Метод | Описание | |
---|---|---|
Register ( LuaState L ) : void |
Метод | Описание | |
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CalculateRelativeRectTransformBounds ( IntPtr L ) : int | ||
FlipLayoutAxes ( IntPtr L ) : int | ||
FlipLayoutOnAxis ( IntPtr L ) : int | ||
PixelAdjustPoint ( IntPtr L ) : int | ||
PixelAdjustRect ( IntPtr L ) : int | ||
RectangleContainsScreenPoint ( IntPtr L ) : int | ||
ScreenPointToLocalPointInRectangle ( IntPtr L ) : int | ||
ScreenPointToRay ( IntPtr L ) : int | ||
ScreenPointToWorldPointInRectangle ( IntPtr L ) : int | ||
WorldToScreenPoint ( IntPtr L ) : int |
public static Register ( LuaState L ) : void | ||
L | LuaState | |
Результат | void |