Метод |
Описание |
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Graphic ( GraphicArchive archive, AssetLoader loader, int index, int length, int width, int height, PaletteAsset palette, int aux = null, int auxOffset ) : System |
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Load ( BinaryReader reader, int width, int height, PaletteAsset palette, byte format, int aux = null, int auxOffset ) : void |
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LoadRLE ( int indices, BinaryReader reader, int width, int height, int codeSize, int aux = null, int auxOffset ) : void |
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