C# Class UnityEngine_ShaderWrap, UnityHello

ファイルを表示 Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
DisableKeyword ( IntPtr L ) : int
EnableKeyword ( IntPtr L ) : int
Find ( IntPtr L ) : int
IsKeywordEnabled ( IntPtr L ) : int
PropertyToID ( IntPtr L ) : int
SetGlobalBuffer ( IntPtr L ) : int
SetGlobalColor ( IntPtr L ) : int
SetGlobalFloat ( IntPtr L ) : int
SetGlobalInt ( IntPtr L ) : int
SetGlobalMatrix ( IntPtr L ) : int
SetGlobalTexture ( IntPtr L ) : int
SetGlobalVector ( IntPtr L ) : int
WarmupAllShaders ( IntPtr L ) : int
_CreateUnityEngine_Shader ( IntPtr L ) : int
get_globalMaximumLOD ( IntPtr L ) : int
get_isSupported ( IntPtr L ) : int
get_maximumLOD ( IntPtr L ) : int
get_renderQueue ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_globalMaximumLOD ( IntPtr L ) : int
set_maximumLOD ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void