Метод | Описание | |
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ApplicationController ( ) : System | ||
StartGUI ( string commandLineArguments ) : void | ||
UnhandledErrorHandler ( |
Метод | Описание | |
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CaptureScreenshot ( ) : |
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CreateComponents ( ) : void | ||
GUIController_OnEditorShutdown ( ) : void | ||
_agsEditor_PreSaveGame ( AGS.Editor.PreSaveGameEventArgs evArgs ) : void | ||
_events_GameLoad ( |
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_events_GamePostLoad ( ) : void | ||
_events_GameSettingsChanged ( ) : void | ||
_events_ImportedOldGame ( ) : void | ||
_events_LoadedUserData ( |
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_events_RefreshAllComponentsFromGame ( ) : void | ||
_events_SavingGame ( |
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_events_SavingUserData ( |
public StartGUI ( string commandLineArguments ) : void | ||
commandLineArguments | string | |
Результат | void |
public UnhandledErrorHandler ( |
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ex | ||
Результат | void |