Метод | Описание | |
---|---|---|
CashChanged ( int newValue ) : void | ||
CreateUnit ( TileController, target, string unitType ) : void | ||
GameLoaded ( ) : void | ||
GameLost ( ) : void | ||
GameStart ( ) : void | ||
GameWon ( ) : void | ||
LobbyReady ( bool ready ) : void | ||
Move ( MoveType, type, TileController, start, TileController, stop ) : void | ||
Notify ( TcpClient, tcpClient, string guid ) : NetworkLibrary | ||
SplitUnit ( TileController, start, TileController, stop, int amount ) : void |