프로퍼티 | 타입 | 설명 | |
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SP | PhotonHandler, | ||
updateInterval | int | ||
updateIntervalOnSerialize | int |
프로퍼티 | 타입 | 설명 | |
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AppQuits | bool | ||
PingImplementation | Type |
프로퍼티 | 타입 | 설명 | |
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PingAvailableRegionsCoroutine | IEnumerator |
메소드 | 설명 | |
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FallbackSendAckThread ( ) : bool | ||
StartFallbackSendAckThread ( ) : void | ||
StopFallbackSendAckThread ( ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
OnApplicationPause ( bool pause ) : void |
Called by Unity when the application gets paused (e.g. on Android when in background). Some versions of Unity will give false values for pause on Android (and possibly on other platforms). Sets a disconnect timer when PhotonNetwork.BackgroundTimeout > 0.001f. |
|
OnApplicationQuit ( ) : void |
Called by Unity when the application is closed. Disconnects.
|
|
OnCreatedRoom ( ) : void | ||
OnDestroy ( ) : void |
Called by Unity when the play mode ends. Used to cleanup.
|
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OnJoinedRoom ( ) : void | ||
OnLevelWasLoaded ( int level ) : void |
Called by Unity after a new level was loaded.
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PingAvailableRegionsAndConnectToBest ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
PingAvailableRegionsCoroutine ( bool connectToBest ) : IEnumerator |
protected static PingAvailableRegionsAndConnectToBest ( ) : void | ||
리턴 | void |