Свойство | Тип | Описание | |
---|---|---|---|
SP | PhotonHandler, | ||
updateInterval | int | ||
updateIntervalOnSerialize | int |
Свойство | Тип | Описание | |
---|---|---|---|
AppQuits | bool | ||
PingImplementation | Type |
Свойство | Тип | Описание | |
---|---|---|---|
PingAvailableRegionsCoroutine | IEnumerator |
Метод | Описание | |
---|---|---|
FallbackSendAckThread ( ) : bool | ||
StartFallbackSendAckThread ( ) : void | ||
StopFallbackSendAckThread ( ) : void |
Метод | Описание | |
---|---|---|
Awake ( ) : void | ||
OnApplicationPause ( bool pause ) : void |
Called by Unity when the application gets paused (e.g. on Android when in background). Some versions of Unity will give false values for pause on Android (and possibly on other platforms). Sets a disconnect timer when PhotonNetwork.BackgroundTimeout > 0.001f. |
|
OnApplicationQuit ( ) : void |
Called by Unity when the application is closed. Disconnects.
|
|
OnCreatedRoom ( ) : void | ||
OnDestroy ( ) : void |
Called by Unity when the play mode ends. Used to cleanup.
|
|
OnJoinedRoom ( ) : void | ||
OnLevelWasLoaded ( int level ) : void |
Called by Unity after a new level was loaded.
|
|
PingAvailableRegionsAndConnectToBest ( ) : void | ||
Update ( ) : void |
Метод | Описание | |
---|---|---|
PingAvailableRegionsCoroutine ( bool connectToBest ) : IEnumerator |
public static FallbackSendAckThread ( ) : bool | ||
Результат | bool |
protected OnApplicationPause ( bool pause ) : void | ||
pause | bool | |
Результат | void |
protected OnLevelWasLoaded ( int level ) : void | ||
level | int | |
Результат | void |
protected static PingAvailableRegionsAndConnectToBest ( ) : void | ||
Результат | void |
public static StartFallbackSendAckThread ( ) : void | ||
Результат | void |
public static StopFallbackSendAckThread ( ) : void | ||
Результат | void |
protected static Type PingImplementation | ||
Результат | Type |