribeGameSessionDetails ( DescribeGameSessionDetailsRequest request ) : DescribeGameSessionDetailsResponse

Retrieves properties, including the protection policy in force, for one or more game sessions. This action can be used in several ways: (1) provide a GameSessionId to request details for a specific game session; (2) provide either a FleetId or an AliasId to request properties for all game sessions running on a fleet.

To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.

DescribeGameSessionDetailsAsync ( DescribeGameSessionDetailsRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DescribeGameSessionDetails operation.

DescribeGameSessions ( DescribeGameSessionsRequest request ) : DescribeGameSessionsResponse

Retrieves a set of one or more game sessions and properties. This action can be used in several ways: (1) provide a GameSessionId to request properties for a specific game session; (2) provide a FleetId or an AliasId to request properties for all game sessions running on a fleet. You can also use SearchGameSessions, which allows you to retrieve all game sessions or filter on certain criteria, but only returns game sessions with a status of ACTIVE. If you need to retrieve the protection policy for each game session, use DescribeGameSessionDetails.

To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each session matching the request.

DescribeGameSessionsAsync ( DescribeGameSessionsRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DescribeGameSessions operation.

DescribeInstances ( DescribeInstancesRequest request ) : DescribeInstancesResponse

Retrieves information about a fleet's instances, including instance IDs. Use this action to get details on all instances in the fleet or get details on one specific instance.

To get a specific instance, specify fleet ID and instance ID. To get all instances in a fleet, specify a fleet ID only. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, an Instance object is returned for each result.

DescribeInstancesAsync ( DescribeInstancesRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DescribeInstances operation.

DescribePlayerSessions ( DescribePlayerSessionsRequest request ) : DescribePlayerSessionsResponse

Retrieves properties for one or more player sessions. This action can be used in several ways: (1) provide a PlayerSessionId parameter to request properties for a specific player session; (2) provide a GameSessionId parameter to request properties for all player sessions in the specified game session; (3) provide a PlayerId parameter to request properties for all player sessions of a specified player.

To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.

DescribePlayerSessionsAsync ( DescribePlayerSessionsRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DescribePlayerSessions operation.

DescribeRuntimeConfiguration ( DescribeRuntimeConfigurationRequest request ) : DescribeRuntimeConfigurationResponse

Retrieves the current runtime configuration for the specified fleet. The runtime configuration tells GameLift how to launch server processes on instances in the fleet.

DescribeRuntimeConfigurationAsync ( DescribeRuntimeConfigurationRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DescribeRuntimeConfiguration operation.

DescribeScalingPolicies ( DescribeScalingPoliciesRequest request ) : DescribeScalingPoliciesResponse

Retrieves all scaling policies applied to a fleet.

To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.

DescribeScalingPoliciesAsync ( DescribeScalingPoliciesRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the DescribeScalingPolicies operation.

EndCreateAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreateAliasResponse

Finishes the asynchronous execution of the CreateAlias operation.

EndCreateBuild ( IAsyncResult asyncResult ) : CreateBuildResponse

Finishes the asynchronous execution of the CreateBuild operation.

EndCreateFleet ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreateFleetResponse

Finishes the asynchronous execution of the CreateFleet operation.

EndCreateGameSession ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreateGameSessionResponse

Finishes the asynchronous execution of the CreateGameSession operation.

EndCreatePlayerSession ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreatePlayerSessionResponse

Finishes the asynchronous execution of the CreatePlayerSession operation.

EndCreatePlayerSessions ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreatePlayerSessionsResponse

Finishes the asynchronous execution of the CreatePlayerSessions operation.

EndDeleteAlias ( IAsyncResult asyncResult ) : DeleteAliasResponse

Finishes the asynchronous execution of the DeleteAlias operation.

EndDeleteBuild ( IAsyncResult asyncResult ) : DeleteBuildResponse

Finishes the asynchronous execution of the DeleteBuild operation.

EndDeleteFleet ( IAsyncResult asyncResult ) : DeleteFleetResponse

Finishes the asynchronous execution of the DeleteFleet operation.

EndDeleteScalingPolicy ( IAsyncResult asyncResult ) : DeleteScalingPolicyResponse

Finishes the asynchronous execution of the DeleteScalingPolicy operation.

EndDescribeAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeAliasResponse

Finishes the asynchronous execution of the DescribeAlias operation.

EndDescribeBuild ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeBuildResponse

Finishes the asynchronous execution of the DescribeBuild operation.

EndDescribeEC2InstanceLimits ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse

Finishes the asynchronous execution of the DescribeEC2InstanceLimits operation.

EndDescribeFleetAttributes ( IAsyncResult asyncResult ) : DescribeFleetAttributesResponse

Finishes the asynchronous execution of the DescribeFleetAttributes operation.

EndDescribeFleetCapacity ( IAsyncResult asyncResult ) : DescribeFleetCapacityResponse

Finishes the asynchronous execution of the DescribeFleetCapacity operation.

EndDescribeFleetEvents ( IAsyncResult asyncResult ) : DescribeFleetEventsResponse

Finishes the asynchronous execution of the DescribeFleetEvents operation.

EndDescribeFleetPortSettings ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeFleetPortSettingsResponse

Finishes the asynchronous execution of the DescribeFleetPortSettings operation.

EndDescribeFleetUtilization ( IAsyncResult asyncResult ) : DescribeFleetUtilizationResponse

Finishes the asynchronous execution of the DescribeFleetUtilization operation.

EndDescribeGameSessionDetails ( IAsyncResult asyncResult ) : DescribeGameSessionDetailsResponse

Finishes the asynchronous execution of the DescribeGameSessionDetails operation.

EndDescribeGameSessions ( IAsyncResult asyncResult ) : DescribeGameSessionsResponse

Finishes the asynchronous execution of the DescribeGameSessions operation.

EndDescribeInstances ( IAsyncResult asyncResult ) : DescribeInstancesResponse

Finishes the asynchronous execution of the DescribeInstances operation.

EndDescribePlayerSessions ( IAsyncResult asyncResult ) : DescribePlayerSessionsResponse

Finishes the asynchronous execution of the DescribePlayerSessions operation.

EndDescribeRuntimeConfiguration ( IAsyncResult asyncResult ) : DescribeRuntimeConfigurationResponse

Finishes the asynchronous execution of the DescribeRuntimeConfiguration operation.

EndDescribeScalingPolicies ( IAsyncResult asyncResult ) : DescribeScalingPoliciesResponse

Finishes the asynchronous execution of the DescribeScalingPolicies operation.

EndGetGameSessionLogUrl ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.GetGameSessionLogUrlResponse

Finishes the asynchronous execution of the GetGameSessionLogUrl operation.

EndGetInstanceAccess ( IAsyncResult asyncResult ) : GetInstanceAccessResponse

Finishes the asynchronous execution of the GetInstanceAccess operation.

EndListAliases ( IAsyncResult asyncResult ) : ListAliasesResponse

Finishes the asynchronous execution of the ListAliases operation.

EndListBuilds ( IAsyncResult asyncResult ) : ListBuildsResponse

Finishes the asynchronous execution of the ListBuilds operation.

EndListFleets ( IAsyncResult asyncResult ) : ListFleetsResponse

Finishes the asynchronous execution of the ListFleets operation.

EndPutScalingPolicy ( IAsyncResult asyncResult ) : PutScalingPolicyResponse

Finishes the asynchronous execution of the PutScalingPolicy operation.

EndRequestUploadCredentials ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.RequestUploadCredentialsResponse

Finishes the asynchronous execution of the RequestUploadCredentials operation.

EndResolveAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.ResolveAliasResponse

Finishes the asynchronous execution of the ResolveAlias operation.

EndSearchGameSessions ( IAsyncResult asyncResult ) : SearchGameSessionsResponse

Finishes the asynchronous execution of the SearchGameSessions operation.

EndUpdateAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateAliasResponse

Finishes the asynchronous execution of the UpdateAlias operation.

EndUpdateBuild ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateBuildResponse

Finishes the asynchronous execution of the UpdateBuild operation.

EndUpdateFleetAttributes ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateFleetAttributesResponse

Finishes the asynchronous execution of the UpdateFleetAttributes operation.

EndUpdateFleetCapacity ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateFleetCapacityResponse

Finishes the asynchronous execution of the UpdateFleetCapacity operation.

EndUpdateFleetPortSettings ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateFleetPortSettingsResponse

Finishes the asynchronous execution of the UpdateFleetPortSettings operation.

EndUpdateGameSession ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateGameSessionResponse

Finishes the asynchronous execution of the UpdateGameSession operation.

EndUpdateRuntimeConfiguration ( IAsyncResult asyncResult ) : UpdateRuntimeConfigurationResponse

Finishes the asynchronous execution of the UpdateRuntimeConfiguration operation.

GetGameSessionLogUrl ( GetGameSessionLogUrlRequest request ) : Amazon.GameLift.Model.GetGameSessionLogUrlResponse

Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs.

See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.

GetGameSessionLogUrl ( string gameSessionId ) : Amazon.GameLift.Model.GetGameSessionLogUrlResponse

Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs.

See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.

GetGameSessionLogUrlAsync ( GetGameSessionLogUrlRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the GetGameSessionLogUrl operation.

GetGameSessionLogUrlAsync ( string gameSessionId, System cancellationToken = default(CancellationToken) ) : Task

Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs.

See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.

GetInstanceAccess ( GetInstanceAccessRequest request ) : GetInstanceAccessResponse

Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or watching activity in real time.

Access requires credentials that match the operating system of the instance. For a Windows instance, GameLift returns a username and password as strings for use with a Windows Remote Desktop client. For a Linux instance, GameLift returns a username and RSA private key, also as strings, for use with an SSH client. The private key must be saved in the proper format to a .pem file before using. If you're making this request using the AWS CLI, saving the secret can be handled as part of the GetInstanceAccess request (see the example later in this topic). For more information on remote access, see Remotely Accessing an Instance.

To request access to a specific instance, specify the IDs of the instance and the fleet it belongs to. If successful, an InstanceAccess object is returned containing the instance's IP address and a set of credentials.

GetInstanceAccessAsync ( GetInstanceAccessRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the GetInstanceAccess operation.

ListAliases ( ListAliasesRequest request ) : ListAliasesResponse

Retrieves a collection of alias records for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.

Aliases are not listed in any particular order.

ListAliasesAsync ( ListAliasesRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the ListAliases operation.

ListBuilds ( ListBuildsRequest request ) : ListBuildsResponse

Retrieves build records for all builds associated with the AWS account in use. You can limit results to builds that are in a specific status by using the Status parameter. Use the pagination parameters to retrieve results in a set of sequential pages.

Build records are not listed in any particular order.

ListBuildsAsync ( ListBuildsRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the ListBuilds operation.

ListFleets ( ListFleetsRequest request ) : ListFleetsResponse

Retrieves a collection of fleet records for this AWS account. You can filter the result set by build ID. Use the pagination parameters to retrieve results in sequential pages.

Fleet records are not listed in any particular order.

ListFleetsAsync ( ListFleetsRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the ListFleets operation.

PutScalingPolicy ( PutScalingPolicyRequest request ) : PutScalingPolicyResponse

Creates or updates a scaling policy for a fleet. An active scaling policy prompts Amazon GameLift to track a certain metric for a fleet and automatically change the fleet's capacity in specific circumstances. Each scaling policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously.

A scaling policy rule statement has the following structure:

If [MetricName] is [ComparisonOperator] [Threshold] for [EvaluationPeriods] minutes, then [ScalingAdjustmentType] to/by [ScalingAdjustment].

For example, this policy: "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" could be implemented as the following rule statement:

If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10].

To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the rule values. All parameters for this action are required. If successful, the policy name is returned. Scaling policies cannot be suspended or made inactive. To stop enforcing a scaling policy, call DeleteScalingPolicy.

PutScalingPolicyAsync ( PutScalingPolicyRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the PutScalingPolicy operation.

RequestUploadCredentials ( RequestUploadCredentialsRequest request ) : Amazon.GameLift.Model.RequestUploadCredentialsResponse

Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.

Call this action only if you need credentials for a build created with CreateBuild . This is a rare situation; in most cases, builds are created using the CLI command upload-build, which creates a build record and also uploads build files.

Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the status of that build changes to READY. Once this happens, you must create a brand new build.

RequestUploadCredentials ( string buildId ) : Amazon.GameLift.Model.RequestUploadCredentialsResponse

Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.

Call this action only if you need credentials for a build created with CreateBuild . This is a rare situation; in most cases, builds are created using the CLI command upload-build, which creates a build record and also uploads build files.

Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the status of that build changes to READY. Once this happens, you must create a brand new build.

RequestUploadCredentialsAsync ( RequestUploadCredentialsRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the RequestUploadCredentials operation.

RequestUploadCredentialsAsync ( string buildId, System cancellationToken = default(CancellationToken) ) : Task

Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.

Call this action only if you need credentials for a build created with CreateBuild . This is a rare situation; in most cases, builds are created using the CLI command upload-build, which creates a build record and also uploads build files.

Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the status of that build changes to READY. Once this happens, you must create a brand new build.

ResolveAlias ( ResolveAliasRequest request ) : Amazon.GameLift.Model.ResolveAliasResponse

Retrieves the fleet ID that a specified alias is currently pointing to.

ResolveAlias ( string aliasId ) : Amazon.GameLift.Model.ResolveAliasResponse

Retrieves the fleet ID that a specified alias is currently pointing to.

ResolveAliasAsync ( ResolveAliasRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the ResolveAlias operation.

ResolveAliasAsync ( string aliasId, System cancellationToken = default(CancellationToken) ) : Task

Retrieves the fleet ID that a specified alias is currently pointing to.

SearchGameSessions ( SearchGameSessionsRequest request ) : SearchGameSessionsResponse

Retrieves a set of game sessions that match a set of search criteria and sorts them in a specified order. Currently a game session search is limited to a single fleet. Search results include only game sessions that are in ACTIVE status. If you need to retrieve game sessions with a status other than active, use DescribeGameSessions. If you need to retrieve the protection policy for each game session, use DescribeGameSessionDetails.

You can search or sort by the following game session attributes:

  • gameSessionId -- ID value assigned to a game session. This unique value is returned in a GameSession object when a new game session is created.

  • gameSessionName -- Name assigned to a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession. Game session names do not need to be unique to a game session.

  • creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.

  • playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.

  • maximumSessions -- Maximum number of player sessions allowed for a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession.

  • hasAvailablePlayerSessions -- Boolean value indicating whether or not a game session has reached its maximum number of players. When searching with this attribute, the search value must be true or false. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.

To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort expression, or both. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of GameSession objects matching the request is returned.

Returned values for playerSessionCount and hasAvailablePlayerSessions change quickly as players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh search results often, and handle sessions that fill up before a player can join.

SearchGameSessionsAsync ( SearchGameSessionsRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the SearchGameSessions operation.

UpdateAlias ( UpdateAliasRequest request ) : Amazon.GameLift.Model.UpdateAliasResponse

Updates properties for an alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.

UpdateAliasAsync ( UpdateAliasRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the UpdateAlias operation.

UpdateBuild ( UpdateBuildRequest request ) : Amazon.GameLift.Model.UpdateBuildResponse

Updates metadata in a build record, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.

UpdateBuildAsync ( UpdateBuildRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the UpdateBuild operation.

UpdateFleetAttributes ( UpdateFleetAttributesRequest request ) : Amazon.GameLift.Model.UpdateFleetAttributesResponse

Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values you want to change. If successful, the fleet ID for the updated fleet is returned.

UpdateFleetAttributesAsync ( UpdateFleetAttributesRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the UpdateFleetAttributes operation.

UpdateFleetCapacity ( UpdateFleetCapacityRequest request ) : Amazon.GameLift.Model.UpdateFleetCapacityResponse

Updates capacity settings for a fleet. Use this action to specify the number of EC2 instances (hosts) that you want this fleet to contain. Before calling this action, you may want to call DescribeEC2InstanceLimits to get the maximum capacity based on the fleet's EC2 instance type.

If you're using autoscaling (see PutScalingPolicy), you may want to specify a minimum and/or maximum capacity. If you don't provide these, autoscaling can set capacity anywhere between zero and the service limits.

To update fleet capacity, specify the fleet ID and the number of instances you want the fleet to host. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the "Limit Exceeded" exception occurs.

UpdateFleetCapacityAsync ( UpdateFleetCapacityRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the UpdateFleetCapacity operation.

UpdateFleetPortSettings ( UpdateFleetPortSettingsRequest request ) : Amazon.GameLift.Model.UpdateFleetPortSettingsResponse

Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the permissions you want to update. List the permissions you want to add in InboundPermissionAuthorizations, and permissions you want to remove in InboundPermissionRevocations. Permissions to be removed must match existing fleet permissions. If successful, the fleet ID for the updated fleet is returned.

UpdateFleetPortSettingsAsync ( UpdateFleetPortSettingsRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the UpdateFleetPortSettings operation.

UpdateGameSession ( UpdateGameSessionRequest request ) : Amazon.GameLift.Model.UpdateGameSessionResponse

Updates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.

UpdateGameSessionAsync ( UpdateGameSessionRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the UpdateGameSession operation.

UpdateRuntimeConfiguration ( UpdateRuntimeConfigurationRequest request ) : UpdateRuntimeConfigurationResponse

Updates the current runtime configuration for the specified fleet, which tells GameLift how to launch server processes on instances in the fleet. You can update a fleet's runtime configuration at any time after the fleet is created; it does not need to be in an ACTIVE status.

To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration object with the updated collection of server process configurations.

Each instance in a GameLift fleet checks regularly for an updated runtime configuration and changes how it launches server processes to comply with the latest version. Existing server processes are not affected by the update; they continue to run until they end, while GameLift simply adds new server processes to fit the current runtime configuration. As a result, the runtime configuration changes are applied gradually as existing processes shut down and new processes are launched in GameLift's normal process recycling activity.

UpdateRuntimeConfigurationAsync ( UpdateRuntimeConfigurationRequest request, System cancellationToken = default(CancellationToken) ) : Task

Initiates the asynchronous execution of the UpdateRuntimeConfiguration operation.

Защищенные методы

Метод Описание
CreateSigner ( ) : AbstractAWSSigner

Creates the signer for the service.

Dispose ( bool disposing ) : void

Disposes the service client.

Описание методов

AmazonGameLiftClient() публичный Метод

Constructs AmazonGameLiftClient with the credentials loaded from the application's default configuration, and if unsuccessful from the Instance Profile service on an EC2 instance. Example App.config with credentials set. <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="AWSProfileName" value="AWS Default"/> </appSettings> </configuration>
public AmazonGameLiftClient ( ) : System
Результат System

AmazonGameLiftClient() публичный Метод

Constructs AmazonGameLiftClient with AWS Credentials
public AmazonGameLiftClient ( AWSCredentials credentials ) : System
credentials Amazon.Runtime.AWSCredentials AWS Credentials
Результат System

AmazonGameLiftClient() публичный Метод

Constructs AmazonGameLiftClient with AWS Credentials and an AmazonGameLiftClient Configuration object.
public AmazonGameLiftClient ( AWSCredentials credentials, AmazonGameLiftConfig clientConfig ) : System
credentials Amazon.Runtime.AWSCredentials AWS Credentials
clientConfig AmazonGameLiftConfig The AmazonGameLiftClient Configuration Object
Результат System

AmazonGameLiftClient() публичный Метод

Constructs AmazonGameLiftClient with AWS Credentials
public AmazonGameLiftClient ( AWSCredentials credentials, RegionEndpoint region ) : System
credentials Amazon.Runtime.AWSCredentials AWS Credentials
region RegionEndpoint The region to connect.
Результат System

AmazonGameLiftClient() публичный Метод

Constructs AmazonGameLiftClient with the credentials loaded from the application's default configuration, and if unsuccessful from the Instance Profile service on an EC2 instance. Example App.config with credentials set. <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="AWSProfileName" value="AWS Default"/> </appSettings> </configuration>
public AmazonGameLiftClient ( AmazonGameLiftConfig config ) : System
config AmazonGameLiftConfig The AmazonGameLiftClient Configuration Object
Результат System

AmazonGameLiftClient() публичный Метод

Constructs AmazonGameLiftClient with the credentials loaded from the application's default configuration, and if unsuccessful from the Instance Profile service on an EC2 instance. Example App.config with credentials set. <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="AWSProfileName" value="AWS Default"/> </appSettings> </configuration>
public AmazonGameLiftClient ( RegionEndpoint region ) : System
region RegionEndpoint The region to connect.
Результат System

AmazonGameLiftClient() публичный Метод

Constructs AmazonGameLiftClient with AWS Access Key ID and AWS Secret Key
public AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey ) : System
awsAccessKeyId string AWS Access Key ID
awsSecretAccessKey string AWS Secret Access Key
Результат System

AmazonGameLiftClient() публичный Метод

Constructs AmazonGameLiftClient with AWS Access Key ID, AWS Secret Key and an AmazonGameLiftClient Configuration object.
public AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, AmazonGameLiftConfig clientConfig ) : System
awsAccessKeyId string AWS Access Key ID
awsSecretAccessKey string AWS Secret Access Key
clientConfig AmazonGameLiftConfig The AmazonGameLiftClient Configuration Object
Результат System

AmazonGameLiftClient() публичный Метод

Constructs AmazonGameLiftClient with AWS Access Key ID and AWS Secret Key
public AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, RegionEndpoint region ) : System
awsAccessKeyId string AWS Access Key ID
awsSecretAccessKey string AWS Secret Access Key
region RegionEndpoint The region to connect.
Результат System

AmazonGameLiftClient() публичный Метод

Constructs AmazonGameLiftClient with AWS Access Key ID and AWS Secret Key
public AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, string awsSessionToken ) : System
awsAccessKeyId string AWS Access Key ID
awsSecretAccessKey string AWS Secret Access Key
awsSessionToken string AWS Session Token
Результат System

AmazonGameLiftClient() публичный Метод

Constructs AmazonGameLiftClient with AWS Access Key ID, AWS Secret Key and an AmazonGameLiftClient Configuration object.
public AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, string awsSessionToken, AmazonGameLiftConfig clientConfig ) : System
awsAccessKeyId string AWS Access Key ID
awsSecretAccessKey string AWS Secret Access Key
awsSessionToken string AWS Session Token
clientConfig AmazonGameLiftConfig The AmazonGameLiftClient Configuration Object
Результат System

AmazonGameLiftClient() публичный Метод

Constructs AmazonGameLiftClient with AWS Access Key ID and AWS Secret Key
public AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, string awsSessionToken, RegionEndpoint region ) : System
awsAccessKeyId string AWS Access Key ID
awsSecretAccessKey string AWS Secret Access Key
awsSessionToken string AWS Session Token
region RegionEndpoint The region to connect.
Результат System

BeginCreateAlias() публичный Метод

Initiates the asynchronous execution of the CreateAlias operation.
public BeginCreateAlias ( CreateAliasRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.CreateAliasRequest Container for the necessary parameters to execute the CreateAlias operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginCreateBuild() публичный Метод

Initiates the asynchronous execution of the CreateBuild operation.
public BeginCreateBuild ( CreateBuildRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.CreateBuildRequest Container for the necessary parameters to execute the CreateBuild operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginCreateFleet() публичный Метод

Initiates the asynchronous execution of the CreateFleet operation.
public BeginCreateFleet ( CreateFleetRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.CreateFleetRequest Container for the necessary parameters to execute the CreateFleet operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginCreateGameSession() публичный Метод

Initiates the asynchronous execution of the CreateGameSession operation.
public BeginCreateGameSession ( CreateGameSessionRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.CreateGameSessionRequest Container for the necessary parameters to execute the CreateGameSession operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginCreatePlayerSession() публичный Метод

Initiates the asynchronous execution of the CreatePlayerSession operation.
public BeginCreatePlayerSession ( CreatePlayerSessionRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.CreatePlayerSessionRequest Container for the necessary parameters to execute the CreatePlayerSession operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginCreatePlayerSessions() публичный Метод

Initiates the asynchronous execution of the CreatePlayerSessions operation.
public BeginCreatePlayerSessions ( CreatePlayerSessionsRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.CreatePlayerSessionsRequest Container for the necessary parameters to execute the CreatePlayerSessions operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDeleteAlias() публичный Метод

Initiates the asynchronous execution of the DeleteAlias operation.
public BeginDeleteAlias ( DeleteAliasRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DeleteAliasRequest Container for the necessary parameters to execute the DeleteAlias operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDeleteBuild() публичный Метод

Initiates the asynchronous execution of the DeleteBuild operation.
public BeginDeleteBuild ( DeleteBuildRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DeleteBuildRequest Container for the necessary parameters to execute the DeleteBuild operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDeleteFleet() публичный Метод

Initiates the asynchronous execution of the DeleteFleet operation.
public BeginDeleteFleet ( Amazon.GameLift.Model.DeleteFleetRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DeleteFleetRequest Container for the necessary parameters to execute the DeleteFleet operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDeleteScalingPolicy() публичный Метод

Initiates the asynchronous execution of the DeleteScalingPolicy operation.
public BeginDeleteScalingPolicy ( DeleteScalingPolicyRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DeleteScalingPolicyRequest Container for the necessary parameters to execute the DeleteScalingPolicy operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDescribeAlias() публичный Метод

Initiates the asynchronous execution of the DescribeAlias operation.
public BeginDescribeAlias ( DescribeAliasRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DescribeAliasRequest Container for the necessary parameters to execute the DescribeAlias operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDescribeBuild() публичный Метод

Initiates the asynchronous execution of the DescribeBuild operation.
public BeginDescribeBuild ( DescribeBuildRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DescribeBuildRequest Container for the necessary parameters to execute the DescribeBuild operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDescribeEC2InstanceLimits() публичный Метод

Initiates the asynchronous execution of the DescribeEC2InstanceLimits operation.
public BeginDescribeEC2InstanceLimits ( DescribeEC2InstanceLimitsRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DescribeEC2InstanceLimitsRequest Container for the necessary parameters to execute the DescribeEC2InstanceLimits operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDescribeFleetAttributes() публичный Метод

Initiates the asynchronous execution of the DescribeFleetAttributes operation.
public BeginDescribeFleetAttributes ( DescribeFleetAttributesRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DescribeFleetAttributesRequest Container for the necessary parameters to execute the DescribeFleetAttributes operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDescribeFleetCapacity() публичный Метод

Initiates the asynchronous execution of the DescribeFleetCapacity operation.
public BeginDescribeFleetCapacity ( DescribeFleetCapacityRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DescribeFleetCapacityRequest Container for the necessary parameters to execute the DescribeFleetCapacity operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDescribeFleetEvents() публичный Метод

Initiates the asynchronous execution of the DescribeFleetEvents operation.
public BeginDescribeFleetEvents ( DescribeFleetEventsRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DescribeFleetEventsRequest Container for the necessary parameters to execute the DescribeFleetEvents operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDescribeFleetPortSettings() публичный Метод

Initiates the asynchronous execution of the DescribeFleetPortSettings operation.
public BeginDescribeFleetPortSettings ( DescribeFleetPortSettingsRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DescribeFleetPortSettingsRequest Container for the necessary parameters to execute the DescribeFleetPortSettings operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDescribeFleetUtilization() публичный Метод

Initiates the asynchronous execution of the DescribeFleetUtilization operation.
public BeginDescribeFleetUtilization ( DescribeFleetUtilizationRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DescribeFleetUtilizationRequest Container for the necessary parameters to execute the DescribeFleetUtilization operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDescribeGameSessionDetails() публичный Метод

Initiates the asynchronous execution of the DescribeGameSessionDetails operation.
public BeginDescribeGameSessionDetails ( DescribeGameSessionDetailsRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DescribeGameSessionDetailsRequest Container for the necessary parameters to execute the DescribeGameSessionDetails operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDescribeGameSessions() публичный Метод

Initiates the asynchronous execution of the DescribeGameSessions operation.
public BeginDescribeGameSessions ( DescribeGameSessionsRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DescribeGameSessionsRequest Container for the necessary parameters to execute the DescribeGameSessions operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDescribeInstances() публичный Метод

Initiates the asynchronous execution of the DescribeInstances operation.
public BeginDescribeInstances ( DescribeInstancesRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DescribeInstancesRequest Container for the necessary parameters to execute the DescribeInstances operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDescribePlayerSessions() публичный Метод

Initiates the asynchronous execution of the DescribePlayerSessions operation.
public BeginDescribePlayerSessions ( DescribePlayerSessionsRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DescribePlayerSessionsRequest Container for the necessary parameters to execute the DescribePlayerSessions operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDescribeRuntimeConfiguration() публичный Метод

Initiates the asynchronous execution of the DescribeRuntimeConfiguration operation.
public BeginDescribeRuntimeConfiguration ( DescribeRuntimeConfigurationRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DescribeRuntimeConfigurationRequest Container for the necessary parameters to execute the DescribeRuntimeConfiguration operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginDescribeScalingPolicies() публичный Метод

Initiates the asynchronous execution of the DescribeScalingPolicies operation.
public BeginDescribeScalingPolicies ( DescribeScalingPoliciesRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.DescribeScalingPoliciesRequest Container for the necessary parameters to execute the DescribeScalingPolicies operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginGetGameSessionLogUrl() публичный Метод

Initiates the asynchronous execution of the GetGameSessionLogUrl operation.
public BeginGetGameSessionLogUrl ( GetGameSessionLogUrlRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.GetGameSessionLogUrlRequest Container for the necessary parameters to execute the GetGameSessionLogUrl operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginGetInstanceAccess() публичный Метод

Initiates the asynchronous execution of the GetInstanceAccess operation.
public BeginGetInstanceAccess ( GetInstanceAccessRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.GetInstanceAccessRequest Container for the necessary parameters to execute the GetInstanceAccess operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginListAliases() публичный Метод

Initiates the asynchronous execution of the ListAliases operation.
public BeginListAliases ( ListAliasesRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.ListAliasesRequest Container for the necessary parameters to execute the ListAliases operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginListBuilds() публичный Метод

Initiates the asynchronous execution of the ListBuilds operation.
public BeginListBuilds ( ListBuildsRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.ListBuildsRequest Container for the necessary parameters to execute the ListBuilds operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginListFleets() публичный Метод

Initiates the asynchronous execution of the ListFleets operation.
public BeginListFleets ( ListFleetsRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.ListFleetsRequest Container for the necessary parameters to execute the ListFleets operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginPutScalingPolicy() публичный Метод

Initiates the asynchronous execution of the PutScalingPolicy operation.
public BeginPutScalingPolicy ( PutScalingPolicyRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.PutScalingPolicyRequest Container for the necessary parameters to execute the PutScalingPolicy operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginRequestUploadCredentials() публичный Метод

Initiates the asynchronous execution of the RequestUploadCredentials operation.
public BeginRequestUploadCredentials ( RequestUploadCredentialsRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.RequestUploadCredentialsRequest Container for the necessary parameters to execute the RequestUploadCredentials operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginResolveAlias() публичный Метод

Initiates the asynchronous execution of the ResolveAlias operation.
public BeginResolveAlias ( ResolveAliasRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.ResolveAliasRequest Container for the necessary parameters to execute the ResolveAlias operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginSearchGameSessions() публичный Метод

Initiates the asynchronous execution of the SearchGameSessions operation.
public BeginSearchGameSessions ( SearchGameSessionsRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.SearchGameSessionsRequest Container for the necessary parameters to execute the SearchGameSessions operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginUpdateAlias() публичный Метод

Initiates the asynchronous execution of the UpdateAlias operation.
public BeginUpdateAlias ( UpdateAliasRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.UpdateAliasRequest Container for the necessary parameters to execute the UpdateAlias operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginUpdateBuild() публичный Метод

Initiates the asynchronous execution of the UpdateBuild operation.
public BeginUpdateBuild ( UpdateBuildRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.UpdateBuildRequest Container for the necessary parameters to execute the UpdateBuild operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginUpdateFleetAttributes() публичный Метод

Initiates the asynchronous execution of the UpdateFleetAttributes operation.
public BeginUpdateFleetAttributes ( UpdateFleetAttributesRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.UpdateFleetAttributesRequest Container for the necessary parameters to execute the UpdateFleetAttributes operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginUpdateFleetCapacity() публичный Метод

Initiates the asynchronous execution of the UpdateFleetCapacity operation.
public BeginUpdateFleetCapacity ( UpdateFleetCapacityRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.UpdateFleetCapacityRequest Container for the necessary parameters to execute the UpdateFleetCapacity operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginUpdateFleetPortSettings() публичный Метод

Initiates the asynchronous execution of the UpdateFleetPortSettings operation.
public BeginUpdateFleetPortSettings ( UpdateFleetPortSettingsRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.UpdateFleetPortSettingsRequest Container for the necessary parameters to execute the UpdateFleetPortSettings operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginUpdateGameSession() публичный Метод

Initiates the asynchronous execution of the UpdateGameSession operation.
public BeginUpdateGameSession ( UpdateGameSessionRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.UpdateGameSessionRequest Container for the necessary parameters to execute the UpdateGameSession operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

BeginUpdateRuntimeConfiguration() публичный Метод

Initiates the asynchronous execution of the UpdateRuntimeConfiguration operation.
public BeginUpdateRuntimeConfiguration ( UpdateRuntimeConfigurationRequest request, AsyncCallback callback, object state ) : IAsyncResult
request Amazon.GameLift.Model.UpdateRuntimeConfigurationRequest Container for the necessary parameters to execute the UpdateRuntimeConfiguration operation on AmazonGameLiftClient.
callback AsyncCallback An AsyncCallback delegate that is invoked when the operation completes.
state object A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.
Результат IAsyncResult

CreateAlias() публичный Метод

Creates an alias for a fleet. You can use an alias to anonymize your fleet by referencing an alias instead of a specific fleet when you create game sessions. Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. Use a simple alias to point to an active fleet. Use a terminal alias to display a message to incoming traffic instead of routing players to an active fleet. This option is useful when a game server is no longer supported but you want to provide better messaging than a standard 404 error.

To create a fleet alias, specify an alias name, routing strategy, and optional description. If successful, a new alias record is returned, including an alias ID, which you can reference when creating a game session. To reassign the alias to another fleet ID, call UpdateAlias.

/// The requested operation would cause a conflict with the current state of a service /// resource associated with the request. Resolve the conflict before retrying this request. /// /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// The requested operation would cause the resource to exceed the allowed service limit. /// Resolve the issue before retrying. /// /// The client failed authentication. Clients should not retry such requests. ///
public CreateAlias ( CreateAliasRequest request ) : Amazon.GameLift.Model.CreateAliasResponse
request Amazon.GameLift.Model.CreateAliasRequest Container for the necessary parameters to execute the CreateAlias service method.
Результат Amazon.GameLift.Model.CreateAliasResponse

CreateAliasAsync() публичный Метод

Initiates the asynchronous execution of the CreateAlias operation.
public CreateAliasAsync ( CreateAliasRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.CreateAliasRequest Container for the necessary parameters to execute the CreateAlias operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

CreateBuild() публичный Метод

Initializes a new build record and generates information required to upload a game build to Amazon GameLift. Once the build record has been created and its status is INITIALIZED, you can upload your game build.

Do not use this API action unless you are using your own Amazon Simple Storage Service (Amazon S3) client and need to manually upload your build files. Instead, to create a build, use the CLI command upload-build, which creates a new build record and uploads the build files in one step. (See the Amazon GameLift Developer Guide help on packaging and uploading your build.)

To create a new build, identify the operating system of the game server binaries. All game servers in a build must use the same operating system. Optionally, specify a build name and version; this metadata is stored with other properties in the build record and is displayed in the GameLift console (it is not visible to players). If successful, this action returns the newly created build record along with the Amazon S3 storage location and AWS account credentials. Use the location and credentials to upload your game build.

/// The requested operation would cause a conflict with the current state of a service /// resource associated with the request. Resolve the conflict before retrying this request. /// /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// The client failed authentication. Clients should not retry such requests. ///
public CreateBuild ( CreateBuildRequest request ) : CreateBuildResponse
request Amazon.GameLift.Model.CreateBuildRequest Container for the necessary parameters to execute the CreateBuild service method.
Результат Amazon.GameLift.Model.CreateBuildResponse

CreateBuildAsync() публичный Метод

Initiates the asynchronous execution of the CreateBuild operation.
public CreateBuildAsync ( CreateBuildRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.CreateBuildRequest Container for the necessary parameters to execute the CreateBuild operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

CreateFleet() публичный Метод

Creates a new fleet to run your game servers. A fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances, each of which can run multiple server processes to host game sessions. You configure a fleet to create instances with certain hardware specifications (see Amazon EC2 Instance Types for more information), and deploy a specified game build to each instance. A newly created fleet passes through several statuses; once it reaches the ACTIVE status, it can begin hosting game sessions.

To create a new fleet, provide a fleet name, an EC2 instance type, and a build ID of the game build to deploy. You can also configure the new fleet with the following settings: (1) a runtime configuration describing what server processes to run on each instance in the fleet (required to create fleet), (2) access permissions for inbound traffic, (3) fleet-wide game session protection, and (4) the location of default log files for GameLift to upload and store.

If the CreateFleet call is successful, Amazon GameLift performs the following tasks:

  • Creates a fleet record and sets the status to NEW (followed by other statuses as the fleet is activated).

  • Sets the fleet's capacity to 1 "desired", which causes GameLift to start one new EC2 instance.

  • Starts launching server processes on the instance. If the fleet is configured to run multiple server processes per instance, GameLift staggers each launch by a few seconds.

  • Begins writing events to the fleet event log, which can be accessed in the GameLift console.

  • Sets the fleet's status to ACTIVE once one server process in the fleet is ready to host a game session.

After a fleet is created, use the following actions to change fleet properties and configuration:

  • UpdateFleetAttributes -- Update fleet metadata, including name and description.

  • UpdateFleetCapacity -- Increase or decrease the number of instances you want the fleet to maintain.

  • UpdateFleetPortSettings -- Change the IP address and port ranges that allow access to incoming traffic.

  • UpdateRuntimeConfiguration -- Change how server processes are launched in the fleet, including launch path, launch parameters, and the number of concurrent processes.

/// The requested operation would cause a conflict with the current state of a service /// resource associated with the request. Resolve the conflict before retrying this request. /// /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// The requested operation would cause the resource to exceed the allowed service limit. /// Resolve the issue before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public CreateFleet ( CreateFleetRequest request ) : Amazon.GameLift.Model.CreateFleetResponse
request Amazon.GameLift.Model.CreateFleetRequest Container for the necessary parameters to execute the CreateFleet service method.
Результат Amazon.GameLift.Model.CreateFleetResponse

CreateFleetAsync() публичный Метод

Initiates the asynchronous execution of the CreateFleet operation.
public CreateFleetAsync ( CreateFleetRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.CreateFleetRequest Container for the necessary parameters to execute the CreateFleet operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

CreateGameSession() публичный Метод

Creates a multiplayer game session for players. This action creates a game session record and assigns an available server process in the specified fleet to host the game session. A fleet must be in an ACTIVE status before a game session can be created in it.

To create a game session, specify either fleet ID or alias ID, and indicate a maximum number of players to allow in the game session. You can also provide a name and game-specific properties for this game session. If successful, a GameSession object is returned containing session properties, including an IP address. By default, newly created game sessions allow new players to join. Use UpdateGameSession to change the game sessions player session creation policy.

When creating a game session on a fleet with a resource limit creation policy, the request should include a creator ID. If none is provided, GameLift does not evaluate the fleet's resource limit creation policy.

/// The requested operation would cause a conflict with the current state of a service /// resource associated with the request. Resolve the conflict before retrying this request. /// /// The specified fleet has no available instances to fulfill a CreateGameSession /// request. Clients can retry such requests immediately or after a waiting period. /// /// A game session with this custom ID string already exists in this fleet. Resolve this /// conflict before retrying this request. /// /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the fleet. Resolve the conflict before retrying. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// The requested operation would cause the resource to exceed the allowed service limit. /// Resolve the issue before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The service is unable to resolve the routing for a particular alias because it has /// a terminal RoutingStrategy associated with it. The message returned in this /// exception is the message defined in the routing strategy itself. Such requests should /// only be retried if the routing strategy for the specified alias is modified. /// /// The client failed authentication. Clients should not retry such requests. ///
public CreateGameSession ( CreateGameSessionRequest request ) : Amazon.GameLift.Model.CreateGameSessionResponse
request Amazon.GameLift.Model.CreateGameSessionRequest Container for the necessary parameters to execute the CreateGameSession service method.
Результат Amazon.GameLift.Model.CreateGameSessionResponse

CreateGameSessionAsync() публичный Метод

Initiates the asynchronous execution of the CreateGameSession operation.
public CreateGameSessionAsync ( CreateGameSessionRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.CreateGameSessionRequest Container for the necessary parameters to execute the CreateGameSession operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

CreatePlayerSession() публичный Метод

Adds a player to a game session and creates a player session record. A game session must be in an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.

To create a player session, specify a game session ID and player ID. If successful, the player is added to the game session and a new PlayerSession object is returned.

/// The game instance is currently full and cannot allow the requested player(s) to join. /// Clients can retry such requests immediately or after a waiting period. /// /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the game instance. Resolve the conflict before /// retrying. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The service is unable to resolve the routing for a particular alias because it has /// a terminal RoutingStrategy associated with it. The message returned in this /// exception is the message defined in the routing strategy itself. Such requests should /// only be retried if the routing strategy for the specified alias is modified. /// /// The client failed authentication. Clients should not retry such requests. ///
public CreatePlayerSession ( CreatePlayerSessionRequest request ) : Amazon.GameLift.Model.CreatePlayerSessionResponse
request Amazon.GameLift.Model.CreatePlayerSessionRequest Container for the necessary parameters to execute the CreatePlayerSession service method.
Результат Amazon.GameLift.Model.CreatePlayerSessionResponse

CreatePlayerSession() публичный Метод

Adds a player to a game session and creates a player session record. A game session must be in an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.

To create a player session, specify a game session ID and player ID. If successful, the player is added to the game session and a new PlayerSession object is returned.

/// The game instance is currently full and cannot allow the requested player(s) to join. /// Clients can retry such requests immediately or after a waiting period. /// /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the game instance. Resolve the conflict before /// retrying. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The service is unable to resolve the routing for a particular alias because it has /// a terminal RoutingStrategy associated with it. The message returned in this /// exception is the message defined in the routing strategy itself. Such requests should /// only be retried if the routing strategy for the specified alias is modified. /// /// The client failed authentication. Clients should not retry such requests. ///
public CreatePlayerSession ( string gameSessionId, string playerId ) : Amazon.GameLift.Model.CreatePlayerSessionResponse
gameSessionId string Unique identifier for the game session to add a player to. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string.
playerId string Unique identifier for the player to be added.
Результат Amazon.GameLift.Model.CreatePlayerSessionResponse

CreatePlayerSessionAsync() публичный Метод

Initiates the asynchronous execution of the CreatePlayerSession operation.
public CreatePlayerSessionAsync ( CreatePlayerSessionRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.CreatePlayerSessionRequest Container for the necessary parameters to execute the CreatePlayerSession operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

CreatePlayerSessionAsync() публичный Метод

Adds a player to a game session and creates a player session record. A game session must be in an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.

To create a player session, specify a game session ID and player ID. If successful, the player is added to the game session and a new PlayerSession object is returned.

/// The game instance is currently full and cannot allow the requested player(s) to join. /// Clients can retry such requests immediately or after a waiting period. /// /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the game instance. Resolve the conflict before /// retrying. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The service is unable to resolve the routing for a particular alias because it has /// a terminal RoutingStrategy associated with it. The message returned in this /// exception is the message defined in the routing strategy itself. Such requests should /// only be retried if the routing strategy for the specified alias is modified. /// /// The client failed authentication. Clients should not retry such requests. ///
public CreatePlayerSessionAsync ( string gameSessionId, string playerId, System cancellationToken = default(CancellationToken) ) : Task
gameSessionId string Unique identifier for the game session to add a player to. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string.
playerId string Unique identifier for the player to be added.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

CreatePlayerSessions() публичный Метод

Adds a group of players to a game session. Similar to CreatePlayerSession, this action allows you to add multiple players in a single call, which is useful for games that provide party and/or matchmaking features. A game session must be in an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.

To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.

/// The game instance is currently full and cannot allow the requested player(s) to join. /// Clients can retry such requests immediately or after a waiting period. /// /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the game instance. Resolve the conflict before /// retrying. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The service is unable to resolve the routing for a particular alias because it has /// a terminal RoutingStrategy associated with it. The message returned in this /// exception is the message defined in the routing strategy itself. Such requests should /// only be retried if the routing strategy for the specified alias is modified. /// /// The client failed authentication. Clients should not retry such requests. ///
public CreatePlayerSessions ( CreatePlayerSessionsRequest request ) : Amazon.GameLift.Model.CreatePlayerSessionsResponse
request Amazon.GameLift.Model.CreatePlayerSessionsRequest Container for the necessary parameters to execute the CreatePlayerSessions service method.
Результат Amazon.GameLift.Model.CreatePlayerSessionsResponse

CreatePlayerSessions() публичный Метод

Adds a group of players to a game session. Similar to CreatePlayerSession, this action allows you to add multiple players in a single call, which is useful for games that provide party and/or matchmaking features. A game session must be in an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.

To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.

/// The game instance is currently full and cannot allow the requested player(s) to join. /// Clients can retry such requests immediately or after a waiting period. /// /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the game instance. Resolve the conflict before /// retrying. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The service is unable to resolve the routing for a particular alias because it has /// a terminal RoutingStrategy associated with it. The message returned in this /// exception is the message defined in the routing strategy itself. Such requests should /// only be retried if the routing strategy for the specified alias is modified. /// /// The client failed authentication. Clients should not retry such requests. ///
public CreatePlayerSessions ( string gameSessionId, List playerIds ) : Amazon.GameLift.Model.CreatePlayerSessionsResponse
gameSessionId string Unique identifier for the game session to add players to. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string.
playerIds List List of unique identifiers for the players to be added.
Результат Amazon.GameLift.Model.CreatePlayerSessionsResponse

CreatePlayerSessionsAsync() публичный Метод

Initiates the asynchronous execution of the CreatePlayerSessions operation.
public CreatePlayerSessionsAsync ( CreatePlayerSessionsRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.CreatePlayerSessionsRequest Container for the necessary parameters to execute the CreatePlayerSessions operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

CreatePlayerSessionsAsync() публичный Метод

Adds a group of players to a game session. Similar to CreatePlayerSession, this action allows you to add multiple players in a single call, which is useful for games that provide party and/or matchmaking features. A game session must be in an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.

To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.

/// The game instance is currently full and cannot allow the requested player(s) to join. /// Clients can retry such requests immediately or after a waiting period. /// /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the game instance. Resolve the conflict before /// retrying. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The service is unable to resolve the routing for a particular alias because it has /// a terminal RoutingStrategy associated with it. The message returned in this /// exception is the message defined in the routing strategy itself. Such requests should /// only be retried if the routing strategy for the specified alias is modified. /// /// The client failed authentication. Clients should not retry such requests. ///
public CreatePlayerSessionsAsync ( string gameSessionId, List playerIds, System cancellationToken = default(CancellationToken) ) : Task
gameSessionId string Unique identifier for the game session to add players to. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string.
playerIds List List of unique identifiers for the players to be added.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

CreateSigner() защищенный Метод

Creates the signer for the service.
protected CreateSigner ( ) : AbstractAWSSigner
Результат Amazon.Runtime.Internal.Auth.AbstractAWSSigner

DeleteAlias() публичный Метод

Deletes an alias. This action removes all record of the alias; game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DeleteAlias ( DeleteAliasRequest request ) : DeleteAliasResponse
request Amazon.GameLift.Model.DeleteAliasRequest Container for the necessary parameters to execute the DeleteAlias service method.
Результат DeleteAliasResponse

DeleteAlias() публичный Метод

Deletes an alias. This action removes all record of the alias; game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DeleteAlias ( string aliasId ) : DeleteAliasResponse
aliasId string Unique identifier for a fleet alias. Specify the alias you want to delete.
Результат DeleteAliasResponse

DeleteAliasAsync() публичный Метод

Initiates the asynchronous execution of the DeleteAlias operation.
public DeleteAliasAsync ( DeleteAliasRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DeleteAliasRequest Container for the necessary parameters to execute the DeleteAlias operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DeleteAliasAsync() публичный Метод

Deletes an alias. This action removes all record of the alias; game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DeleteAliasAsync ( string aliasId, System cancellationToken = default(CancellationToken) ) : Task
aliasId string Unique identifier for a fleet alias. Specify the alias you want to delete.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DeleteBuild() публичный Метод

Deletes a build. This action permanently deletes the build record and any uploaded build files.

To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DeleteBuild ( DeleteBuildRequest request ) : DeleteBuildResponse
request Amazon.GameLift.Model.DeleteBuildRequest Container for the necessary parameters to execute the DeleteBuild service method.
Результат DeleteBuildResponse

DeleteBuild() публичный Метод

Deletes a build. This action permanently deletes the build record and any uploaded build files.

To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DeleteBuild ( string buildId ) : DeleteBuildResponse
buildId string Unique identifier for the build you want to delete.
Результат DeleteBuildResponse

DeleteBuildAsync() публичный Метод

Initiates the asynchronous execution of the DeleteBuild operation.
public DeleteBuildAsync ( DeleteBuildRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DeleteBuildRequest Container for the necessary parameters to execute the DeleteBuild operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DeleteBuildAsync() публичный Метод

Deletes a build. This action permanently deletes the build record and any uploaded build files.

To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DeleteBuildAsync ( string buildId, System cancellationToken = default(CancellationToken) ) : Task
buildId string Unique identifier for the build you want to delete.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DeleteFleet() публичный Метод

Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.

This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the fleet. Resolve the conflict before retrying. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DeleteFleet ( Amazon.GameLift.Model.DeleteFleetRequest request ) : DeleteFleetResponse
request Amazon.GameLift.Model.DeleteFleetRequest Container for the necessary parameters to execute the DeleteFleet service method.
Результат DeleteFleetResponse

DeleteFleet() публичный Метод

Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.

This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the fleet. Resolve the conflict before retrying. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DeleteFleet ( string fleetId ) : DeleteFleetResponse
fleetId string Unique identifier for the fleet you want to delete.
Результат DeleteFleetResponse

DeleteFleetAsync() публичный Метод

Initiates the asynchronous execution of the DeleteFleet operation.
public DeleteFleetAsync ( Amazon.GameLift.Model.DeleteFleetRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DeleteFleetRequest Container for the necessary parameters to execute the DeleteFleet operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DeleteFleetAsync() публичный Метод

Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.

This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the fleet. Resolve the conflict before retrying. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DeleteFleetAsync ( string fleetId, System cancellationToken = default(CancellationToken) ) : Task
fleetId string Unique identifier for the fleet you want to delete.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DeleteScalingPolicy() публичный Метод

Deletes a fleet scaling policy. This action means that the policy is no longer in force and removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DeleteScalingPolicy ( DeleteScalingPolicyRequest request ) : DeleteScalingPolicyResponse
request Amazon.GameLift.Model.DeleteScalingPolicyRequest Container for the necessary parameters to execute the DeleteScalingPolicy service method.
Результат DeleteScalingPolicyResponse

DeleteScalingPolicyAsync() публичный Метод

Initiates the asynchronous execution of the DeleteScalingPolicy operation.
public DeleteScalingPolicyAsync ( DeleteScalingPolicyRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DeleteScalingPolicyRequest Container for the necessary parameters to execute the DeleteScalingPolicy operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeAlias() публичный Метод

Retrieves properties for a specified alias. To get the alias, specify an alias ID. If successful, an Alias object is returned.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeAlias ( DescribeAliasRequest request ) : Amazon.GameLift.Model.DescribeAliasResponse
request Amazon.GameLift.Model.DescribeAliasRequest Container for the necessary parameters to execute the DescribeAlias service method.
Результат Amazon.GameLift.Model.DescribeAliasResponse

DescribeAlias() публичный Метод

Retrieves properties for a specified alias. To get the alias, specify an alias ID. If successful, an Alias object is returned.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeAlias ( string aliasId ) : Amazon.GameLift.Model.DescribeAliasResponse
aliasId string Unique identifier for a fleet alias. Specify the alias you want to retrieve.
Результат Amazon.GameLift.Model.DescribeAliasResponse

DescribeAliasAsync() публичный Метод

Initiates the asynchronous execution of the DescribeAlias operation.
public DescribeAliasAsync ( DescribeAliasRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DescribeAliasRequest Container for the necessary parameters to execute the DescribeAlias operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeAliasAsync() публичный Метод

Retrieves properties for a specified alias. To get the alias, specify an alias ID. If successful, an Alias object is returned.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeAliasAsync ( string aliasId, System cancellationToken = default(CancellationToken) ) : Task
aliasId string Unique identifier for a fleet alias. Specify the alias you want to retrieve.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeBuild() публичный Метод

Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeBuild ( DescribeBuildRequest request ) : Amazon.GameLift.Model.DescribeBuildResponse
request Amazon.GameLift.Model.DescribeBuildRequest Container for the necessary parameters to execute the DescribeBuild service method.
Результат Amazon.GameLift.Model.DescribeBuildResponse

DescribeBuild() публичный Метод

Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeBuild ( string buildId ) : Amazon.GameLift.Model.DescribeBuildResponse
buildId string Unique identifier of the build that you want to retrieve properties for.
Результат Amazon.GameLift.Model.DescribeBuildResponse

DescribeBuildAsync() публичный Метод

Initiates the asynchronous execution of the DescribeBuild operation.
public DescribeBuildAsync ( DescribeBuildRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DescribeBuildRequest Container for the necessary parameters to execute the DescribeBuild operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeBuildAsync() публичный Метод

Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeBuildAsync ( string buildId, System cancellationToken = default(CancellationToken) ) : Task
buildId string Unique identifier of the build that you want to retrieve properties for.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeEC2InstanceLimits() публичный Метод

Retrieves the following information for the specified EC2 instance type:
  • maximum number of instances allowed per AWS account (service limit)

  • current usage level for the AWS account

Service limits vary depending on region. Available regions for GameLift can be found in the AWS Management Console for GameLift (see the drop-down list in the upper right corner).

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeEC2InstanceLimits ( DescribeEC2InstanceLimitsRequest request ) : Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse
request Amazon.GameLift.Model.DescribeEC2InstanceLimitsRequest Container for the necessary parameters to execute the DescribeEC2InstanceLimits service method.
Результат Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse

DescribeEC2InstanceLimits() публичный Метод

Retrieves the following information for the specified EC2 instance type:
  • maximum number of instances allowed per AWS account (service limit)

  • current usage level for the AWS account

Service limits vary depending on region. Available regions for GameLift can be found in the AWS Management Console for GameLift (see the drop-down list in the upper right corner).

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeEC2InstanceLimits ( EC2InstanceType ec2InstanceType ) : Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse
ec2InstanceType EC2InstanceType Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions. Leave this parameter blank to retrieve limits for all types.
Результат Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse

DescribeEC2InstanceLimitsAsync() публичный Метод

Initiates the asynchronous execution of the DescribeEC2InstanceLimits operation.
public DescribeEC2InstanceLimitsAsync ( DescribeEC2InstanceLimitsRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DescribeEC2InstanceLimitsRequest Container for the necessary parameters to execute the DescribeEC2InstanceLimits operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeEC2InstanceLimitsAsync() публичный Метод

Retrieves the following information for the specified EC2 instance type:
  • maximum number of instances allowed per AWS account (service limit)

  • current usage level for the AWS account

Service limits vary depending on region. Available regions for GameLift can be found in the AWS Management Console for GameLift (see the drop-down list in the upper right corner).

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeEC2InstanceLimitsAsync ( EC2InstanceType ec2InstanceType, System cancellationToken = default(CancellationToken) ) : Task
ec2InstanceType EC2InstanceType Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions. Leave this parameter blank to retrieve limits for all types.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeFleetAttributes() публичный Метод

Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets. You can request attributes for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.

Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeFleetAttributes ( DescribeFleetAttributesRequest request ) : DescribeFleetAttributesResponse
request Amazon.GameLift.Model.DescribeFleetAttributesRequest Container for the necessary parameters to execute the DescribeFleetAttributes service method.
Результат Amazon.GameLift.Model.DescribeFleetAttributesResponse

DescribeFleetAttributesAsync() публичный Метод

Initiates the asynchronous execution of the DescribeFleetAttributes operation.
public DescribeFleetAttributesAsync ( DescribeFleetAttributesRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DescribeFleetAttributesRequest Container for the necessary parameters to execute the DescribeFleetAttributes operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeFleetCapacity() публичный Метод

Retrieves the current status of fleet capacity for one or more fleets. This information includes the number of instances that have been requested for the fleet and the number currently active. You can request capacity for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.

Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeFleetCapacity ( DescribeFleetCapacityRequest request ) : DescribeFleetCapacityResponse
request Amazon.GameLift.Model.DescribeFleetCapacityRequest Container for the necessary parameters to execute the DescribeFleetCapacity service method.
Результат Amazon.GameLift.Model.DescribeFleetCapacityResponse

DescribeFleetCapacityAsync() публичный Метод

Initiates the asynchronous execution of the DescribeFleetCapacity operation.
public DescribeFleetCapacityAsync ( DescribeFleetCapacityRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DescribeFleetCapacityRequest Container for the necessary parameters to execute the DescribeFleetCapacity operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeFleetEvents() публичный Метод

Retrieves entries from the specified fleet's event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeFleetEvents ( DescribeFleetEventsRequest request ) : DescribeFleetEventsResponse
request Amazon.GameLift.Model.DescribeFleetEventsRequest Container for the necessary parameters to execute the DescribeFleetEvents service method.
Результат Amazon.GameLift.Model.DescribeFleetEventsResponse

DescribeFleetEventsAsync() публичный Метод

Initiates the asynchronous execution of the DescribeFleetEvents operation.
public DescribeFleetEventsAsync ( DescribeFleetEventsRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DescribeFleetEventsRequest Container for the necessary parameters to execute the DescribeFleetEvents operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeFleetPortSettings() публичный Метод

Retrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound connection permissions, specify a fleet ID. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeFleetPortSettings ( DescribeFleetPortSettingsRequest request ) : Amazon.GameLift.Model.DescribeFleetPortSettingsResponse
request Amazon.GameLift.Model.DescribeFleetPortSettingsRequest Container for the necessary parameters to execute the DescribeFleetPortSettings service method.
Результат Amazon.GameLift.Model.DescribeFleetPortSettingsResponse

DescribeFleetPortSettings() публичный Метод

Retrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound connection permissions, specify a fleet ID. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeFleetPortSettings ( string fleetId ) : Amazon.GameLift.Model.DescribeFleetPortSettingsResponse
fleetId string Unique identifier for the fleet you want to retrieve port settings for.
Результат Amazon.GameLift.Model.DescribeFleetPortSettingsResponse

DescribeFleetPortSettingsAsync() публичный Метод

Initiates the asynchronous execution of the DescribeFleetPortSettings operation.
public DescribeFleetPortSettingsAsync ( DescribeFleetPortSettingsRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DescribeFleetPortSettingsRequest Container for the necessary parameters to execute the DescribeFleetPortSettings operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeFleetPortSettingsAsync() публичный Метод

Retrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound connection permissions, specify a fleet ID. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeFleetPortSettingsAsync ( string fleetId, System cancellationToken = default(CancellationToken) ) : Task
fleetId string Unique identifier for the fleet you want to retrieve port settings for.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeFleetUtilization() публичный Метод

Retrieves utilization statistics for one or more fleets. You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID. When specifying a list of fleet IDs, utilization objects are returned only for fleets that currently exist.

Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeFleetUtilization ( DescribeFleetUtilizationRequest request ) : DescribeFleetUtilizationResponse
request Amazon.GameLift.Model.DescribeFleetUtilizationRequest Container for the necessary parameters to execute the DescribeFleetUtilization service method.
Результат Amazon.GameLift.Model.DescribeFleetUtilizationResponse

DescribeFleetUtilizationAsync() публичный Метод

Initiates the asynchronous execution of the DescribeFleetUtilization operation.
public DescribeFleetUtilizationAsync ( DescribeFleetUtilizationRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DescribeFleetUtilizationRequest Container for the necessary parameters to execute the DescribeFleetUtilization operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeGameSessionDetails() публичный Метод

Retrieves properties, including the protection policy in force, for one or more game sessions. This action can be used in several ways: (1) provide a GameSessionId to request details for a specific game session; (2) provide either a FleetId or an AliasId to request properties for all game sessions running on a fleet.

To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The service is unable to resolve the routing for a particular alias because it has /// a terminal RoutingStrategy associated with it. The message returned in this /// exception is the message defined in the routing strategy itself. Such requests should /// only be retried if the routing strategy for the specified alias is modified. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeGameSessionDetails ( DescribeGameSessionDetailsRequest request ) : DescribeGameSessionDetailsResponse
request Amazon.GameLift.Model.DescribeGameSessionDetailsRequest Container for the necessary parameters to execute the DescribeGameSessionDetails service method.
Результат Amazon.GameLift.Model.DescribeGameSessionDetailsResponse

DescribeGameSessionDetailsAsync() публичный Метод

Initiates the asynchronous execution of the DescribeGameSessionDetails operation.
public DescribeGameSessionDetailsAsync ( DescribeGameSessionDetailsRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DescribeGameSessionDetailsRequest Container for the necessary parameters to execute the DescribeGameSessionDetails operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeGameSessions() публичный Метод

Retrieves a set of one or more game sessions and properties. This action can be used in several ways: (1) provide a GameSessionId to request properties for a specific game session; (2) provide a FleetId or an AliasId to request properties for all game sessions running on a fleet. You can also use SearchGameSessions, which allows you to retrieve all game sessions or filter on certain criteria, but only returns game sessions with a status of ACTIVE. If you need to retrieve the protection policy for each game session, use DescribeGameSessionDetails.

To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each session matching the request.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The service is unable to resolve the routing for a particular alias because it has /// a terminal RoutingStrategy associated with it. The message returned in this /// exception is the message defined in the routing strategy itself. Such requests should /// only be retried if the routing strategy for the specified alias is modified. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeGameSessions ( DescribeGameSessionsRequest request ) : DescribeGameSessionsResponse
request Amazon.GameLift.Model.DescribeGameSessionsRequest Container for the necessary parameters to execute the DescribeGameSessions service method.
Результат Amazon.GameLift.Model.DescribeGameSessionsResponse

DescribeGameSessionsAsync() публичный Метод

Initiates the asynchronous execution of the DescribeGameSessions operation.
public DescribeGameSessionsAsync ( DescribeGameSessionsRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DescribeGameSessionsRequest Container for the necessary parameters to execute the DescribeGameSessions operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeInstances() публичный Метод

Retrieves information about a fleet's instances, including instance IDs. Use this action to get details on all instances in the fleet or get details on one specific instance.

To get a specific instance, specify fleet ID and instance ID. To get all instances in a fleet, specify a fleet ID only. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, an Instance object is returned for each result.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeInstances ( DescribeInstancesRequest request ) : DescribeInstancesResponse
request Amazon.GameLift.Model.DescribeInstancesRequest Container for the necessary parameters to execute the DescribeInstances service method.
Результат Amazon.GameLift.Model.DescribeInstancesResponse

DescribeInstancesAsync() публичный Метод

Initiates the asynchronous execution of the DescribeInstances operation.
public DescribeInstancesAsync ( DescribeInstancesRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DescribeInstancesRequest Container for the necessary parameters to execute the DescribeInstances operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribePlayerSessions() публичный Метод

Retrieves properties for one or more player sessions. This action can be used in several ways: (1) provide a PlayerSessionId parameter to request properties for a specific player session; (2) provide a GameSessionId parameter to request properties for all player sessions in the specified game session; (3) provide a PlayerId parameter to request properties for all player sessions of a specified player.

To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribePlayerSessions ( DescribePlayerSessionsRequest request ) : DescribePlayerSessionsResponse
request Amazon.GameLift.Model.DescribePlayerSessionsRequest Container for the necessary parameters to execute the DescribePlayerSessions service method.
Результат Amazon.GameLift.Model.DescribePlayerSessionsResponse

DescribePlayerSessionsAsync() публичный Метод

Initiates the asynchronous execution of the DescribePlayerSessions operation.
public DescribePlayerSessionsAsync ( DescribePlayerSessionsRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DescribePlayerSessionsRequest Container for the necessary parameters to execute the DescribePlayerSessions operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeRuntimeConfiguration() публичный Метод

Retrieves the current runtime configuration for the specified fleet. The runtime configuration tells GameLift how to launch server processes on instances in the fleet.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeRuntimeConfiguration ( DescribeRuntimeConfigurationRequest request ) : DescribeRuntimeConfigurationResponse
request Amazon.GameLift.Model.DescribeRuntimeConfigurationRequest Container for the necessary parameters to execute the DescribeRuntimeConfiguration service method.
Результат Amazon.GameLift.Model.DescribeRuntimeConfigurationResponse

DescribeRuntimeConfigurationAsync() публичный Метод

Initiates the asynchronous execution of the DescribeRuntimeConfiguration operation.
public DescribeRuntimeConfigurationAsync ( DescribeRuntimeConfigurationRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DescribeRuntimeConfigurationRequest Container for the necessary parameters to execute the DescribeRuntimeConfiguration operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

DescribeScalingPolicies() публичный Метод

Retrieves all scaling policies applied to a fleet.

To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public DescribeScalingPolicies ( DescribeScalingPoliciesRequest request ) : DescribeScalingPoliciesResponse
request Amazon.GameLift.Model.DescribeScalingPoliciesRequest Container for the necessary parameters to execute the DescribeScalingPolicies service method.
Результат Amazon.GameLift.Model.DescribeScalingPoliciesResponse

DescribeScalingPoliciesAsync() публичный Метод

Initiates the asynchronous execution of the DescribeScalingPolicies operation.
public DescribeScalingPoliciesAsync ( DescribeScalingPoliciesRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.DescribeScalingPoliciesRequest Container for the necessary parameters to execute the DescribeScalingPolicies operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

Dispose() защищенный Метод

Disposes the service client.
protected Dispose ( bool disposing ) : void
disposing bool
Результат void

EndCreateAlias() публичный Метод

Finishes the asynchronous execution of the CreateAlias operation.
public EndCreateAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreateAliasResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginCreateAlias.
Результат Amazon.GameLift.Model.CreateAliasResponse

EndCreateBuild() публичный Метод

Finishes the asynchronous execution of the CreateBuild operation.
public EndCreateBuild ( IAsyncResult asyncResult ) : CreateBuildResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginCreateBuild.
Результат Amazon.GameLift.Model.CreateBuildResponse

EndCreateFleet() публичный Метод

Finishes the asynchronous execution of the CreateFleet operation.
public EndCreateFleet ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreateFleetResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginCreateFleet.
Результат Amazon.GameLift.Model.CreateFleetResponse

EndCreateGameSession() публичный Метод

Finishes the asynchronous execution of the CreateGameSession operation.
public EndCreateGameSession ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreateGameSessionResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginCreateGameSession.
Результат Amazon.GameLift.Model.CreateGameSessionResponse

EndCreatePlayerSession() публичный Метод

Finishes the asynchronous execution of the CreatePlayerSession operation.
public EndCreatePlayerSession ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreatePlayerSessionResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginCreatePlayerSession.
Результат Amazon.GameLift.Model.CreatePlayerSessionResponse

EndCreatePlayerSessions() публичный Метод

Finishes the asynchronous execution of the CreatePlayerSessions operation.
public EndCreatePlayerSessions ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreatePlayerSessionsResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginCreatePlayerSessions.
Результат Amazon.GameLift.Model.CreatePlayerSessionsResponse

EndDeleteAlias() публичный Метод

Finishes the asynchronous execution of the DeleteAlias operation.
public EndDeleteAlias ( IAsyncResult asyncResult ) : DeleteAliasResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDeleteAlias.
Результат DeleteAliasResponse

EndDeleteBuild() публичный Метод

Finishes the asynchronous execution of the DeleteBuild operation.
public EndDeleteBuild ( IAsyncResult asyncResult ) : DeleteBuildResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDeleteBuild.
Результат DeleteBuildResponse

EndDeleteFleet() публичный Метод

Finishes the asynchronous execution of the DeleteFleet operation.
public EndDeleteFleet ( IAsyncResult asyncResult ) : DeleteFleetResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDeleteFleet.
Результат DeleteFleetResponse

EndDeleteScalingPolicy() публичный Метод

Finishes the asynchronous execution of the DeleteScalingPolicy operation.
public EndDeleteScalingPolicy ( IAsyncResult asyncResult ) : DeleteScalingPolicyResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDeleteScalingPolicy.
Результат DeleteScalingPolicyResponse

EndDescribeAlias() публичный Метод

Finishes the asynchronous execution of the DescribeAlias operation.
public EndDescribeAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeAliasResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDescribeAlias.
Результат Amazon.GameLift.Model.DescribeAliasResponse

EndDescribeBuild() публичный Метод

Finishes the asynchronous execution of the DescribeBuild operation.
public EndDescribeBuild ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeBuildResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDescribeBuild.
Результат Amazon.GameLift.Model.DescribeBuildResponse

EndDescribeEC2InstanceLimits() публичный Метод

Finishes the asynchronous execution of the DescribeEC2InstanceLimits operation.
public EndDescribeEC2InstanceLimits ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDescribeEC2InstanceLimits.
Результат Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse

EndDescribeFleetAttributes() публичный Метод

Finishes the asynchronous execution of the DescribeFleetAttributes operation.
public EndDescribeFleetAttributes ( IAsyncResult asyncResult ) : DescribeFleetAttributesResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDescribeFleetAttributes.
Результат Amazon.GameLift.Model.DescribeFleetAttributesResponse

EndDescribeFleetCapacity() публичный Метод

Finishes the asynchronous execution of the DescribeFleetCapacity operation.
public EndDescribeFleetCapacity ( IAsyncResult asyncResult ) : DescribeFleetCapacityResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDescribeFleetCapacity.
Результат Amazon.GameLift.Model.DescribeFleetCapacityResponse

EndDescribeFleetEvents() публичный Метод

Finishes the asynchronous execution of the DescribeFleetEvents operation.
public EndDescribeFleetEvents ( IAsyncResult asyncResult ) : DescribeFleetEventsResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDescribeFleetEvents.
Результат Amazon.GameLift.Model.DescribeFleetEventsResponse

EndDescribeFleetPortSettings() публичный Метод

Finishes the asynchronous execution of the DescribeFleetPortSettings operation.
public EndDescribeFleetPortSettings ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeFleetPortSettingsResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDescribeFleetPortSettings.
Результат Amazon.GameLift.Model.DescribeFleetPortSettingsResponse

EndDescribeFleetUtilization() публичный Метод

Finishes the asynchronous execution of the DescribeFleetUtilization operation.
public EndDescribeFleetUtilization ( IAsyncResult asyncResult ) : DescribeFleetUtilizationResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDescribeFleetUtilization.
Результат Amazon.GameLift.Model.DescribeFleetUtilizationResponse

EndDescribeGameSessionDetails() публичный Метод

Finishes the asynchronous execution of the DescribeGameSessionDetails operation.
public EndDescribeGameSessionDetails ( IAsyncResult asyncResult ) : DescribeGameSessionDetailsResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDescribeGameSessionDetails.
Результат Amazon.GameLift.Model.DescribeGameSessionDetailsResponse

EndDescribeGameSessions() публичный Метод

Finishes the asynchronous execution of the DescribeGameSessions operation.
public EndDescribeGameSessions ( IAsyncResult asyncResult ) : DescribeGameSessionsResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDescribeGameSessions.
Результат Amazon.GameLift.Model.DescribeGameSessionsResponse

EndDescribeInstances() публичный Метод

Finishes the asynchronous execution of the DescribeInstances operation.
public EndDescribeInstances ( IAsyncResult asyncResult ) : DescribeInstancesResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDescribeInstances.
Результат Amazon.GameLift.Model.DescribeInstancesResponse

EndDescribePlayerSessions() публичный Метод

Finishes the asynchronous execution of the DescribePlayerSessions operation.
public EndDescribePlayerSessions ( IAsyncResult asyncResult ) : DescribePlayerSessionsResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDescribePlayerSessions.
Результат Amazon.GameLift.Model.DescribePlayerSessionsResponse

EndDescribeRuntimeConfiguration() публичный Метод

Finishes the asynchronous execution of the DescribeRuntimeConfiguration operation.
public EndDescribeRuntimeConfiguration ( IAsyncResult asyncResult ) : DescribeRuntimeConfigurationResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDescribeRuntimeConfiguration.
Результат Amazon.GameLift.Model.DescribeRuntimeConfigurationResponse

EndDescribeScalingPolicies() публичный Метод

Finishes the asynchronous execution of the DescribeScalingPolicies operation.
public EndDescribeScalingPolicies ( IAsyncResult asyncResult ) : DescribeScalingPoliciesResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginDescribeScalingPolicies.
Результат Amazon.GameLift.Model.DescribeScalingPoliciesResponse

EndGetGameSessionLogUrl() публичный Метод

Finishes the asynchronous execution of the GetGameSessionLogUrl operation.
public EndGetGameSessionLogUrl ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.GetGameSessionLogUrlResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginGetGameSessionLogUrl.
Результат Amazon.GameLift.Model.GetGameSessionLogUrlResponse

EndGetInstanceAccess() публичный Метод

Finishes the asynchronous execution of the GetInstanceAccess operation.
public EndGetInstanceAccess ( IAsyncResult asyncResult ) : GetInstanceAccessResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginGetInstanceAccess.
Результат Amazon.GameLift.Model.GetInstanceAccessResponse

EndListAliases() публичный Метод

Finishes the asynchronous execution of the ListAliases operation.
public EndListAliases ( IAsyncResult asyncResult ) : ListAliasesResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginListAliases.
Результат Amazon.GameLift.Model.ListAliasesResponse

EndListBuilds() публичный Метод

Finishes the asynchronous execution of the ListBuilds operation.
public EndListBuilds ( IAsyncResult asyncResult ) : ListBuildsResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginListBuilds.
Результат Amazon.GameLift.Model.ListBuildsResponse

EndListFleets() публичный Метод

Finishes the asynchronous execution of the ListFleets operation.
public EndListFleets ( IAsyncResult asyncResult ) : ListFleetsResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginListFleets.
Результат Amazon.GameLift.Model.ListFleetsResponse

EndPutScalingPolicy() публичный Метод

Finishes the asynchronous execution of the PutScalingPolicy operation.
public EndPutScalingPolicy ( IAsyncResult asyncResult ) : PutScalingPolicyResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginPutScalingPolicy.
Результат Amazon.GameLift.Model.PutScalingPolicyResponse

EndRequestUploadCredentials() публичный Метод

Finishes the asynchronous execution of the RequestUploadCredentials operation.
public EndRequestUploadCredentials ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.RequestUploadCredentialsResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginRequestUploadCredentials.
Результат Amazon.GameLift.Model.RequestUploadCredentialsResponse

EndResolveAlias() публичный Метод

Finishes the asynchronous execution of the ResolveAlias operation.
public EndResolveAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.ResolveAliasResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginResolveAlias.
Результат Amazon.GameLift.Model.ResolveAliasResponse

EndSearchGameSessions() публичный Метод

Finishes the asynchronous execution of the SearchGameSessions operation.
public EndSearchGameSessions ( IAsyncResult asyncResult ) : SearchGameSessionsResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginSearchGameSessions.
Результат Amazon.GameLift.Model.SearchGameSessionsResponse

EndUpdateAlias() публичный Метод

Finishes the asynchronous execution of the UpdateAlias operation.
public EndUpdateAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateAliasResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginUpdateAlias.
Результат Amazon.GameLift.Model.UpdateAliasResponse

EndUpdateBuild() публичный Метод

Finishes the asynchronous execution of the UpdateBuild operation.
public EndUpdateBuild ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateBuildResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginUpdateBuild.
Результат Amazon.GameLift.Model.UpdateBuildResponse

EndUpdateFleetAttributes() публичный Метод

Finishes the asynchronous execution of the UpdateFleetAttributes operation.
public EndUpdateFleetAttributes ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateFleetAttributesResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginUpdateFleetAttributes.
Результат Amazon.GameLift.Model.UpdateFleetAttributesResponse

EndUpdateFleetCapacity() публичный Метод

Finishes the asynchronous execution of the UpdateFleetCapacity operation.
public EndUpdateFleetCapacity ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateFleetCapacityResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginUpdateFleetCapacity.
Результат Amazon.GameLift.Model.UpdateFleetCapacityResponse

EndUpdateFleetPortSettings() публичный Метод

Finishes the asynchronous execution of the UpdateFleetPortSettings operation.
public EndUpdateFleetPortSettings ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateFleetPortSettingsResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginUpdateFleetPortSettings.
Результат Amazon.GameLift.Model.UpdateFleetPortSettingsResponse

EndUpdateGameSession() публичный Метод

Finishes the asynchronous execution of the UpdateGameSession operation.
public EndUpdateGameSession ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateGameSessionResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginUpdateGameSession.
Результат Amazon.GameLift.Model.UpdateGameSessionResponse

EndUpdateRuntimeConfiguration() публичный Метод

Finishes the asynchronous execution of the UpdateRuntimeConfiguration operation.
public EndUpdateRuntimeConfiguration ( IAsyncResult asyncResult ) : UpdateRuntimeConfigurationResponse
asyncResult IAsyncResult The IAsyncResult returned by the call to BeginUpdateRuntimeConfiguration.
Результат Amazon.GameLift.Model.UpdateRuntimeConfigurationResponse

GetGameSessionLogUrl() публичный Метод

Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs.

See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public GetGameSessionLogUrl ( GetGameSessionLogUrlRequest request ) : Amazon.GameLift.Model.GetGameSessionLogUrlResponse
request Amazon.GameLift.Model.GetGameSessionLogUrlRequest Container for the necessary parameters to execute the GetGameSessionLogUrl service method.
Результат Amazon.GameLift.Model.GetGameSessionLogUrlResponse

GetGameSessionLogUrl() публичный Метод

Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs.

See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public GetGameSessionLogUrl ( string gameSessionId ) : Amazon.GameLift.Model.GetGameSessionLogUrlResponse
gameSessionId string Unique identifier for the game session to get logs for. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string.
Результат Amazon.GameLift.Model.GetGameSessionLogUrlResponse

GetGameSessionLogUrlAsync() публичный Метод

Initiates the asynchronous execution of the GetGameSessionLogUrl operation.
public GetGameSessionLogUrlAsync ( GetGameSessionLogUrlRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.GetGameSessionLogUrlRequest Container for the necessary parameters to execute the GetGameSessionLogUrl operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

GetGameSessionLogUrlAsync() публичный Метод

Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs.

See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public GetGameSessionLogUrlAsync ( string gameSessionId, System cancellationToken = default(CancellationToken) ) : Task
gameSessionId string Unique identifier for the game session to get logs for. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

GetInstanceAccess() публичный Метод

Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or watching activity in real time.

Access requires credentials that match the operating system of the instance. For a Windows instance, GameLift returns a username and password as strings for use with a Windows Remote Desktop client. For a Linux instance, GameLift returns a username and RSA private key, also as strings, for use with an SSH client. The private key must be saved in the proper format to a .pem file before using. If you're making this request using the AWS CLI, saving the secret can be handled as part of the GetInstanceAccess request (see the example later in this topic). For more information on remote access, see Remotely Accessing an Instance.

To request access to a specific instance, specify the IDs of the instance and the fleet it belongs to. If successful, an InstanceAccess object is returned containing the instance's IP address and a set of credentials.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public GetInstanceAccess ( GetInstanceAccessRequest request ) : GetInstanceAccessResponse
request Amazon.GameLift.Model.GetInstanceAccessRequest Container for the necessary parameters to execute the GetInstanceAccess service method.
Результат Amazon.GameLift.Model.GetInstanceAccessResponse

GetInstanceAccessAsync() публичный Метод

Initiates the asynchronous execution of the GetInstanceAccess operation.
public GetInstanceAccessAsync ( GetInstanceAccessRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.GetInstanceAccessRequest Container for the necessary parameters to execute the GetInstanceAccess operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

ListAliases() публичный Метод

Retrieves a collection of alias records for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.

Aliases are not listed in any particular order.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// The client failed authentication. Clients should not retry such requests. ///
public ListAliases ( ListAliasesRequest request ) : ListAliasesResponse
request Amazon.GameLift.Model.ListAliasesRequest Container for the necessary parameters to execute the ListAliases service method.
Результат Amazon.GameLift.Model.ListAliasesResponse

ListAliasesAsync() публичный Метод

Initiates the asynchronous execution of the ListAliases operation.
public ListAliasesAsync ( ListAliasesRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.ListAliasesRequest Container for the necessary parameters to execute the ListAliases operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

ListBuilds() публичный Метод

Retrieves build records for all builds associated with the AWS account in use. You can limit results to builds that are in a specific status by using the Status parameter. Use the pagination parameters to retrieve results in a set of sequential pages.

Build records are not listed in any particular order.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// The client failed authentication. Clients should not retry such requests. ///
public ListBuilds ( ListBuildsRequest request ) : ListBuildsResponse
request Amazon.GameLift.Model.ListBuildsRequest Container for the necessary parameters to execute the ListBuilds service method.
Результат Amazon.GameLift.Model.ListBuildsResponse

ListBuildsAsync() публичный Метод

Initiates the asynchronous execution of the ListBuilds operation.
public ListBuildsAsync ( ListBuildsRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.ListBuildsRequest Container for the necessary parameters to execute the ListBuilds operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

ListFleets() публичный Метод

Retrieves a collection of fleet records for this AWS account. You can filter the result set by build ID. Use the pagination parameters to retrieve results in sequential pages.

Fleet records are not listed in any particular order.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public ListFleets ( ListFleetsRequest request ) : ListFleetsResponse
request Amazon.GameLift.Model.ListFleetsRequest Container for the necessary parameters to execute the ListFleets service method.
Результат Amazon.GameLift.Model.ListFleetsResponse

ListFleetsAsync() публичный Метод

Initiates the asynchronous execution of the ListFleets operation.
public ListFleetsAsync ( ListFleetsRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.ListFleetsRequest Container for the necessary parameters to execute the ListFleets operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

PutScalingPolicy() публичный Метод

Creates or updates a scaling policy for a fleet. An active scaling policy prompts Amazon GameLift to track a certain metric for a fleet and automatically change the fleet's capacity in specific circumstances. Each scaling policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously.

A scaling policy rule statement has the following structure:

If [MetricName] is [ComparisonOperator] [Threshold] for [EvaluationPeriods] minutes, then [ScalingAdjustmentType] to/by [ScalingAdjustment].

For example, this policy: "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" could be implemented as the following rule statement:

If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10].

To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the rule values. All parameters for this action are required. If successful, the policy name is returned. Scaling policies cannot be suspended or made inactive. To stop enforcing a scaling policy, call DeleteScalingPolicy.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public PutScalingPolicy ( PutScalingPolicyRequest request ) : PutScalingPolicyResponse
request Amazon.GameLift.Model.PutScalingPolicyRequest Container for the necessary parameters to execute the PutScalingPolicy service method.
Результат Amazon.GameLift.Model.PutScalingPolicyResponse

PutScalingPolicyAsync() публичный Метод

Initiates the asynchronous execution of the PutScalingPolicy operation.
public PutScalingPolicyAsync ( PutScalingPolicyRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.PutScalingPolicyRequest Container for the necessary parameters to execute the PutScalingPolicy operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

RequestUploadCredentials() публичный Метод

Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.

Call this action only if you need credentials for a build created with CreateBuild . This is a rare situation; in most cases, builds are created using the CLI command upload-build, which creates a build record and also uploads build files.

Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the status of that build changes to READY. Once this happens, you must create a brand new build.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public RequestUploadCredentials ( RequestUploadCredentialsRequest request ) : Amazon.GameLift.Model.RequestUploadCredentialsResponse
request Amazon.GameLift.Model.RequestUploadCredentialsRequest Container for the necessary parameters to execute the RequestUploadCredentials service method.
Результат Amazon.GameLift.Model.RequestUploadCredentialsResponse

RequestUploadCredentials() публичный Метод

Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.

Call this action only if you need credentials for a build created with CreateBuild . This is a rare situation; in most cases, builds are created using the CLI command upload-build, which creates a build record and also uploads build files.

Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the status of that build changes to READY. Once this happens, you must create a brand new build.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public RequestUploadCredentials ( string buildId ) : Amazon.GameLift.Model.RequestUploadCredentialsResponse
buildId string Unique identifier for the build you want to get credentials for.
Результат Amazon.GameLift.Model.RequestUploadCredentialsResponse

RequestUploadCredentialsAsync() публичный Метод

Initiates the asynchronous execution of the RequestUploadCredentials operation.
public RequestUploadCredentialsAsync ( RequestUploadCredentialsRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.RequestUploadCredentialsRequest Container for the necessary parameters to execute the RequestUploadCredentials operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

RequestUploadCredentialsAsync() публичный Метод

Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.

Call this action only if you need credentials for a build created with CreateBuild . This is a rare situation; in most cases, builds are created using the CLI command upload-build, which creates a build record and also uploads build files.

Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the status of that build changes to READY. Once this happens, you must create a brand new build.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public RequestUploadCredentialsAsync ( string buildId, System cancellationToken = default(CancellationToken) ) : Task
buildId string Unique identifier for the build you want to get credentials for.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

ResolveAlias() публичный Метод

Retrieves the fleet ID that a specified alias is currently pointing to.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The service is unable to resolve the routing for a particular alias because it has /// a terminal RoutingStrategy associated with it. The message returned in this /// exception is the message defined in the routing strategy itself. Such requests should /// only be retried if the routing strategy for the specified alias is modified. /// /// The client failed authentication. Clients should not retry such requests. ///
public ResolveAlias ( ResolveAliasRequest request ) : Amazon.GameLift.Model.ResolveAliasResponse
request Amazon.GameLift.Model.ResolveAliasRequest Container for the necessary parameters to execute the ResolveAlias service method.
Результат Amazon.GameLift.Model.ResolveAliasResponse

ResolveAlias() публичный Метод

Retrieves the fleet ID that a specified alias is currently pointing to.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The service is unable to resolve the routing for a particular alias because it has /// a terminal RoutingStrategy associated with it. The message returned in this /// exception is the message defined in the routing strategy itself. Such requests should /// only be retried if the routing strategy for the specified alias is modified. /// /// The client failed authentication. Clients should not retry such requests. ///
public ResolveAlias ( string aliasId ) : Amazon.GameLift.Model.ResolveAliasResponse
aliasId string Unique identifier for the alias you want to resolve.
Результат Amazon.GameLift.Model.ResolveAliasResponse

ResolveAliasAsync() публичный Метод

Initiates the asynchronous execution of the ResolveAlias operation.
public ResolveAliasAsync ( ResolveAliasRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.ResolveAliasRequest Container for the necessary parameters to execute the ResolveAlias operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

ResolveAliasAsync() публичный Метод

Retrieves the fleet ID that a specified alias is currently pointing to.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The service is unable to resolve the routing for a particular alias because it has /// a terminal RoutingStrategy associated with it. The message returned in this /// exception is the message defined in the routing strategy itself. Such requests should /// only be retried if the routing strategy for the specified alias is modified. /// /// The client failed authentication. Clients should not retry such requests. ///
public ResolveAliasAsync ( string aliasId, System cancellationToken = default(CancellationToken) ) : Task
aliasId string Unique identifier for the alias you want to resolve.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

SearchGameSessions() публичный Метод

Retrieves a set of game sessions that match a set of search criteria and sorts them in a specified order. Currently a game session search is limited to a single fleet. Search results include only game sessions that are in ACTIVE status. If you need to retrieve game sessions with a status other than active, use DescribeGameSessions. If you need to retrieve the protection policy for each game session, use DescribeGameSessionDetails.

You can search or sort by the following game session attributes:

  • gameSessionId -- ID value assigned to a game session. This unique value is returned in a GameSession object when a new game session is created.

  • gameSessionName -- Name assigned to a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession. Game session names do not need to be unique to a game session.

  • creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.

  • playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.

  • maximumSessions -- Maximum number of player sessions allowed for a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession.

  • hasAvailablePlayerSessions -- Boolean value indicating whether or not a game session has reached its maximum number of players. When searching with this attribute, the search value must be true or false. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.

To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort expression, or both. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of GameSession objects matching the request is returned.

Returned values for playerSessionCount and hasAvailablePlayerSessions change quickly as players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh search results often, and handle sessions that fill up before a player can join.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The service is unable to resolve the routing for a particular alias because it has /// a terminal RoutingStrategy associated with it. The message returned in this /// exception is the message defined in the routing strategy itself. Such requests should /// only be retried if the routing strategy for the specified alias is modified. /// /// The client failed authentication. Clients should not retry such requests. ///
public SearchGameSessions ( SearchGameSessionsRequest request ) : SearchGameSessionsResponse
request Amazon.GameLift.Model.SearchGameSessionsRequest Container for the necessary parameters to execute the SearchGameSessions service method.
Результат Amazon.GameLift.Model.SearchGameSessionsResponse

SearchGameSessionsAsync() публичный Метод

Initiates the asynchronous execution of the SearchGameSessions operation.
public SearchGameSessionsAsync ( SearchGameSessionsRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.SearchGameSessionsRequest Container for the necessary parameters to execute the SearchGameSessions operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

UpdateAlias() публичный Метод

Updates properties for an alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public UpdateAlias ( UpdateAliasRequest request ) : Amazon.GameLift.Model.UpdateAliasResponse
request Amazon.GameLift.Model.UpdateAliasRequest Container for the necessary parameters to execute the UpdateAlias service method.
Результат Amazon.GameLift.Model.UpdateAliasResponse

UpdateAliasAsync() публичный Метод

Initiates the asynchronous execution of the UpdateAlias operation.
public UpdateAliasAsync ( UpdateAliasRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.UpdateAliasRequest Container for the necessary parameters to execute the UpdateAlias operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

UpdateBuild() публичный Метод

Updates metadata in a build record, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public UpdateBuild ( UpdateBuildRequest request ) : Amazon.GameLift.Model.UpdateBuildResponse
request Amazon.GameLift.Model.UpdateBuildRequest Container for the necessary parameters to execute the UpdateBuild service method.
Результат Amazon.GameLift.Model.UpdateBuildResponse

UpdateBuildAsync() публичный Метод

Initiates the asynchronous execution of the UpdateBuild operation.
public UpdateBuildAsync ( UpdateBuildRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.UpdateBuildRequest Container for the necessary parameters to execute the UpdateBuild operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

UpdateFleetAttributes() публичный Метод

Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values you want to change. If successful, the fleet ID for the updated fleet is returned.
/// The requested operation would cause a conflict with the current state of a service /// resource associated with the request. Resolve the conflict before retrying this request. /// /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the fleet. Resolve the conflict before retrying. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// The requested operation would cause the resource to exceed the allowed service limit. /// Resolve the issue before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public UpdateFleetAttributes ( UpdateFleetAttributesRequest request ) : Amazon.GameLift.Model.UpdateFleetAttributesResponse
request Amazon.GameLift.Model.UpdateFleetAttributesRequest Container for the necessary parameters to execute the UpdateFleetAttributes service method.
Результат Amazon.GameLift.Model.UpdateFleetAttributesResponse

UpdateFleetAttributesAsync() публичный Метод

Initiates the asynchronous execution of the UpdateFleetAttributes operation.
public UpdateFleetAttributesAsync ( UpdateFleetAttributesRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.UpdateFleetAttributesRequest Container for the necessary parameters to execute the UpdateFleetAttributes operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

UpdateFleetCapacity() публичный Метод

Updates capacity settings for a fleet. Use this action to specify the number of EC2 instances (hosts) that you want this fleet to contain. Before calling this action, you may want to call DescribeEC2InstanceLimits to get the maximum capacity based on the fleet's EC2 instance type.

If you're using autoscaling (see PutScalingPolicy), you may want to specify a minimum and/or maximum capacity. If you don't provide these, autoscaling can set capacity anywhere between zero and the service limits.

To update fleet capacity, specify the fleet ID and the number of instances you want the fleet to host. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the "Limit Exceeded" exception occurs.

/// The requested operation would cause a conflict with the current state of a service /// resource associated with the request. Resolve the conflict before retrying this request. /// /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the fleet. Resolve the conflict before retrying. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// The requested operation would cause the resource to exceed the allowed service limit. /// Resolve the issue before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public UpdateFleetCapacity ( UpdateFleetCapacityRequest request ) : Amazon.GameLift.Model.UpdateFleetCapacityResponse
request Amazon.GameLift.Model.UpdateFleetCapacityRequest Container for the necessary parameters to execute the UpdateFleetCapacity service method.
Результат Amazon.GameLift.Model.UpdateFleetCapacityResponse

UpdateFleetCapacityAsync() публичный Метод

Initiates the asynchronous execution of the UpdateFleetCapacity operation.
public UpdateFleetCapacityAsync ( UpdateFleetCapacityRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.UpdateFleetCapacityRequest Container for the necessary parameters to execute the UpdateFleetCapacity operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

UpdateFleetPortSettings() публичный Метод

Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the permissions you want to update. List the permissions you want to add in InboundPermissionAuthorizations, and permissions you want to remove in InboundPermissionRevocations. Permissions to be removed must match existing fleet permissions. If successful, the fleet ID for the updated fleet is returned.
/// The requested operation would cause a conflict with the current state of a service /// resource associated with the request. Resolve the conflict before retrying this request. /// /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the fleet. Resolve the conflict before retrying. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// The requested operation would cause the resource to exceed the allowed service limit. /// Resolve the issue before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public UpdateFleetPortSettings ( UpdateFleetPortSettingsRequest request ) : Amazon.GameLift.Model.UpdateFleetPortSettingsResponse
request Amazon.GameLift.Model.UpdateFleetPortSettingsRequest Container for the necessary parameters to execute the UpdateFleetPortSettings service method.
Результат Amazon.GameLift.Model.UpdateFleetPortSettingsResponse

UpdateFleetPortSettingsAsync() публичный Метод

Initiates the asynchronous execution of the UpdateFleetPortSettings operation.
public UpdateFleetPortSettingsAsync ( UpdateFleetPortSettingsRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.UpdateFleetPortSettingsRequest Container for the necessary parameters to execute the UpdateFleetPortSettings operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

UpdateGameSession() публичный Метод

Updates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.
/// The requested operation would cause a conflict with the current state of a service /// resource associated with the request. Resolve the conflict before retrying this request. /// /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the game instance. Resolve the conflict before /// retrying. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public UpdateGameSession ( UpdateGameSessionRequest request ) : Amazon.GameLift.Model.UpdateGameSessionResponse
request Amazon.GameLift.Model.UpdateGameSessionRequest Container for the necessary parameters to execute the UpdateGameSession service method.
Результат Amazon.GameLift.Model.UpdateGameSessionResponse

UpdateGameSessionAsync() публичный Метод

Initiates the asynchronous execution of the UpdateGameSession operation.
public UpdateGameSessionAsync ( UpdateGameSessionRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.UpdateGameSessionRequest Container for the necessary parameters to execute the UpdateGameSession operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task

UpdateRuntimeConfiguration() публичный Метод

Updates the current runtime configuration for the specified fleet, which tells GameLift how to launch server processes on instances in the fleet. You can update a fleet's runtime configuration at any time after the fleet is created; it does not need to be in an ACTIVE status.

To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration object with the updated collection of server process configurations.

Each instance in a GameLift fleet checks regularly for an updated runtime configuration and changes how it launches server processes to comply with the latest version. Existing server processes are not affected by the update; they continue to run until they end, while GameLift simply adds new server processes to fit the current runtime configuration. As a result, the runtime configuration changes are applied gradually as existing processes shut down and new processes are launched in GameLift's normal process recycling activity.

/// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the fleet. Resolve the conflict before retrying. /// /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// /// The client failed authentication. Clients should not retry such requests. ///
public UpdateRuntimeConfiguration ( UpdateRuntimeConfigurationRequest request ) : UpdateRuntimeConfigurationResponse
request Amazon.GameLift.Model.UpdateRuntimeConfigurationRequest Container for the necessary parameters to execute the UpdateRuntimeConfiguration service method.
Результат Amazon.GameLift.Model.UpdateRuntimeConfigurationResponse

UpdateRuntimeConfigurationAsync() публичный Метод

Initiates the asynchronous execution of the UpdateRuntimeConfiguration operation.
public UpdateRuntimeConfigurationAsync ( UpdateRuntimeConfigurationRequest request, System cancellationToken = default(CancellationToken) ) : Task
request Amazon.GameLift.Model.UpdateRuntimeConfigurationRequest Container for the necessary parameters to execute the UpdateRuntimeConfiguration operation.
cancellationToken System /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. ///
Результат Task