C# Class HaxeProgramTarget, UE4Hx-Tests

Inheritance: UnrealBuildTool.TargetRules
Afficher le fichier Open project: proletariatgames/UE4Hx-Tests

Méthodes publiques

Méthode Description
GUBP_AlwaysBuildWithTools ( UnrealTargetPlatform InHostPlatform, bool &bInternalToolOnly, bool &SeparateNode, bool &CrossCompile ) : bool
GUBP_ToolConfigs ( UnrealTargetPlatform InHostPlatform ) : List
GUBP_ToolPlatforms ( UnrealTargetPlatform InHostPlatform ) : List
GetSupportedConfigurations ( List &OutConfigurations, bool bIncludeTestAndShippingConfigs ) : bool
GetSupportedPlatforms ( List &OutPlatforms ) : bool
HaxeProgramTarget ( TargetInfo Target ) : System.Collections.Generic
SetupBinaries ( TargetInfo Target, List &OutBuildBinaryConfigurations, List &OutExtraModuleNames ) : void
SetupGlobalEnvironment ( TargetInfo Target, UnrealBuildTool.LinkEnvironmentConfiguration &OutLinkEnvironmentConfiguration, UnrealBuildTool.CPPEnvironmentConfiguration &OutCPPEnvironmentConfiguration ) : void
ShouldCompileMonolithic ( UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration ) : bool

Method Details

GUBP_AlwaysBuildWithTools() public méthode

public GUBP_AlwaysBuildWithTools ( UnrealTargetPlatform InHostPlatform, bool &bInternalToolOnly, bool &SeparateNode, bool &CrossCompile ) : bool
InHostPlatform UnrealTargetPlatform
bInternalToolOnly bool
SeparateNode bool
CrossCompile bool
Résultat bool

GUBP_ToolConfigs() public méthode

public GUBP_ToolConfigs ( UnrealTargetPlatform InHostPlatform ) : List
InHostPlatform UnrealTargetPlatform
Résultat List

GUBP_ToolPlatforms() public méthode

public GUBP_ToolPlatforms ( UnrealTargetPlatform InHostPlatform ) : List
InHostPlatform UnrealTargetPlatform
Résultat List

GetSupportedConfigurations() public méthode

public GetSupportedConfigurations ( List &OutConfigurations, bool bIncludeTestAndShippingConfigs ) : bool
OutConfigurations List
bIncludeTestAndShippingConfigs bool
Résultat bool

GetSupportedPlatforms() public méthode

public GetSupportedPlatforms ( List &OutPlatforms ) : bool
OutPlatforms List
Résultat bool

HaxeProgramTarget() public méthode

public HaxeProgramTarget ( TargetInfo Target ) : System.Collections.Generic
Target TargetInfo
Résultat System.Collections.Generic

SetupBinaries() public méthode

public SetupBinaries ( TargetInfo Target, List &OutBuildBinaryConfigurations, List &OutExtraModuleNames ) : void
Target TargetInfo
OutBuildBinaryConfigurations List
OutExtraModuleNames List
Résultat void

SetupGlobalEnvironment() public méthode

public SetupGlobalEnvironment ( TargetInfo Target, UnrealBuildTool.LinkEnvironmentConfiguration &OutLinkEnvironmentConfiguration, UnrealBuildTool.CPPEnvironmentConfiguration &OutCPPEnvironmentConfiguration ) : void
Target TargetInfo
OutLinkEnvironmentConfiguration UnrealBuildTool.LinkEnvironmentConfiguration
OutCPPEnvironmentConfiguration UnrealBuildTool.CPPEnvironmentConfiguration
Résultat void

ShouldCompileMonolithic() public méthode

public ShouldCompileMonolithic ( UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration ) : bool
InPlatform UnrealTargetPlatform
InConfiguration UnrealTargetConfiguration
Résultat bool