Свойство | Тип | Описание | |
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hasSpawned | bool |
Метод | Описание | |
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FixedUpdate ( ) : void |
Update animation
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Spawn ( ) : void |
Set the animator to spawn the scorpion
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Start ( ) : void |
Grab the correct animator
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Метод | Описание | |
---|---|---|
attackWithLaser ( ) : void |
Run necessary functions to attack wtih laser
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attackWithMelee ( ) : void |
Run necessary functions to attack wtih melee
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delayTransformChange ( ) : IEnumerator |
Delay time for scorpion spawning animation
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resetBool ( string variable ) : void |
Reset a bool variable in the animator
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spawnLaser ( ) : void |
Spawn laser beam at point
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startMovingMelee ( ) : IEnumerator |
Starts the moving again after time
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