Метод | Описание | |
---|---|---|
EndState ( ) : void | ||
InitState ( ) : void | ||
TargetSelectionState ( BattleManager, thisCombatPhase, bool canUndo = true, bool canHoverGrid = true ) : System.Collections.Generic | ||
UpdateState ( ) : void |
public TargetSelectionState ( BattleManager, thisCombatPhase, bool canUndo = true, bool canHoverGrid = true ) : System.Collections.Generic | ||
thisCombatPhase | BattleManager, | |
canUndo | bool | |
canHoverGrid | bool | |
Результат | System.Collections.Generic |