프로퍼티 | 타입 | 설명 | |
---|---|---|---|
enemiesInRange | List |
||
exitedEnemies | List |
||
exitedList | List |
||
otherEnemies | List |
||
parent | GameUnit, | ||
radius | float | ||
removeList | List |
||
sphereColliderRigidBody |
메소드 | 설명 | |
---|---|---|
FixedUpdate ( ) : void | ||
OnTriggerEnter ( Collider other ) : void | ||
OnTriggerExit ( Collider other ) : void | ||
Recheck ( ) : bool | ||
Start ( ) : void |