메소드 | 설명 | |
---|---|---|
ApplicationController ( ) : System | ||
StartGUI ( string commandLineArguments ) : void | ||
UnhandledErrorHandler ( |
메소드 | 설명 | |
---|---|---|
CaptureScreenshot ( ) : |
||
CreateComponents ( ) : void | ||
GUIController_OnEditorShutdown ( ) : void | ||
_agsEditor_PreSaveGame ( AGS.Editor.PreSaveGameEventArgs evArgs ) : void | ||
_events_GameLoad ( |
||
_events_GamePostLoad ( ) : void | ||
_events_GameSettingsChanged ( ) : void | ||
_events_ImportedOldGame ( ) : void | ||
_events_LoadedUserData ( |
||
_events_RefreshAllComponentsFromGame ( ) : void | ||
_events_SavingGame ( |
||
_events_SavingUserData ( |
public StartGUI ( string commandLineArguments ) : void | ||
commandLineArguments | string | |
리턴 | void |
public UnhandledErrorHandler ( |
||
ex | ||
리턴 | void |