C# 클래스 UIMessageBox, PuzzleGameProject

상속: UILuaObject
파일 보기 프로젝트 열기: Cedric-Paris/PuzzleGameProject 1 사용 예제들

공개 메소드들

메소드 설명
ShowEditText ( string placeHolderMessage, ShowEditTextCallback callbackFonctionIfClickOk ) : void
ShowMessage ( string message ) : void
ShowMessage ( string message, UnityEngine actionOnClick ) : void
ShowSelectElementOnList ( List elements, ShowSelectElementCallback callbackFonctionIfValueIsSelected ) : void
ShowYesNo ( string message, UnityEngine actionIfYes, UnityEngine actionIfNo ) : void

Displays a message box with Yes and No buttons. Performs treatments passed as parameters according to user response.

비공개 메소드들

메소드 설명
initializeCanvas ( GameObject gameObject ) : Canvas

메소드 상세

ShowEditText() 공개 정적인 메소드

public static ShowEditText ( string placeHolderMessage, ShowEditTextCallback callbackFonctionIfClickOk ) : void
placeHolderMessage string
callbackFonctionIfClickOk ShowEditTextCallback
리턴 void

ShowMessage() 공개 정적인 메소드

public static ShowMessage ( string message ) : void
message string
리턴 void

ShowMessage() 공개 정적인 메소드

public static ShowMessage ( string message, UnityEngine actionOnClick ) : void
message string
actionOnClick UnityEngine
리턴 void

ShowSelectElementOnList() 공개 정적인 메소드

public static ShowSelectElementOnList ( List elements, ShowSelectElementCallback callbackFonctionIfValueIsSelected ) : void
elements List
callbackFonctionIfValueIsSelected ShowSelectElementCallback
리턴 void

ShowYesNo() 공개 정적인 메소드

Displays a message box with Yes and No buttons. Performs treatments passed as parameters according to user response.
public static ShowYesNo ( string message, UnityEngine actionIfYes, UnityEngine actionIfNo ) : void
message string The message in the message box.
actionIfYes UnityEngine Action performed if the response is yes.
actionIfNo UnityEngine Action performed if the response is no.
리턴 void