C# Класс HaxeProgramTarget, UE4Hx-Tests

Наследование: UnrealBuildTool.TargetRules
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Открытые методы

Метод Описание
GUBP_AlwaysBuildWithTools ( UnrealTargetPlatform InHostPlatform, bool &bInternalToolOnly, bool &SeparateNode, bool &CrossCompile ) : bool
GUBP_ToolConfigs ( UnrealTargetPlatform InHostPlatform ) : List
GUBP_ToolPlatforms ( UnrealTargetPlatform InHostPlatform ) : List
GetSupportedConfigurations ( List &OutConfigurations, bool bIncludeTestAndShippingConfigs ) : bool
GetSupportedPlatforms ( List &OutPlatforms ) : bool
HaxeProgramTarget ( TargetInfo Target ) : System.Collections.Generic
SetupBinaries ( TargetInfo Target, List &OutBuildBinaryConfigurations, List &OutExtraModuleNames ) : void
SetupGlobalEnvironment ( TargetInfo Target, UnrealBuildTool.LinkEnvironmentConfiguration &OutLinkEnvironmentConfiguration, UnrealBuildTool.CPPEnvironmentConfiguration &OutCPPEnvironmentConfiguration ) : void
ShouldCompileMonolithic ( UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration ) : bool

Описание методов

GUBP_AlwaysBuildWithTools() публичный Метод

public GUBP_AlwaysBuildWithTools ( UnrealTargetPlatform InHostPlatform, bool &bInternalToolOnly, bool &SeparateNode, bool &CrossCompile ) : bool
InHostPlatform UnrealTargetPlatform
bInternalToolOnly bool
SeparateNode bool
CrossCompile bool
Результат bool

GUBP_ToolConfigs() публичный Метод

public GUBP_ToolConfigs ( UnrealTargetPlatform InHostPlatform ) : List
InHostPlatform UnrealTargetPlatform
Результат List

GUBP_ToolPlatforms() публичный Метод

public GUBP_ToolPlatforms ( UnrealTargetPlatform InHostPlatform ) : List
InHostPlatform UnrealTargetPlatform
Результат List

GetSupportedConfigurations() публичный Метод

public GetSupportedConfigurations ( List &OutConfigurations, bool bIncludeTestAndShippingConfigs ) : bool
OutConfigurations List
bIncludeTestAndShippingConfigs bool
Результат bool

GetSupportedPlatforms() публичный Метод

public GetSupportedPlatforms ( List &OutPlatforms ) : bool
OutPlatforms List
Результат bool

HaxeProgramTarget() публичный Метод

public HaxeProgramTarget ( TargetInfo Target ) : System.Collections.Generic
Target TargetInfo
Результат System.Collections.Generic

SetupBinaries() публичный Метод

public SetupBinaries ( TargetInfo Target, List &OutBuildBinaryConfigurations, List &OutExtraModuleNames ) : void
Target TargetInfo
OutBuildBinaryConfigurations List
OutExtraModuleNames List
Результат void

SetupGlobalEnvironment() публичный Метод

public SetupGlobalEnvironment ( TargetInfo Target, UnrealBuildTool.LinkEnvironmentConfiguration &OutLinkEnvironmentConfiguration, UnrealBuildTool.CPPEnvironmentConfiguration &OutCPPEnvironmentConfiguration ) : void
Target TargetInfo
OutLinkEnvironmentConfiguration UnrealBuildTool.LinkEnvironmentConfiguration
OutCPPEnvironmentConfiguration UnrealBuildTool.CPPEnvironmentConfiguration
Результат void

ShouldCompileMonolithic() публичный Метод

public ShouldCompileMonolithic ( UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration ) : bool
InPlatform UnrealTargetPlatform
InConfiguration UnrealTargetConfiguration
Результат bool