Property | Type | Description | |
---|---|---|---|
hasSpawned | bool |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void |
Update animation
|
|
Spawn ( ) : void |
Set the animator to spawn the scorpion
|
|
Start ( ) : void |
Grab the correct animator
|
Method | Description | |
---|---|---|
attackWithLaser ( ) : void |
Run necessary functions to attack wtih laser
|
|
attackWithMelee ( ) : void |
Run necessary functions to attack wtih melee
|
|
delayTransformChange ( ) : IEnumerator |
Delay time for scorpion spawning animation
|
|
resetBool ( string variable ) : void |
Reset a bool variable in the animator
|
|
spawnLaser ( ) : void |
Spawn laser beam at point
|
|
startMovingMelee ( ) : IEnumerator |
Starts the moving again after time
|