Свойство | Тип | Описание | |
---|---|---|---|
enemiesInRange | List |
||
exitedEnemies | List |
||
exitedList | List |
||
otherEnemies | List |
||
parent | GameUnit, | ||
radius | float | ||
removeList | List |
||
sphereColliderRigidBody |
Метод | Описание | |
---|---|---|
FixedUpdate ( ) : void | ||
OnTriggerEnter ( Collider other ) : void | ||
OnTriggerExit ( Collider other ) : void | ||
Recheck ( ) : bool | ||
Start ( ) : void |
public OnTriggerEnter ( Collider other ) : void | ||
other | Collider | |
Результат | void |
public OnTriggerExit ( Collider other ) : void | ||
other | Collider | |
Результат | void |