Метод | Описание | |
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ShowEditText ( string placeHolderMessage, ShowEditTextCallback callbackFonctionIfClickOk ) : void | ||
ShowMessage ( string message ) : void | ||
ShowMessage ( string message, UnityEngine actionOnClick ) : void | ||
ShowSelectElementOnList ( List |
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ShowYesNo ( string message, UnityEngine actionIfYes, UnityEngine actionIfNo ) : void |
Displays a message box with Yes and No buttons. Performs treatments passed as parameters according to user response.
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Метод | Описание | |
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initializeCanvas ( GameObject gameObject ) : Canvas |
public static ShowEditText ( string placeHolderMessage, ShowEditTextCallback callbackFonctionIfClickOk ) : void | ||
placeHolderMessage | string | |
callbackFonctionIfClickOk | ShowEditTextCallback | |
Результат | void |
public static ShowMessage ( string message ) : void | ||
message | string | |
Результат | void |
public static ShowMessage ( string message, UnityEngine actionOnClick ) : void | ||
message | string | |
actionOnClick | UnityEngine | |
Результат | void |
public static ShowSelectElementOnList ( List |
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elements | List |
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callbackFonctionIfValueIsSelected | ShowSelectElementCallback | |
Результат | void |
public static ShowYesNo ( string message, UnityEngine actionIfYes, UnityEngine actionIfNo ) : void | ||
message | string | The message in the message box. |
actionIfYes | UnityEngine | Action performed if the response is yes. |
actionIfNo | UnityEngine | Action performed if the response is no. |
Результат | void |