C# Class HaxeProgramTarget, UE4Hx-Tests

Inheritance: UnrealBuildTool.TargetRules
Show file Open project: proletariatgames/UE4Hx-Tests

Public Methods

Method Description
GUBP_AlwaysBuildWithTools ( UnrealTargetPlatform InHostPlatform, bool &bInternalToolOnly, bool &SeparateNode, bool &CrossCompile ) : bool
GUBP_ToolConfigs ( UnrealTargetPlatform InHostPlatform ) : List
GUBP_ToolPlatforms ( UnrealTargetPlatform InHostPlatform ) : List
GetSupportedConfigurations ( List &OutConfigurations, bool bIncludeTestAndShippingConfigs ) : bool
GetSupportedPlatforms ( List &OutPlatforms ) : bool
HaxeProgramTarget ( TargetInfo Target ) : System.Collections.Generic
SetupBinaries ( TargetInfo Target, List &OutBuildBinaryConfigurations, List &OutExtraModuleNames ) : void
SetupGlobalEnvironment ( TargetInfo Target, UnrealBuildTool.LinkEnvironmentConfiguration &OutLinkEnvironmentConfiguration, UnrealBuildTool.CPPEnvironmentConfiguration &OutCPPEnvironmentConfiguration ) : void
ShouldCompileMonolithic ( UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration ) : bool

Method Details

GUBP_AlwaysBuildWithTools() public method

public GUBP_AlwaysBuildWithTools ( UnrealTargetPlatform InHostPlatform, bool &bInternalToolOnly, bool &SeparateNode, bool &CrossCompile ) : bool
InHostPlatform UnrealTargetPlatform
bInternalToolOnly bool
SeparateNode bool
CrossCompile bool
return bool

GUBP_ToolConfigs() public method

public GUBP_ToolConfigs ( UnrealTargetPlatform InHostPlatform ) : List
InHostPlatform UnrealTargetPlatform
return List

GUBP_ToolPlatforms() public method

public GUBP_ToolPlatforms ( UnrealTargetPlatform InHostPlatform ) : List
InHostPlatform UnrealTargetPlatform
return List

GetSupportedConfigurations() public method

public GetSupportedConfigurations ( List &OutConfigurations, bool bIncludeTestAndShippingConfigs ) : bool
OutConfigurations List
bIncludeTestAndShippingConfigs bool
return bool

GetSupportedPlatforms() public method

public GetSupportedPlatforms ( List &OutPlatforms ) : bool
OutPlatforms List
return bool

HaxeProgramTarget() public method

public HaxeProgramTarget ( TargetInfo Target ) : System.Collections.Generic
Target TargetInfo
return System.Collections.Generic

SetupBinaries() public method

public SetupBinaries ( TargetInfo Target, List &OutBuildBinaryConfigurations, List &OutExtraModuleNames ) : void
Target TargetInfo
OutBuildBinaryConfigurations List
OutExtraModuleNames List
return void

SetupGlobalEnvironment() public method

public SetupGlobalEnvironment ( TargetInfo Target, UnrealBuildTool.LinkEnvironmentConfiguration &OutLinkEnvironmentConfiguration, UnrealBuildTool.CPPEnvironmentConfiguration &OutCPPEnvironmentConfiguration ) : void
Target TargetInfo
OutLinkEnvironmentConfiguration UnrealBuildTool.LinkEnvironmentConfiguration
OutCPPEnvironmentConfiguration UnrealBuildTool.CPPEnvironmentConfiguration
return void

ShouldCompileMonolithic() public method

public ShouldCompileMonolithic ( UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration ) : bool
InPlatform UnrealTargetPlatform
InConfiguration UnrealTargetConfiguration
return bool