Метод |
Описание |
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Add ( JSON, obj ) : void |
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AddField ( bool val ) : void |
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AddField ( float val ) : void |
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AddField ( int val ) : void |
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AddField ( string name, JSON, obj ) : void |
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AddField ( string name, bool val ) : void |
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AddField ( string name, float val ) : void |
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AddField ( string name, int val ) : void |
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AddField ( string name, string val ) : void |
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Clear ( ) : void |
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Copy ( ) : JSON, |
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GetField ( string name ) : JSON, |
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HasField ( string name ) : bool |
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JSON ( ) : UnityEngine |
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JSON ( JSON, t ) : UnityEngine |
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JSON ( bool b ) : UnityEngine |
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JSON ( float f ) : UnityEngine |
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JSON ( string str ) : UnityEngine |
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Merge ( JSON, obj ) : void |
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SetField ( string name, JSON, obj ) : void |
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ToString ( ) : string |
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print ( ) : string |
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print ( int depth ) : string |
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this ( int index ) : JSON, |
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this ( string index ) : JSON, |
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