Свойство | Тип | Описание | |
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act | int | ||
clearAtStartOfScene | bool | ||
dampenGuiClose | float | ||
questList | UnityEngine.TextAsset[] | ||
scene | int | ||
showDebug | bool | ||
showEditorQuests | bool |
Метод | Описание | |
---|---|---|
AddQuest ( |
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AddQuest ( string ta ) : void | ||
AddTriggerListener ( GameObject go, string questEvent, string message ) : void | ||
Awake ( ) : void | ||
EmbedEnviromentalInformation ( string source ) : string | ||
EmbedEnviromentalInformation ( string source, ParleyEnviromentInfo enviromentInfo ) : string | ||
ExecutePlayerCommands ( GameObject gameObject, Command, commands ) : void | ||
GetActiveEvents ( ) : HashSet |
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GetAllQuests ( ) : List |
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GetCompletedQuests ( ) : List |
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GetCurrentDialog ( ) : Dialog, | ||
GetCurrentQuests ( ) : List |
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GetDialogs ( ) : Dialog>.Dictionary |
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GetInstance ( ) : Parley, | ||
GetParleyEnviromentInfo ( ) : ParleyEnviromentInfo | ||
GetQuest ( int uniqueId ) : Quest, | ||
GetQuestEventSet ( ) : HashSet |
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GetQuests ( ) : List |
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IsEnvironmentalRequirementTrue ( string requirement ) : bool | ||
IsEventActive ( string eventName ) : bool | ||
IsInGui ( ) : bool | ||
IsRequirementTrue ( string requirement ) : bool | ||
LoadSceneQuests ( ) : void | ||
NewGameData ( ) : void | ||
QuestCompleted ( Quest, quest ) : void | ||
QuestStarted ( Quest, quest ) : void | ||
ResetQuests ( ) : void | ||
SetCurrentDialog ( Dialog, currentDialog ) : void | ||
SetInGui ( bool inGui ) : void | ||
SetParleyEnviromentInfo ( ParleyEnviromentInfo parleyEnviromentInfo ) : void | ||
SetQuestEventSet ( HashSet |
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StartEventActive ( string eventName ) : void | ||
StopEventActive ( string eventName ) : void | ||
SyncQuests ( ) : void | ||
TriggerQuestEvent ( string questEvent ) : void |
public AddQuest ( |
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ta | ||
Результат | void |
public AddTriggerListener ( GameObject go, string questEvent, string message ) : void | ||
go | GameObject | |
questEvent | string | |
message | string | |
Результат | void |
public EmbedEnviromentalInformation ( string source ) : string | ||
source | string | |
Результат | string |
public EmbedEnviromentalInformation ( string source, ParleyEnviromentInfo enviromentInfo ) : string | ||
source | string | |
enviromentInfo | ParleyEnviromentInfo | |
Результат | string |
public ExecutePlayerCommands ( GameObject gameObject, Command, commands ) : void | ||
gameObject | GameObject | |
commands | Command, | |
Результат | void |
public GetDialogs ( ) : Dialog>.Dictionary |
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Результат | Dialog>.Dictionary |
public GetParleyEnviromentInfo ( ) : ParleyEnviromentInfo | ||
Результат | ParleyEnviromentInfo |
public IsEnvironmentalRequirementTrue ( string requirement ) : bool | ||
requirement | string | |
Результат | bool |
public IsEventActive ( string eventName ) : bool | ||
eventName | string | |
Результат | bool |
public IsRequirementTrue ( string requirement ) : bool | ||
requirement | string | |
Результат | bool |
public QuestCompleted ( Quest, quest ) : void | ||
quest | Quest, | |
Результат | void |
public QuestStarted ( Quest, quest ) : void | ||
quest | Quest, | |
Результат | void |
public SetCurrentDialog ( Dialog, currentDialog ) : void | ||
currentDialog | Dialog, | |
Результат | void |
public SetParleyEnviromentInfo ( ParleyEnviromentInfo parleyEnviromentInfo ) : void | ||
parleyEnviromentInfo | ParleyEnviromentInfo | |
Результат | void |
public SetQuestEventSet ( HashSet |
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questEventsSet | HashSet |
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Результат | void |
public StartEventActive ( string eventName ) : void | ||
eventName | string | |
Результат | void |
public StopEventActive ( string eventName ) : void | ||
eventName | string | |
Результат | void |
public TriggerQuestEvent ( string questEvent ) : void | ||
questEvent | string | |
Результат | void |
public TextAsset[],UnityEngine questList | ||
Результат | UnityEngine.TextAsset[] |