Метод |
Описание |
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ChangeStateToAxeManMinigame ( GameObject NPC, int thePhaseTime ) : void |
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ChangeStateToEating ( ) : void |
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ChangeStateToEatingCinematic ( ) : void |
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ChangeStateToNormal ( ) : void |
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ChangeToEatingPhase2 ( ) : void |
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GetClosestNPC ( ) : int |
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HandleAxeMan ( Message, message ) : void |
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InsideProgressBar ( Vector3 position ) : bool |
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LeaveEatingState ( ) : void |
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OnDestroy ( ) : void |
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OnTriggerEnter2D ( Collider2D collider ) : void |
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OnTriggerExit2D ( Collider2D collider ) : void |
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Start ( ) : void |
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UpdateAMMPhase1 ( ) : void |
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UpdateAMMPhase2 ( ) : void |
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UpdateAxeManMinigame ( ) : void |
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UpdateDirection ( ) : void |
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UpdateEating ( ) : void |
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UpdateEatingCinematic ( ) : void |
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UpdateEatingPhase1 ( ) : void |
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UpdateEatingPhase2 ( ) : void |
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UpdateNormal ( ) : void |
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UpdateSprites ( ) : void |
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