Property | Type | Description | |
---|---|---|---|
SP | PhotonHandler, | ||
updateInterval | int | ||
updateIntervalOnSerialize | int |
Property | Type | Description | |
---|---|---|---|
AppQuits | bool | ||
PingImplementation | Type |
Property | Type | Description | |
---|---|---|---|
PingAvailableRegionsCoroutine | IEnumerator |
Method | Description | |
---|---|---|
FallbackSendAckThread ( ) : bool | ||
StartFallbackSendAckThread ( ) : void | ||
StopFallbackSendAckThread ( ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
OnApplicationPause ( bool pause ) : void |
Called by Unity when the application gets paused (e.g. on Android when in background). Some versions of Unity will give false values for pause on Android (and possibly on other platforms). Sets a disconnect timer when PhotonNetwork.BackgroundTimeout > 0.001f. |
|
OnApplicationQuit ( ) : void |
Called by Unity when the application is closed. Disconnects.
|
|
OnCreatedRoom ( ) : void | ||
OnDestroy ( ) : void |
Called by Unity when the play mode ends. Used to cleanup.
|
|
OnJoinedRoom ( ) : void | ||
OnLevelWasLoaded ( int level ) : void |
Called by Unity after a new level was loaded.
|
|
PingAvailableRegionsAndConnectToBest ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
PingAvailableRegionsCoroutine ( bool connectToBest ) : IEnumerator |
public static FallbackSendAckThread ( ) : bool | ||
return | bool |
protected OnApplicationPause ( bool pause ) : void | ||
pause | bool | |
return | void |
protected OnLevelWasLoaded ( int level ) : void | ||
level | int | |
return | void |
protected static PingAvailableRegionsAndConnectToBest ( ) : void | ||
return | void |
public static StartFallbackSendAckThread ( ) : void | ||
return | void |
public static StopFallbackSendAckThread ( ) : void | ||
return | void |
protected static Type PingImplementation | ||
return | Type |