Метод |
Описание |
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DisableKeyword ( IntPtr L ) : int |
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EnableKeyword ( IntPtr L ) : int |
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Find ( IntPtr L ) : int |
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IsKeywordEnabled ( IntPtr L ) : int |
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PropertyToID ( IntPtr L ) : int |
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SetGlobalBuffer ( IntPtr L ) : int |
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SetGlobalColor ( IntPtr L ) : int |
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SetGlobalFloat ( IntPtr L ) : int |
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SetGlobalInt ( IntPtr L ) : int |
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SetGlobalMatrix ( IntPtr L ) : int |
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SetGlobalTexture ( IntPtr L ) : int |
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SetGlobalVector ( IntPtr L ) : int |
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WarmupAllShaders ( IntPtr L ) : int |
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_CreateUnityEngine_Shader ( IntPtr L ) : int |
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get_globalMaximumLOD ( IntPtr L ) : int |
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get_isSupported ( IntPtr L ) : int |
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get_maximumLOD ( IntPtr L ) : int |
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get_renderQueue ( IntPtr L ) : int |
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op_Equality ( IntPtr L ) : int |
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set_globalMaximumLOD ( IntPtr L ) : int |
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set_maximumLOD ( IntPtr L ) : int |
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