Method | Description | |
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AmazonGameLiftClient ( ) : System |
Constructs AmazonGameLiftClient with the credentials loaded from the application's default configuration, and if unsuccessful from the Instance Profile service on an EC2 instance. Example App.config with credentials set.
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AmazonGameLiftClient ( |
Constructs AmazonGameLiftClient with AWS Credentials
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AmazonGameLiftClient ( |
Constructs AmazonGameLiftClient with AWS Credentials and an AmazonGameLiftClient Configuration object.
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AmazonGameLiftClient ( |
Constructs AmazonGameLiftClient with AWS Credentials
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AmazonGameLiftClient ( |
Constructs AmazonGameLiftClient with the credentials loaded from the application's default configuration, and if unsuccessful from the Instance Profile service on an EC2 instance. Example App.config with credentials set.
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AmazonGameLiftClient ( RegionEndpoint region ) : System |
Constructs AmazonGameLiftClient with the credentials loaded from the application's default configuration, and if unsuccessful from the Instance Profile service on an EC2 instance. Example App.config with credentials set.
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AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey ) : System |
Constructs AmazonGameLiftClient with AWS Access Key ID and AWS Secret Key
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AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, |
Constructs AmazonGameLiftClient with AWS Access Key ID, AWS Secret Key and an AmazonGameLiftClient Configuration object.
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AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, RegionEndpoint region ) : System |
Constructs AmazonGameLiftClient with AWS Access Key ID and AWS Secret Key
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AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, string awsSessionToken ) : System |
Constructs AmazonGameLiftClient with AWS Access Key ID and AWS Secret Key
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AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, string awsSessionToken, |
Constructs AmazonGameLiftClient with AWS Access Key ID, AWS Secret Key and an AmazonGameLiftClient Configuration object.
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AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, string awsSessionToken, RegionEndpoint region ) : System |
Constructs AmazonGameLiftClient with AWS Access Key ID and AWS Secret Key
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BeginCreateAlias ( |
Initiates the asynchronous execution of the CreateAlias operation.
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BeginCreateBuild ( |
Initiates the asynchronous execution of the CreateBuild operation.
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BeginCreateFleet ( |
Initiates the asynchronous execution of the CreateFleet operation.
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BeginCreateGameSession ( |
Initiates the asynchronous execution of the CreateGameSession operation.
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BeginCreatePlayerSession ( |
Initiates the asynchronous execution of the CreatePlayerSession operation.
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BeginCreatePlayerSessions ( |
Initiates the asynchronous execution of the CreatePlayerSessions operation.
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BeginDeleteAlias ( |
Initiates the asynchronous execution of the DeleteAlias operation.
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BeginDeleteBuild ( |
Initiates the asynchronous execution of the DeleteBuild operation.
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BeginDeleteFleet ( Amazon.GameLift.Model.DeleteFleetRequest request, AsyncCallback callback, object state ) : IAsyncResult |
Initiates the asynchronous execution of the DeleteFleet operation.
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BeginDeleteScalingPolicy ( |
Initiates the asynchronous execution of the DeleteScalingPolicy operation.
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BeginDescribeAlias ( |
Initiates the asynchronous execution of the DescribeAlias operation.
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BeginDescribeBuild ( |
Initiates the asynchronous execution of the DescribeBuild operation.
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BeginDescribeEC2InstanceLimits ( |
Initiates the asynchronous execution of the DescribeEC2InstanceLimits operation.
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BeginDescribeFleetAttributes ( |
Initiates the asynchronous execution of the DescribeFleetAttributes operation.
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BeginDescribeFleetCapacity ( |
Initiates the asynchronous execution of the DescribeFleetCapacity operation.
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BeginDescribeFleetEvents ( |
Initiates the asynchronous execution of the DescribeFleetEvents operation.
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BeginDescribeFleetPortSettings ( |
Initiates the asynchronous execution of the DescribeFleetPortSettings operation.
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BeginDescribeFleetUtilization ( |
Initiates the asynchronous execution of the DescribeFleetUtilization operation.
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BeginDescribeGameSessionDetails ( |
Initiates the asynchronous execution of the DescribeGameSessionDetails operation.
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BeginDescribeGameSessions ( |
Initiates the asynchronous execution of the DescribeGameSessions operation.
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BeginDescribeInstances ( |
Initiates the asynchronous execution of the DescribeInstances operation.
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BeginDescribePlayerSessions ( |
Initiates the asynchronous execution of the DescribePlayerSessions operation.
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BeginDescribeRuntimeConfiguration ( |
Initiates the asynchronous execution of the DescribeRuntimeConfiguration operation.
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BeginDescribeScalingPolicies ( |
Initiates the asynchronous execution of the DescribeScalingPolicies operation.
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BeginGetGameSessionLogUrl ( |
Initiates the asynchronous execution of the GetGameSessionLogUrl operation.
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BeginGetInstanceAccess ( |
Initiates the asynchronous execution of the GetInstanceAccess operation.
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BeginListAliases ( |
Initiates the asynchronous execution of the ListAliases operation.
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BeginListBuilds ( |
Initiates the asynchronous execution of the ListBuilds operation.
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BeginListFleets ( |
Initiates the asynchronous execution of the ListFleets operation.
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BeginPutScalingPolicy ( |
Initiates the asynchronous execution of the PutScalingPolicy operation.
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BeginRequestUploadCredentials ( |
Initiates the asynchronous execution of the RequestUploadCredentials operation.
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BeginResolveAlias ( |
Initiates the asynchronous execution of the ResolveAlias operation.
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BeginSearchGameSessions ( |
Initiates the asynchronous execution of the SearchGameSessions operation.
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BeginUpdateAlias ( |
Initiates the asynchronous execution of the UpdateAlias operation.
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BeginUpdateBuild ( |
Initiates the asynchronous execution of the UpdateBuild operation.
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BeginUpdateFleetAttributes ( |
Initiates the asynchronous execution of the UpdateFleetAttributes operation.
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BeginUpdateFleetCapacity ( |
Initiates the asynchronous execution of the UpdateFleetCapacity operation.
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BeginUpdateFleetPortSettings ( |
Initiates the asynchronous execution of the UpdateFleetPortSettings operation.
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BeginUpdateGameSession ( |
Initiates the asynchronous execution of the UpdateGameSession operation.
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BeginUpdateRuntimeConfiguration ( |
Initiates the asynchronous execution of the UpdateRuntimeConfiguration operation.
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CreateAlias ( |
Creates an alias for a fleet. You can use an alias to anonymize your fleet by referencing an alias instead of a specific fleet when you create game sessions. Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. Use a simple alias to point to an active fleet. Use a terminal alias to display a message to incoming traffic instead of routing players to an active fleet. This option is useful when a game server is no longer supported but you want to provide better messaging than a standard 404 error. To create a fleet alias, specify an alias name, routing strategy, and optional description. If successful, a new alias record is returned, including an alias ID, which you can reference when creating a game session. To reassign the alias to another fleet ID, call UpdateAlias.
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CreateAliasAsync ( |
Initiates the asynchronous execution of the CreateAlias operation.
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CreateBuild ( |
Initializes a new build record and generates information required to upload a game build to Amazon GameLift. Once the build record has been created and its status is Do not use this API action unless you are using your own Amazon Simple Storage Service (Amazon S3) client and need to manually upload your build files. Instead, to create a build, use the CLI command To create a new build, identify the operating system of the game server binaries. All game servers in a build must use the same operating system. Optionally, specify a build name and version; this metadata is stored with other properties in the build record and is displayed in the GameLift console (it is not visible to players). If successful, this action returns the newly created build record along with the Amazon S3 storage location and AWS account credentials. Use the location and credentials to upload your game build.
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CreateBuildAsync ( |
Initiates the asynchronous execution of the CreateBuild operation.
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CreateFleet ( |
Creates a new fleet to run your game servers. A fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances, each of which can run multiple server processes to host game sessions. You configure a fleet to create instances with certain hardware specifications (see Amazon EC2 Instance Types for more information), and deploy a specified game build to each instance. A newly created fleet passes through several statuses; once it reaches the To create a new fleet, provide a fleet name, an EC2 instance type, and a build ID of the game build to deploy. You can also configure the new fleet with the following settings: (1) a runtime configuration describing what server processes to run on each instance in the fleet (required to create fleet), (2) access permissions for inbound traffic, (3) fleet-wide game session protection, and (4) the location of default log files for GameLift to upload and store. If the
After a fleet is created, use the following actions to change fleet properties and configuration:
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CreateFleetAsync ( |
Initiates the asynchronous execution of the CreateFleet operation.
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CreateGameSession ( |
Creates a multiplayer game session for players. This action creates a game session record and assigns an available server process in the specified fleet to host the game session. A fleet must be in an To create a game session, specify either fleet ID or alias ID, and indicate a maximum number of players to allow in the game session. You can also provide a name and game-specific properties for this game session. If successful, a GameSession object is returned containing session properties, including an IP address. By default, newly created game sessions allow new players to join. Use UpdateGameSession to change the game sessions player session creation policy. When creating a game session on a fleet with a resource limit creation policy, the request should include a creator ID. If none is provided, GameLift does not evaluate the fleet's resource limit creation policy.
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CreateGameSessionAsync ( |
Initiates the asynchronous execution of the CreateGameSession operation.
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CreatePlayerSession ( |
Adds a player to a game session and creates a player session record. A game session must be in an To create a player session, specify a game session ID and player ID. If successful, the player is added to the game session and a new PlayerSession object is returned.
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CreatePlayerSession ( string gameSessionId, string playerId ) : Amazon.GameLift.Model.CreatePlayerSessionResponse |
Adds a player to a game session and creates a player session record. A game session must be in an To create a player session, specify a game session ID and player ID. If successful, the player is added to the game session and a new PlayerSession object is returned.
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CreatePlayerSessionAsync ( |
Initiates the asynchronous execution of the CreatePlayerSession operation.
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CreatePlayerSessionAsync ( string gameSessionId, string playerId, System cancellationToken = default(CancellationToken) ) : Task |
Adds a player to a game session and creates a player session record. A game session must be in an To create a player session, specify a game session ID and player ID. If successful, the player is added to the game session and a new PlayerSession object is returned.
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CreatePlayerSessions ( |
Adds a group of players to a game session. Similar to CreatePlayerSession, this action allows you to add multiple players in a single call, which is useful for games that provide party and/or matchmaking features. A game session must be in an To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.
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CreatePlayerSessions ( string gameSessionId, List |
Adds a group of players to a game session. Similar to CreatePlayerSession, this action allows you to add multiple players in a single call, which is useful for games that provide party and/or matchmaking features. A game session must be in an To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.
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CreatePlayerSessionsAsync ( |
Initiates the asynchronous execution of the CreatePlayerSessions operation.
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CreatePlayerSessionsAsync ( string gameSessionId, List |
Adds a group of players to a game session. Similar to CreatePlayerSession, this action allows you to add multiple players in a single call, which is useful for games that provide party and/or matchmaking features. A game session must be in an To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.
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DeleteAlias ( |
Deletes an alias. This action removes all record of the alias; game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
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DeleteAlias ( string aliasId ) : DeleteAliasResponse |
Deletes an alias. This action removes all record of the alias; game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
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DeleteAliasAsync ( |
Initiates the asynchronous execution of the DeleteAlias operation.
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DeleteAliasAsync ( string aliasId, System cancellationToken = default(CancellationToken) ) : Task |
Deletes an alias. This action removes all record of the alias; game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
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DeleteBuild ( |
Deletes a build. This action permanently deletes the build record and any uploaded build files. To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.
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DeleteBuild ( string buildId ) : DeleteBuildResponse |
Deletes a build. This action permanently deletes the build record and any uploaded build files. To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.
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DeleteBuildAsync ( |
Initiates the asynchronous execution of the DeleteBuild operation.
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DeleteBuildAsync ( string buildId, System cancellationToken = default(CancellationToken) ) : Task |
Deletes a build. This action permanently deletes the build record and any uploaded build files. To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.
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DeleteFleet ( Amazon.GameLift.Model.DeleteFleetRequest request ) : DeleteFleetResponse |
Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity. This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.
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DeleteFleet ( string fleetId ) : DeleteFleetResponse |
Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity. This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.
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DeleteFleetAsync ( Amazon.GameLift.Model.DeleteFleetRequest request, System cancellationToken = default(CancellationToken) ) : Task |
Initiates the asynchronous execution of the DeleteFleet operation.
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DeleteFleetAsync ( string fleetId, System cancellationToken = default(CancellationToken) ) : Task |
Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity. This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.
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DeleteScalingPolicy ( |
Deletes a fleet scaling policy. This action means that the policy is no longer in force and removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.
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DeleteScalingPolicyAsync ( |
Initiates the asynchronous execution of the DeleteScalingPolicy operation.
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DescribeAlias ( |
Retrieves properties for a specified alias. To get the alias, specify an alias ID. If successful, an Alias object is returned.
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DescribeAlias ( string aliasId ) : Amazon.GameLift.Model.DescribeAliasResponse |
Retrieves properties for a specified alias. To get the alias, specify an alias ID. If successful, an Alias object is returned.
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DescribeAliasAsync ( |
Initiates the asynchronous execution of the DescribeAlias operation.
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DescribeAliasAsync ( string aliasId, System cancellationToken = default(CancellationToken) ) : Task |
Retrieves properties for a specified alias. To get the alias, specify an alias ID. If successful, an Alias object is returned.
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DescribeBuild ( |
Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.
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DescribeBuild ( string buildId ) : Amazon.GameLift.Model.DescribeBuildResponse |
Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.
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DescribeBuildAsync ( |
Initiates the asynchronous execution of the DescribeBuild operation.
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DescribeBuildAsync ( string buildId, System cancellationToken = default(CancellationToken) ) : Task |
Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.
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DescribeEC2InstanceLimits ( |
Retrieves the following information for the specified EC2 instance type:
Service limits vary depending on region. Available regions for GameLift can be found in the AWS Management Console for GameLift (see the drop-down list in the upper right corner).
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DescribeEC2InstanceLimits ( |
Retrieves the following information for the specified EC2 instance type:
Service limits vary depending on region. Available regions for GameLift can be found in the AWS Management Console for GameLift (see the drop-down list in the upper right corner).
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DescribeEC2InstanceLimitsAsync ( |
Initiates the asynchronous execution of the DescribeEC2InstanceLimits operation.
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DescribeEC2InstanceLimitsAsync ( |
Retrieves the following information for the specified EC2 instance type:
Service limits vary depending on region. Available regions for GameLift can be found in the AWS Management Console for GameLift (see the drop-down list in the upper right corner).
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DescribeFleetAttributes ( |
Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets. You can request attributes for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist. Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
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DescribeFleetAttributesAsync ( |
Initiates the asynchronous execution of the DescribeFleetAttributes operation.
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DescribeFleetCapacity ( |
Retrieves the current status of fleet capacity for one or more fleets. This information includes the number of instances that have been requested for the fleet and the number currently active. You can request capacity for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist. Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
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DescribeFleetCapacityAsync ( |
Initiates the asynchronous execution of the DescribeFleetCapacity operation.
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DescribeFleetEvents ( |
Retrieves entries from the specified fleet's event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.
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DescribeFleetEventsAsync ( |
Initiates the asynchronous execution of the DescribeFleetEvents operation.
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DescribeFleetPortSettings ( |
Retrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound connection permissions, specify a fleet ID. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.
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DescribeFleetPortSettings ( string fleetId ) : Amazon.GameLift.Model.DescribeFleetPortSettingsResponse |
Retrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound connection permissions, specify a fleet ID. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.
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DescribeFleetPortSettingsAsync ( |
Initiates the asynchronous execution of the DescribeFleetPortSettings operation.
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DescribeFleetPortSettingsAsync ( string fleetId, System cancellationToken = default(CancellationToken) ) : Task |
Retrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound connection permissions, specify a fleet ID. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.
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DescribeFleetUtilization ( |
Retrieves utilization statistics for one or more fleets. You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID. When specifying a list of fleet IDs, utilization objects are returned only for fleets that currently exist. Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
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DescribeFleetUtilizationAsync ( |
Initiates the asynchronous execution of the DescribeFleetUtilization operation.
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DescribeGameSessionDetails ( |
Retrieves properties, including the protection policy in force, for one or more game sessions. This action can be used in several ways: (1) provide a To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.
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DescribeGameSessionDetailsAsync ( |
Initiates the asynchronous execution of the DescribeGameSessionDetails operation.
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DescribeGameSessions ( |
Retrieves a set of one or more game sessions and properties. This action can be used in several ways: (1) provide a To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each session matching the request.
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DescribeGameSessionsAsync ( |
Initiates the asynchronous execution of the DescribeGameSessions operation.
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DescribeInstances ( |
Retrieves information about a fleet's instances, including instance IDs. Use this action to get details on all instances in the fleet or get details on one specific instance. To get a specific instance, specify fleet ID and instance ID. To get all instances in a fleet, specify a fleet ID only. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, an Instance object is returned for each result.
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DescribeInstancesAsync ( |
Initiates the asynchronous execution of the DescribeInstances operation.
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DescribePlayerSessions ( |
Retrieves properties for one or more player sessions. This action can be used in several ways: (1) provide a To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.
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DescribePlayerSessionsAsync ( |
Initiates the asynchronous execution of the DescribePlayerSessions operation.
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DescribeRuntimeConfiguration ( |
Retrieves the current runtime configuration for the specified fleet. The runtime configuration tells GameLift how to launch server processes on instances in the fleet.
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DescribeRuntimeConfigurationAsync ( |
Initiates the asynchronous execution of the DescribeRuntimeConfiguration operation.
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DescribeScalingPolicies ( |
Retrieves all scaling policies applied to a fleet. To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.
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DescribeScalingPoliciesAsync ( |
Initiates the asynchronous execution of the DescribeScalingPolicies operation.
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EndCreateAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreateAliasResponse |
Finishes the asynchronous execution of the CreateAlias operation.
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EndCreateBuild ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the CreateBuild operation.
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EndCreateFleet ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreateFleetResponse |
Finishes the asynchronous execution of the CreateFleet operation.
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EndCreateGameSession ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreateGameSessionResponse |
Finishes the asynchronous execution of the CreateGameSession operation.
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EndCreatePlayerSession ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreatePlayerSessionResponse |
Finishes the asynchronous execution of the CreatePlayerSession operation.
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EndCreatePlayerSessions ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreatePlayerSessionsResponse |
Finishes the asynchronous execution of the CreatePlayerSessions operation.
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EndDeleteAlias ( IAsyncResult asyncResult ) : DeleteAliasResponse |
Finishes the asynchronous execution of the DeleteAlias operation.
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EndDeleteBuild ( IAsyncResult asyncResult ) : DeleteBuildResponse |
Finishes the asynchronous execution of the DeleteBuild operation.
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EndDeleteFleet ( IAsyncResult asyncResult ) : DeleteFleetResponse |
Finishes the asynchronous execution of the DeleteFleet operation.
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EndDeleteScalingPolicy ( IAsyncResult asyncResult ) : DeleteScalingPolicyResponse |
Finishes the asynchronous execution of the DeleteScalingPolicy operation.
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EndDescribeAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeAliasResponse |
Finishes the asynchronous execution of the DescribeAlias operation.
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EndDescribeBuild ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeBuildResponse |
Finishes the asynchronous execution of the DescribeBuild operation.
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EndDescribeEC2InstanceLimits ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse |
Finishes the asynchronous execution of the DescribeEC2InstanceLimits operation.
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EndDescribeFleetAttributes ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the DescribeFleetAttributes operation.
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EndDescribeFleetCapacity ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the DescribeFleetCapacity operation.
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EndDescribeFleetEvents ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the DescribeFleetEvents operation.
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EndDescribeFleetPortSettings ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeFleetPortSettingsResponse |
Finishes the asynchronous execution of the DescribeFleetPortSettings operation.
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EndDescribeFleetUtilization ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the DescribeFleetUtilization operation.
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EndDescribeGameSessionDetails ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the DescribeGameSessionDetails operation.
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EndDescribeGameSessions ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the DescribeGameSessions operation.
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EndDescribeInstances ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the DescribeInstances operation.
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EndDescribePlayerSessions ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the DescribePlayerSessions operation.
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EndDescribeRuntimeConfiguration ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the DescribeRuntimeConfiguration operation.
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EndDescribeScalingPolicies ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the DescribeScalingPolicies operation.
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EndGetGameSessionLogUrl ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.GetGameSessionLogUrlResponse |
Finishes the asynchronous execution of the GetGameSessionLogUrl operation.
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EndGetInstanceAccess ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the GetInstanceAccess operation.
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EndListAliases ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the ListAliases operation.
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EndListBuilds ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the ListBuilds operation.
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EndListFleets ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the ListFleets operation.
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EndPutScalingPolicy ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the PutScalingPolicy operation.
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EndRequestUploadCredentials ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.RequestUploadCredentialsResponse |
Finishes the asynchronous execution of the RequestUploadCredentials operation.
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EndResolveAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.ResolveAliasResponse |
Finishes the asynchronous execution of the ResolveAlias operation.
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EndSearchGameSessions ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the SearchGameSessions operation.
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EndUpdateAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateAliasResponse |
Finishes the asynchronous execution of the UpdateAlias operation.
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EndUpdateBuild ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateBuildResponse |
Finishes the asynchronous execution of the UpdateBuild operation.
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EndUpdateFleetAttributes ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateFleetAttributesResponse |
Finishes the asynchronous execution of the UpdateFleetAttributes operation.
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EndUpdateFleetCapacity ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateFleetCapacityResponse |
Finishes the asynchronous execution of the UpdateFleetCapacity operation.
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EndUpdateFleetPortSettings ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateFleetPortSettingsResponse |
Finishes the asynchronous execution of the UpdateFleetPortSettings operation.
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EndUpdateGameSession ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateGameSessionResponse |
Finishes the asynchronous execution of the UpdateGameSession operation.
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EndUpdateRuntimeConfiguration ( IAsyncResult asyncResult ) : |
Finishes the asynchronous execution of the UpdateRuntimeConfiguration operation.
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GetGameSessionLogUrl ( |
Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs. See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.
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GetGameSessionLogUrl ( string gameSessionId ) : Amazon.GameLift.Model.GetGameSessionLogUrlResponse |
Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs. See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.
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GetGameSessionLogUrlAsync ( |
Initiates the asynchronous execution of the GetGameSessionLogUrl operation.
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GetGameSessionLogUrlAsync ( string gameSessionId, System cancellationToken = default(CancellationToken) ) : Task |
Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs. See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.
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GetInstanceAccess ( |
Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or watching activity in real time. Access requires credentials that match the operating system of the instance. For a Windows instance, GameLift returns a username and password as strings for use with a Windows Remote Desktop client. For a Linux instance, GameLift returns a username and RSA private key, also as strings, for use with an SSH client. The private key must be saved in the proper format to a .pem file before using. If you're making this request using the AWS CLI, saving the secret can be handled as part of the GetInstanceAccess request (see the example later in this topic). For more information on remote access, see Remotely Accessing an Instance. To request access to a specific instance, specify the IDs of the instance and the fleet it belongs to. If successful, an InstanceAccess object is returned containing the instance's IP address and a set of credentials.
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GetInstanceAccessAsync ( |
Initiates the asynchronous execution of the GetInstanceAccess operation.
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ListAliases ( |
Retrieves a collection of alias records for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages. Aliases are not listed in any particular order.
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ListAliasesAsync ( |
Initiates the asynchronous execution of the ListAliases operation.
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ListBuilds ( |
Retrieves build records for all builds associated with the AWS account in use. You can limit results to builds that are in a specific status by using the Build records are not listed in any particular order.
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ListBuildsAsync ( |
Initiates the asynchronous execution of the ListBuilds operation.
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ListFleets ( |
Retrieves a collection of fleet records for this AWS account. You can filter the result set by build ID. Use the pagination parameters to retrieve results in sequential pages. Fleet records are not listed in any particular order.
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ListFleetsAsync ( |
Initiates the asynchronous execution of the ListFleets operation.
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PutScalingPolicy ( |
Creates or updates a scaling policy for a fleet. An active scaling policy prompts Amazon GameLift to track a certain metric for a fleet and automatically change the fleet's capacity in specific circumstances. Each scaling policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously. A scaling policy rule statement has the following structure: If For example, this policy: "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" could be implemented as the following rule statement: If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10]. To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the rule values. All parameters for this action are required. If successful, the policy name is returned. Scaling policies cannot be suspended or made inactive. To stop enforcing a scaling policy, call DeleteScalingPolicy.
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PutScalingPolicyAsync ( |
Initiates the asynchronous execution of the PutScalingPolicy operation.
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RequestUploadCredentials ( |
Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3. Call this action only if you need credentials for a build created with Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the status of that build changes to
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RequestUploadCredentials ( string buildId ) : Amazon.GameLift.Model.RequestUploadCredentialsResponse |
Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3. Call this action only if you need credentials for a build created with Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the status of that build changes to
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RequestUploadCredentialsAsync ( |
Initiates the asynchronous execution of the RequestUploadCredentials operation.
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RequestUploadCredentialsAsync ( string buildId, System cancellationToken = default(CancellationToken) ) : Task |
Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3. Call this action only if you need credentials for a build created with Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the status of that build changes to
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ResolveAlias ( |
Retrieves the fleet ID that a specified alias is currently pointing to.
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ResolveAlias ( string aliasId ) : Amazon.GameLift.Model.ResolveAliasResponse |
Retrieves the fleet ID that a specified alias is currently pointing to.
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ResolveAliasAsync ( |
Initiates the asynchronous execution of the ResolveAlias operation.
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ResolveAliasAsync ( string aliasId, System cancellationToken = default(CancellationToken) ) : Task |
Retrieves the fleet ID that a specified alias is currently pointing to.
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SearchGameSessions ( |
Retrieves a set of game sessions that match a set of search criteria and sorts them in a specified order. Currently a game session search is limited to a single fleet. Search results include only game sessions that are in ACTIVE status. If you need to retrieve game sessions with a status other than active, use DescribeGameSessions. If you need to retrieve the protection policy for each game session, use DescribeGameSessionDetails. You can search or sort by the following game session attributes:
To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort expression, or both. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of GameSession objects matching the request is returned. Returned values for
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SearchGameSessionsAsync ( |
Initiates the asynchronous execution of the SearchGameSessions operation.
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UpdateAlias ( |
Updates properties for an alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.
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UpdateAliasAsync ( |
Initiates the asynchronous execution of the UpdateAlias operation.
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UpdateBuild ( |
Updates metadata in a build record, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
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UpdateBuildAsync ( |
Initiates the asynchronous execution of the UpdateBuild operation.
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UpdateFleetAttributes ( |
Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values you want to change. If successful, the fleet ID for the updated fleet is returned.
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UpdateFleetAttributesAsync ( |
Initiates the asynchronous execution of the UpdateFleetAttributes operation.
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UpdateFleetCapacity ( |
Updates capacity settings for a fleet. Use this action to specify the number of EC2 instances (hosts) that you want this fleet to contain. Before calling this action, you may want to call DescribeEC2InstanceLimits to get the maximum capacity based on the fleet's EC2 instance type. If you're using autoscaling (see PutScalingPolicy), you may want to specify a minimum and/or maximum capacity. If you don't provide these, autoscaling can set capacity anywhere between zero and the service limits. To update fleet capacity, specify the fleet ID and the number of instances you want the fleet to host. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the "Limit Exceeded" exception occurs.
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UpdateFleetCapacityAsync ( |
Initiates the asynchronous execution of the UpdateFleetCapacity operation.
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UpdateFleetPortSettings ( |
Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the permissions you want to update. List the permissions you want to add in
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UpdateFleetPortSettingsAsync ( |
Initiates the asynchronous execution of the UpdateFleetPortSettings operation.
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UpdateGameSession ( |
Updates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.
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UpdateGameSessionAsync ( |
Initiates the asynchronous execution of the UpdateGameSession operation.
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UpdateRuntimeConfiguration ( |
Updates the current runtime configuration for the specified fleet, which tells GameLift how to launch server processes on instances in the fleet. You can update a fleet's runtime configuration at any time after the fleet is created; it does not need to be in an To update runtime configuration, specify the fleet ID and provide a Each instance in a GameLift fleet checks regularly for an updated runtime configuration and changes how it launches server processes to comply with the latest version. Existing server processes are not affected by the update; they continue to run until they end, while GameLift simply adds new server processes to fit the current runtime configuration. As a result, the runtime configuration changes are applied gradually as existing processes shut down and new processes are launched in GameLift's normal process recycling activity.
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UpdateRuntimeConfigurationAsync ( |
Initiates the asynchronous execution of the UpdateRuntimeConfiguration operation.
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Method | Description | |
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CreateSigner ( ) : |
Creates the signer for the service.
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Dispose ( bool disposing ) : void |
Disposes the service client.
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public AmazonGameLiftClient ( |
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credentials | AWS Credentials | |
return | System |
public AmazonGameLiftClient ( |
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credentials | AWS Credentials | |
clientConfig | The AmazonGameLiftClient Configuration Object | |
return | System |
public AmazonGameLiftClient ( |
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credentials | AWS Credentials | |
region | RegionEndpoint | The region to connect. |
return | System |
public AmazonGameLiftClient ( |
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config | The AmazonGameLiftClient Configuration Object | |
return | System |
public AmazonGameLiftClient ( RegionEndpoint region ) : System | ||
region | RegionEndpoint | The region to connect. |
return | System |
public AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey ) : System | ||
awsAccessKeyId | string | AWS Access Key ID |
awsSecretAccessKey | string | AWS Secret Access Key |
return | System |
public AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, |
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awsAccessKeyId | string | AWS Access Key ID |
awsSecretAccessKey | string | AWS Secret Access Key |
clientConfig | The AmazonGameLiftClient Configuration Object | |
return | System |
public AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, RegionEndpoint region ) : System | ||
awsAccessKeyId | string | AWS Access Key ID |
awsSecretAccessKey | string | AWS Secret Access Key |
region | RegionEndpoint | The region to connect. |
return | System |
public AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, string awsSessionToken ) : System | ||
awsAccessKeyId | string | AWS Access Key ID |
awsSecretAccessKey | string | AWS Secret Access Key |
awsSessionToken | string | AWS Session Token |
return | System |
public AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, string awsSessionToken, |
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awsAccessKeyId | string | AWS Access Key ID |
awsSecretAccessKey | string | AWS Secret Access Key |
awsSessionToken | string | AWS Session Token |
clientConfig | The AmazonGameLiftClient Configuration Object | |
return | System |
public AmazonGameLiftClient ( string awsAccessKeyId, string awsSecretAccessKey, string awsSessionToken, RegionEndpoint region ) : System | ||
awsAccessKeyId | string | AWS Access Key ID |
awsSecretAccessKey | string | AWS Secret Access Key |
awsSessionToken | string | AWS Session Token |
region | RegionEndpoint | The region to connect. |
return | System |
public BeginCreateAlias ( |
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request | Container for the necessary parameters to execute the CreateAlias operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginCreateBuild ( |
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request | Container for the necessary parameters to execute the CreateBuild operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginCreateFleet ( |
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request | Container for the necessary parameters to execute the CreateFleet operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginCreateGameSession ( |
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request | Container for the necessary parameters to execute the CreateGameSession operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginCreatePlayerSession ( |
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request | Container for the necessary parameters to execute the CreatePlayerSession operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginCreatePlayerSessions ( |
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request | Container for the necessary parameters to execute the CreatePlayerSessions operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDeleteAlias ( |
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request | Container for the necessary parameters to execute the DeleteAlias operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDeleteBuild ( |
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request | Container for the necessary parameters to execute the DeleteBuild operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDeleteFleet ( Amazon.GameLift.Model.DeleteFleetRequest request, AsyncCallback callback, object state ) : IAsyncResult | ||
request | Amazon.GameLift.Model.DeleteFleetRequest | Container for the necessary parameters to execute the DeleteFleet operation on AmazonGameLiftClient. |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDeleteScalingPolicy ( |
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request | Container for the necessary parameters to execute the DeleteScalingPolicy operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDescribeAlias ( |
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request | Container for the necessary parameters to execute the DescribeAlias operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDescribeBuild ( |
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request | Container for the necessary parameters to execute the DescribeBuild operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDescribeEC2InstanceLimits ( |
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request | Container for the necessary parameters to execute the DescribeEC2InstanceLimits operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDescribeFleetAttributes ( |
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request | Container for the necessary parameters to execute the DescribeFleetAttributes operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDescribeFleetCapacity ( |
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request | Container for the necessary parameters to execute the DescribeFleetCapacity operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDescribeFleetEvents ( |
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request | Container for the necessary parameters to execute the DescribeFleetEvents operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDescribeFleetPortSettings ( |
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request | Container for the necessary parameters to execute the DescribeFleetPortSettings operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDescribeFleetUtilization ( |
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request | Container for the necessary parameters to execute the DescribeFleetUtilization operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDescribeGameSessionDetails ( |
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request | Container for the necessary parameters to execute the DescribeGameSessionDetails operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDescribeGameSessions ( |
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request | Container for the necessary parameters to execute the DescribeGameSessions operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDescribeInstances ( |
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request | Container for the necessary parameters to execute the DescribeInstances operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDescribePlayerSessions ( |
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request | Container for the necessary parameters to execute the DescribePlayerSessions operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDescribeRuntimeConfiguration ( |
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request | Container for the necessary parameters to execute the DescribeRuntimeConfiguration operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginDescribeScalingPolicies ( |
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request | Container for the necessary parameters to execute the DescribeScalingPolicies operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginGetGameSessionLogUrl ( |
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request | Container for the necessary parameters to execute the GetGameSessionLogUrl operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginGetInstanceAccess ( |
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request | Container for the necessary parameters to execute the GetInstanceAccess operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginListAliases ( |
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request | Container for the necessary parameters to execute the ListAliases operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginListBuilds ( |
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request | Container for the necessary parameters to execute the ListBuilds operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginListFleets ( |
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request | Container for the necessary parameters to execute the ListFleets operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginPutScalingPolicy ( |
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request | Container for the necessary parameters to execute the PutScalingPolicy operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginRequestUploadCredentials ( |
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request | Container for the necessary parameters to execute the RequestUploadCredentials operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginResolveAlias ( |
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request | Container for the necessary parameters to execute the ResolveAlias operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginSearchGameSessions ( |
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request | Container for the necessary parameters to execute the SearchGameSessions operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginUpdateAlias ( |
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request | Container for the necessary parameters to execute the UpdateAlias operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginUpdateBuild ( |
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request | Container for the necessary parameters to execute the UpdateBuild operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginUpdateFleetAttributes ( |
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request | Container for the necessary parameters to execute the UpdateFleetAttributes operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginUpdateFleetCapacity ( |
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request | Container for the necessary parameters to execute the UpdateFleetCapacity operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginUpdateFleetPortSettings ( |
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request | Container for the necessary parameters to execute the UpdateFleetPortSettings operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginUpdateGameSession ( |
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request | Container for the necessary parameters to execute the UpdateGameSession operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public BeginUpdateRuntimeConfiguration ( |
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request | Container for the necessary parameters to execute the UpdateRuntimeConfiguration operation on AmazonGameLiftClient. | |
callback | AsyncCallback | An AsyncCallback delegate that is invoked when the operation completes. |
state | object | A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property. |
return | IAsyncResult |
public CreateAlias ( |
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request | Container for the necessary parameters to execute the CreateAlias service method. | |
return | Amazon.GameLift.Model.CreateAliasResponse |
public CreateAliasAsync ( |
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request | Container for the necessary parameters to execute the CreateAlias operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public CreateBuild ( |
||
request | Container for the necessary parameters to execute the CreateBuild service method. | |
return |
public CreateBuildAsync ( |
||
request | Container for the necessary parameters to execute the CreateBuild operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public CreateFleet ( |
||
request | Container for the necessary parameters to execute the CreateFleet service method. | |
return | Amazon.GameLift.Model.CreateFleetResponse |
public CreateFleetAsync ( |
||
request | Container for the necessary parameters to execute the CreateFleet operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public CreateGameSession ( |
||
request | Container for the necessary parameters to execute the CreateGameSession service method. | |
return | Amazon.GameLift.Model.CreateGameSessionResponse |
public CreateGameSessionAsync ( |
||
request | Container for the necessary parameters to execute the CreateGameSession operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public CreatePlayerSession ( |
||
request | Container for the necessary parameters to execute the CreatePlayerSession service method. | |
return | Amazon.GameLift.Model.CreatePlayerSessionResponse |
public CreatePlayerSession ( string gameSessionId, string playerId ) : Amazon.GameLift.Model.CreatePlayerSessionResponse | ||
gameSessionId | string | Unique identifier for the game session to add a player to. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string. |
playerId | string | Unique identifier for the player to be added. |
return | Amazon.GameLift.Model.CreatePlayerSessionResponse |
public CreatePlayerSessionAsync ( |
||
request | Container for the necessary parameters to execute the CreatePlayerSession operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public CreatePlayerSessionAsync ( string gameSessionId, string playerId, System cancellationToken = default(CancellationToken) ) : Task |
||
gameSessionId | string | Unique identifier for the game session to add a player to. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string. |
playerId | string | Unique identifier for the player to be added. |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public CreatePlayerSessions ( |
||
request | Container for the necessary parameters to execute the CreatePlayerSessions service method. | |
return | Amazon.GameLift.Model.CreatePlayerSessionsResponse |
public CreatePlayerSessions ( string gameSessionId, List |
||
gameSessionId | string | Unique identifier for the game session to add players to. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string. |
playerIds | List |
List of unique identifiers for the players to be added. |
return | Amazon.GameLift.Model.CreatePlayerSessionsResponse |
public CreatePlayerSessionsAsync ( |
||
request | Container for the necessary parameters to execute the CreatePlayerSessions operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public CreatePlayerSessionsAsync ( string gameSessionId, List |
||
gameSessionId | string | Unique identifier for the game session to add players to. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string. |
playerIds | List |
List of unique identifiers for the players to be added. |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
protected CreateSigner ( ) : |
||
return |
public DeleteAlias ( |
||
request | Container for the necessary parameters to execute the DeleteAlias service method. | |
return | DeleteAliasResponse |
public DeleteAlias ( string aliasId ) : DeleteAliasResponse | ||
aliasId | string | Unique identifier for a fleet alias. Specify the alias you want to delete. |
return | DeleteAliasResponse |
public DeleteAliasAsync ( |
||
request | Container for the necessary parameters to execute the DeleteAlias operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DeleteAliasAsync ( string aliasId, System cancellationToken = default(CancellationToken) ) : Task |
||
aliasId | string | Unique identifier for a fleet alias. Specify the alias you want to delete. |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DeleteBuild ( |
||
request | Container for the necessary parameters to execute the DeleteBuild service method. | |
return | DeleteBuildResponse |
public DeleteBuild ( string buildId ) : DeleteBuildResponse | ||
buildId | string | Unique identifier for the build you want to delete. |
return | DeleteBuildResponse |
public DeleteBuildAsync ( |
||
request | Container for the necessary parameters to execute the DeleteBuild operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DeleteBuildAsync ( string buildId, System cancellationToken = default(CancellationToken) ) : Task |
||
buildId | string | Unique identifier for the build you want to delete. |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DeleteFleet ( Amazon.GameLift.Model.DeleteFleetRequest request ) : DeleteFleetResponse | ||
request | Amazon.GameLift.Model.DeleteFleetRequest | Container for the necessary parameters to execute the DeleteFleet service method. |
return | DeleteFleetResponse |
public DeleteFleet ( string fleetId ) : DeleteFleetResponse | ||
fleetId | string | Unique identifier for the fleet you want to delete. |
return | DeleteFleetResponse |
public DeleteFleetAsync ( Amazon.GameLift.Model.DeleteFleetRequest request, System cancellationToken = default(CancellationToken) ) : Task |
||
request | Amazon.GameLift.Model.DeleteFleetRequest | Container for the necessary parameters to execute the DeleteFleet operation. |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DeleteFleetAsync ( string fleetId, System cancellationToken = default(CancellationToken) ) : Task |
||
fleetId | string | Unique identifier for the fleet you want to delete. |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DeleteScalingPolicy ( |
||
request | Container for the necessary parameters to execute the DeleteScalingPolicy service method. | |
return | DeleteScalingPolicyResponse |
public DeleteScalingPolicyAsync ( |
||
request | Container for the necessary parameters to execute the DeleteScalingPolicy operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeAlias ( |
||
request | Container for the necessary parameters to execute the DescribeAlias service method. | |
return | Amazon.GameLift.Model.DescribeAliasResponse |
public DescribeAlias ( string aliasId ) : Amazon.GameLift.Model.DescribeAliasResponse | ||
aliasId | string | Unique identifier for a fleet alias. Specify the alias you want to retrieve. |
return | Amazon.GameLift.Model.DescribeAliasResponse |
public DescribeAliasAsync ( |
||
request | Container for the necessary parameters to execute the DescribeAlias operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeAliasAsync ( string aliasId, System cancellationToken = default(CancellationToken) ) : Task |
||
aliasId | string | Unique identifier for a fleet alias. Specify the alias you want to retrieve. |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeBuild ( |
||
request | Container for the necessary parameters to execute the DescribeBuild service method. | |
return | Amazon.GameLift.Model.DescribeBuildResponse |
public DescribeBuild ( string buildId ) : Amazon.GameLift.Model.DescribeBuildResponse | ||
buildId | string | Unique identifier of the build that you want to retrieve properties for. |
return | Amazon.GameLift.Model.DescribeBuildResponse |
public DescribeBuildAsync ( |
||
request | Container for the necessary parameters to execute the DescribeBuild operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeBuildAsync ( string buildId, System cancellationToken = default(CancellationToken) ) : Task |
||
buildId | string | Unique identifier of the build that you want to retrieve properties for. |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeEC2InstanceLimits ( |
||
request | Container for the necessary parameters to execute the DescribeEC2InstanceLimits service method. | |
return | Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse |
public DescribeEC2InstanceLimits ( |
||
ec2InstanceType | Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions. Leave this parameter blank to retrieve limits for all types. | |
return | Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse |
public DescribeEC2InstanceLimitsAsync ( |
||
request | Container for the necessary parameters to execute the DescribeEC2InstanceLimits operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeEC2InstanceLimitsAsync ( |
||
ec2InstanceType | Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions. Leave this parameter blank to retrieve limits for all types. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeFleetAttributes ( |
||
request | Container for the necessary parameters to execute the DescribeFleetAttributes service method. | |
return |
public DescribeFleetAttributesAsync ( |
||
request | Container for the necessary parameters to execute the DescribeFleetAttributes operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeFleetCapacity ( |
||
request | Container for the necessary parameters to execute the DescribeFleetCapacity service method. | |
return |
public DescribeFleetCapacityAsync ( |
||
request | Container for the necessary parameters to execute the DescribeFleetCapacity operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeFleetEvents ( |
||
request | Container for the necessary parameters to execute the DescribeFleetEvents service method. | |
return |
public DescribeFleetEventsAsync ( |
||
request | Container for the necessary parameters to execute the DescribeFleetEvents operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeFleetPortSettings ( |
||
request | Container for the necessary parameters to execute the DescribeFleetPortSettings service method. | |
return | Amazon.GameLift.Model.DescribeFleetPortSettingsResponse |
public DescribeFleetPortSettings ( string fleetId ) : Amazon.GameLift.Model.DescribeFleetPortSettingsResponse | ||
fleetId | string | Unique identifier for the fleet you want to retrieve port settings for. |
return | Amazon.GameLift.Model.DescribeFleetPortSettingsResponse |
public DescribeFleetPortSettingsAsync ( |
||
request | Container for the necessary parameters to execute the DescribeFleetPortSettings operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeFleetPortSettingsAsync ( string fleetId, System cancellationToken = default(CancellationToken) ) : Task |
||
fleetId | string | Unique identifier for the fleet you want to retrieve port settings for. |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeFleetUtilization ( |
||
request | Container for the necessary parameters to execute the DescribeFleetUtilization service method. | |
return |
public DescribeFleetUtilizationAsync ( |
||
request | Container for the necessary parameters to execute the DescribeFleetUtilization operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeGameSessionDetails ( |
||
request | Container for the necessary parameters to execute the DescribeGameSessionDetails service method. | |
return |
public DescribeGameSessionDetailsAsync ( |
||
request | Container for the necessary parameters to execute the DescribeGameSessionDetails operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeGameSessions ( |
||
request | Container for the necessary parameters to execute the DescribeGameSessions service method. | |
return |
public DescribeGameSessionsAsync ( |
||
request | Container for the necessary parameters to execute the DescribeGameSessions operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeInstances ( |
||
request | Container for the necessary parameters to execute the DescribeInstances service method. | |
return |
public DescribeInstancesAsync ( |
||
request | Container for the necessary parameters to execute the DescribeInstances operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribePlayerSessions ( |
||
request | Container for the necessary parameters to execute the DescribePlayerSessions service method. | |
return |
public DescribePlayerSessionsAsync ( |
||
request | Container for the necessary parameters to execute the DescribePlayerSessions operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeRuntimeConfiguration ( |
||
request | Container for the necessary parameters to execute the DescribeRuntimeConfiguration service method. | |
return |
public DescribeRuntimeConfigurationAsync ( |
||
request | Container for the necessary parameters to execute the DescribeRuntimeConfiguration operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public DescribeScalingPolicies ( |
||
request | Container for the necessary parameters to execute the DescribeScalingPolicies service method. | |
return |
public DescribeScalingPoliciesAsync ( |
||
request | Container for the necessary parameters to execute the DescribeScalingPolicies operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public EndCreateAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreateAliasResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginCreateAlias. |
return | Amazon.GameLift.Model.CreateAliasResponse |
public EndCreateBuild ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginCreateBuild. |
return |
public EndCreateFleet ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreateFleetResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginCreateFleet. |
return | Amazon.GameLift.Model.CreateFleetResponse |
public EndCreateGameSession ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreateGameSessionResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginCreateGameSession. |
return | Amazon.GameLift.Model.CreateGameSessionResponse |
public EndCreatePlayerSession ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreatePlayerSessionResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginCreatePlayerSession. |
return | Amazon.GameLift.Model.CreatePlayerSessionResponse |
public EndCreatePlayerSessions ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.CreatePlayerSessionsResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginCreatePlayerSessions. |
return | Amazon.GameLift.Model.CreatePlayerSessionsResponse |
public EndDeleteAlias ( IAsyncResult asyncResult ) : DeleteAliasResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDeleteAlias. |
return | DeleteAliasResponse |
public EndDeleteBuild ( IAsyncResult asyncResult ) : DeleteBuildResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDeleteBuild. |
return | DeleteBuildResponse |
public EndDeleteFleet ( IAsyncResult asyncResult ) : DeleteFleetResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDeleteFleet. |
return | DeleteFleetResponse |
public EndDeleteScalingPolicy ( IAsyncResult asyncResult ) : DeleteScalingPolicyResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDeleteScalingPolicy. |
return | DeleteScalingPolicyResponse |
public EndDescribeAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeAliasResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDescribeAlias. |
return | Amazon.GameLift.Model.DescribeAliasResponse |
public EndDescribeBuild ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeBuildResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDescribeBuild. |
return | Amazon.GameLift.Model.DescribeBuildResponse |
public EndDescribeEC2InstanceLimits ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDescribeEC2InstanceLimits. |
return | Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse |
public EndDescribeFleetAttributes ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDescribeFleetAttributes. |
return |
public EndDescribeFleetCapacity ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDescribeFleetCapacity. |
return |
public EndDescribeFleetEvents ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDescribeFleetEvents. |
return |
public EndDescribeFleetPortSettings ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.DescribeFleetPortSettingsResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDescribeFleetPortSettings. |
return | Amazon.GameLift.Model.DescribeFleetPortSettingsResponse |
public EndDescribeFleetUtilization ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDescribeFleetUtilization. |
return |
public EndDescribeGameSessionDetails ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDescribeGameSessionDetails. |
return |
public EndDescribeGameSessions ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDescribeGameSessions. |
return |
public EndDescribeInstances ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDescribeInstances. |
return |
public EndDescribePlayerSessions ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDescribePlayerSessions. |
return |
public EndDescribeRuntimeConfiguration ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDescribeRuntimeConfiguration. |
return |
public EndDescribeScalingPolicies ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginDescribeScalingPolicies. |
return |
public EndGetGameSessionLogUrl ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.GetGameSessionLogUrlResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginGetGameSessionLogUrl. |
return | Amazon.GameLift.Model.GetGameSessionLogUrlResponse |
public EndGetInstanceAccess ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginGetInstanceAccess. |
return |
public EndListAliases ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginListAliases. |
return |
public EndListBuilds ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginListBuilds. |
return |
public EndListFleets ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginListFleets. |
return |
public EndPutScalingPolicy ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginPutScalingPolicy. |
return |
public EndRequestUploadCredentials ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.RequestUploadCredentialsResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginRequestUploadCredentials. |
return | Amazon.GameLift.Model.RequestUploadCredentialsResponse |
public EndResolveAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.ResolveAliasResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginResolveAlias. |
return | Amazon.GameLift.Model.ResolveAliasResponse |
public EndSearchGameSessions ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginSearchGameSessions. |
return |
public EndUpdateAlias ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateAliasResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginUpdateAlias. |
return | Amazon.GameLift.Model.UpdateAliasResponse |
public EndUpdateBuild ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateBuildResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginUpdateBuild. |
return | Amazon.GameLift.Model.UpdateBuildResponse |
public EndUpdateFleetAttributes ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateFleetAttributesResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginUpdateFleetAttributes. |
return | Amazon.GameLift.Model.UpdateFleetAttributesResponse |
public EndUpdateFleetCapacity ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateFleetCapacityResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginUpdateFleetCapacity. |
return | Amazon.GameLift.Model.UpdateFleetCapacityResponse |
public EndUpdateFleetPortSettings ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateFleetPortSettingsResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginUpdateFleetPortSettings. |
return | Amazon.GameLift.Model.UpdateFleetPortSettingsResponse |
public EndUpdateGameSession ( IAsyncResult asyncResult ) : Amazon.GameLift.Model.UpdateGameSessionResponse | ||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginUpdateGameSession. |
return | Amazon.GameLift.Model.UpdateGameSessionResponse |
public EndUpdateRuntimeConfiguration ( IAsyncResult asyncResult ) : |
||
asyncResult | IAsyncResult | The IAsyncResult returned by the call to BeginUpdateRuntimeConfiguration. |
return |
public GetGameSessionLogUrl ( |
||
request | Container for the necessary parameters to execute the GetGameSessionLogUrl service method. | |
return | Amazon.GameLift.Model.GetGameSessionLogUrlResponse |
public GetGameSessionLogUrl ( string gameSessionId ) : Amazon.GameLift.Model.GetGameSessionLogUrlResponse | ||
gameSessionId | string | Unique identifier for the game session to get logs for. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string. |
return | Amazon.GameLift.Model.GetGameSessionLogUrlResponse |
public GetGameSessionLogUrlAsync ( |
||
request | Container for the necessary parameters to execute the GetGameSessionLogUrl operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public GetGameSessionLogUrlAsync ( string gameSessionId, System cancellationToken = default(CancellationToken) ) : Task |
||
gameSessionId | string | Unique identifier for the game session to get logs for. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string. |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public GetInstanceAccess ( |
||
request | Container for the necessary parameters to execute the GetInstanceAccess service method. | |
return |
public GetInstanceAccessAsync ( |
||
request | Container for the necessary parameters to execute the GetInstanceAccess operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public ListAliases ( |
||
request | Container for the necessary parameters to execute the ListAliases service method. | |
return |
public ListAliasesAsync ( |
||
request | Container for the necessary parameters to execute the ListAliases operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public ListBuilds ( |
||
request | Container for the necessary parameters to execute the ListBuilds service method. | |
return |
public ListBuildsAsync ( |
||
request | Container for the necessary parameters to execute the ListBuilds operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public ListFleets ( |
||
request | Container for the necessary parameters to execute the ListFleets service method. | |
return |
public ListFleetsAsync ( |
||
request | Container for the necessary parameters to execute the ListFleets operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public PutScalingPolicy ( |
||
request | Container for the necessary parameters to execute the PutScalingPolicy service method. | |
return |
public PutScalingPolicyAsync ( |
||
request | Container for the necessary parameters to execute the PutScalingPolicy operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public RequestUploadCredentials ( |
||
request | Container for the necessary parameters to execute the RequestUploadCredentials service method. | |
return | Amazon.GameLift.Model.RequestUploadCredentialsResponse |
public RequestUploadCredentials ( string buildId ) : Amazon.GameLift.Model.RequestUploadCredentialsResponse | ||
buildId | string | Unique identifier for the build you want to get credentials for. |
return | Amazon.GameLift.Model.RequestUploadCredentialsResponse |
public RequestUploadCredentialsAsync ( |
||
request | Container for the necessary parameters to execute the RequestUploadCredentials operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public RequestUploadCredentialsAsync ( string buildId, System cancellationToken = default(CancellationToken) ) : Task |
||
buildId | string | Unique identifier for the build you want to get credentials for. |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public ResolveAlias ( |
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request | Container for the necessary parameters to execute the ResolveAlias service method. | |
return | Amazon.GameLift.Model.ResolveAliasResponse |
public ResolveAlias ( string aliasId ) : Amazon.GameLift.Model.ResolveAliasResponse | ||
aliasId | string | Unique identifier for the alias you want to resolve. |
return | Amazon.GameLift.Model.ResolveAliasResponse |
public ResolveAliasAsync ( |
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request | Container for the necessary parameters to execute the ResolveAlias operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public ResolveAliasAsync ( string aliasId, System cancellationToken = default(CancellationToken) ) : Task |
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aliasId | string | Unique identifier for the alias you want to resolve. |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public SearchGameSessions ( |
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request | Container for the necessary parameters to execute the SearchGameSessions service method. | |
return |
public SearchGameSessionsAsync ( |
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request | Container for the necessary parameters to execute the SearchGameSessions operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public UpdateAlias ( |
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request | Container for the necessary parameters to execute the UpdateAlias service method. | |
return | Amazon.GameLift.Model.UpdateAliasResponse |
public UpdateAliasAsync ( |
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request | Container for the necessary parameters to execute the UpdateAlias operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public UpdateBuild ( |
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request | Container for the necessary parameters to execute the UpdateBuild service method. | |
return | Amazon.GameLift.Model.UpdateBuildResponse |
public UpdateBuildAsync ( |
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request | Container for the necessary parameters to execute the UpdateBuild operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public UpdateFleetAttributes ( |
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request | Container for the necessary parameters to execute the UpdateFleetAttributes service method. | |
return | Amazon.GameLift.Model.UpdateFleetAttributesResponse |
public UpdateFleetAttributesAsync ( |
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request | Container for the necessary parameters to execute the UpdateFleetAttributes operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public UpdateFleetCapacity ( |
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request | Container for the necessary parameters to execute the UpdateFleetCapacity service method. | |
return | Amazon.GameLift.Model.UpdateFleetCapacityResponse |
public UpdateFleetCapacityAsync ( |
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request | Container for the necessary parameters to execute the UpdateFleetCapacity operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public UpdateFleetPortSettings ( |
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request | Container for the necessary parameters to execute the UpdateFleetPortSettings service method. | |
return | Amazon.GameLift.Model.UpdateFleetPortSettingsResponse |
public UpdateFleetPortSettingsAsync ( |
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request | Container for the necessary parameters to execute the UpdateFleetPortSettings operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public UpdateGameSession ( |
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request | Container for the necessary parameters to execute the UpdateGameSession service method. | |
return | Amazon.GameLift.Model.UpdateGameSessionResponse |
public UpdateGameSessionAsync ( |
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request | Container for the necessary parameters to execute the UpdateGameSession operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public UpdateRuntimeConfiguration ( |
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request | Container for the necessary parameters to execute the UpdateRuntimeConfiguration service method. | |
return |
public UpdateRuntimeConfigurationAsync ( |
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request | Container for the necessary parameters to execute the UpdateRuntimeConfiguration operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |