C# Class Parley, home_nursing

Inheritance: MonoBehaviour
Mostra file Open project: ChristianHoj/home_nursing Class Usage Examples

Public Properties

Property Type Description
act int
clearAtStartOfScene bool
dampenGuiClose float
questList UnityEngine.TextAsset[]
scene int
showDebug bool
showEditorQuests bool

Public Methods

Method Description
AddQuest ( TextAsset ta ) : void
AddQuest ( string ta ) : void
AddTriggerListener ( GameObject go, string questEvent, string message ) : void
Awake ( ) : void
EmbedEnviromentalInformation ( string source ) : string
EmbedEnviromentalInformation ( string source, ParleyEnviromentInfo enviromentInfo ) : string
ExecutePlayerCommands ( GameObject gameObject, Command, commands ) : void
GetActiveEvents ( ) : HashSet
GetAllQuests ( ) : List
GetCompletedQuests ( ) : List
GetCurrentDialog ( ) : Dialog,
GetCurrentQuests ( ) : List
GetDialogs ( ) : Dialog>.Dictionary
GetInstance ( ) : Parley,
GetParleyEnviromentInfo ( ) : ParleyEnviromentInfo
GetQuest ( int uniqueId ) : Quest,
GetQuestEventSet ( ) : HashSet
GetQuests ( ) : List
IsEnvironmentalRequirementTrue ( string requirement ) : bool
IsEventActive ( string eventName ) : bool
IsInGui ( ) : bool
IsRequirementTrue ( string requirement ) : bool
LoadSceneQuests ( ) : void
NewGameData ( ) : void
QuestCompleted ( Quest, quest ) : void
QuestStarted ( Quest, quest ) : void
ResetQuests ( ) : void
SetCurrentDialog ( Dialog, currentDialog ) : void
SetInGui ( bool inGui ) : void
SetParleyEnviromentInfo ( ParleyEnviromentInfo parleyEnviromentInfo ) : void
SetQuestEventSet ( HashSet questEventsSet ) : void
StartEventActive ( string eventName ) : void
StopEventActive ( string eventName ) : void
SyncQuests ( ) : void
TriggerQuestEvent ( string questEvent ) : void

Method Details

AddQuest() public method

public AddQuest ( TextAsset ta ) : void
ta UnityEngine.TextAsset
return void

AddQuest() public method

public AddQuest ( string ta ) : void
ta string
return void

AddTriggerListener() public method

public AddTriggerListener ( GameObject go, string questEvent, string message ) : void
go GameObject
questEvent string
message string
return void

Awake() public method

public Awake ( ) : void
return void

EmbedEnviromentalInformation() public method

public EmbedEnviromentalInformation ( string source ) : string
source string
return string

EmbedEnviromentalInformation() public method

public EmbedEnviromentalInformation ( string source, ParleyEnviromentInfo enviromentInfo ) : string
source string
enviromentInfo ParleyEnviromentInfo
return string

ExecutePlayerCommands() public method

public ExecutePlayerCommands ( GameObject gameObject, Command, commands ) : void
gameObject GameObject
commands Command,
return void

GetActiveEvents() public method

public GetActiveEvents ( ) : HashSet
return HashSet

GetAllQuests() public method

public GetAllQuests ( ) : List
return List

GetCompletedQuests() public method

public GetCompletedQuests ( ) : List
return List

GetCurrentDialog() public method

public GetCurrentDialog ( ) : Dialog,
return Dialog,

GetCurrentQuests() public method

public GetCurrentQuests ( ) : List
return List

GetDialogs() public method

public GetDialogs ( ) : Dialog>.Dictionary
return Dialog>.Dictionary

GetInstance() public static method

public static GetInstance ( ) : Parley,
return Parley,

GetParleyEnviromentInfo() public method

public GetParleyEnviromentInfo ( ) : ParleyEnviromentInfo
return ParleyEnviromentInfo

GetQuest() public method

public GetQuest ( int uniqueId ) : Quest,
uniqueId int
return Quest,

GetQuestEventSet() public method

public GetQuestEventSet ( ) : HashSet
return HashSet

GetQuests() public method

public GetQuests ( ) : List
return List

IsEnvironmentalRequirementTrue() public method

public IsEnvironmentalRequirementTrue ( string requirement ) : bool
requirement string
return bool

IsEventActive() public method

public IsEventActive ( string eventName ) : bool
eventName string
return bool

IsInGui() public method

public IsInGui ( ) : bool
return bool

IsRequirementTrue() public method

public IsRequirementTrue ( string requirement ) : bool
requirement string
return bool

LoadSceneQuests() public method

public LoadSceneQuests ( ) : void
return void

NewGameData() public method

public NewGameData ( ) : void
return void

QuestCompleted() public method

public QuestCompleted ( Quest, quest ) : void
quest Quest,
return void

QuestStarted() public method

public QuestStarted ( Quest, quest ) : void
quest Quest,
return void

ResetQuests() public method

public ResetQuests ( ) : void
return void

SetCurrentDialog() public method

public SetCurrentDialog ( Dialog, currentDialog ) : void
currentDialog Dialog,
return void

SetInGui() public method

public SetInGui ( bool inGui ) : void
inGui bool
return void

SetParleyEnviromentInfo() public method

public SetParleyEnviromentInfo ( ParleyEnviromentInfo parleyEnviromentInfo ) : void
parleyEnviromentInfo ParleyEnviromentInfo
return void

SetQuestEventSet() public method

public SetQuestEventSet ( HashSet questEventsSet ) : void
questEventsSet HashSet
return void

StartEventActive() public method

public StartEventActive ( string eventName ) : void
eventName string
return void

StopEventActive() public method

public StopEventActive ( string eventName ) : void
eventName string
return void

SyncQuests() public method

public SyncQuests ( ) : void
return void

TriggerQuestEvent() public method

public TriggerQuestEvent ( string questEvent ) : void
questEvent string
return void

Property Details

act public_oe property

public int act
return int

clearAtStartOfScene public_oe property

public bool clearAtStartOfScene
return bool

dampenGuiClose public_oe property

public float dampenGuiClose
return float

questList public_oe property

public TextAsset[],UnityEngine questList
return UnityEngine.TextAsset[]

scene public_oe property

public int scene
return int

showDebug public_oe property

public bool showDebug
return bool

showEditorQuests public_oe property

public bool showEditorQuests
return bool