C# Класс EventSound, Hellbound

Наследование: MonoBehaviour
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Открытые свойства

Свойство Тип Описание
m_Activate bool
m_Examine bool
m_GainFocus bool
m_LoseFocus bool
m_PathActivate string
m_PathExamine string
m_PathGainFocus string
m_PathLoseFocus string
m_PathPickUp string
m_PickUp bool

Описание свойств

m_Activate публичное свойство

public bool m_Activate
Результат bool

m_Examine публичное свойство

public bool m_Examine
Результат bool

m_GainFocus публичное свойство

public bool m_GainFocus
Результат bool

m_LoseFocus публичное свойство

public bool m_LoseFocus
Результат bool

m_PathActivate публичное свойство

public string m_PathActivate
Результат string

m_PathExamine публичное свойство

public string m_PathExamine
Результат string

m_PathGainFocus публичное свойство

public string m_PathGainFocus
Результат string

m_PathLoseFocus публичное свойство

public string m_PathLoseFocus
Результат string

m_PathPickUp публичное свойство

EventSound was written by Anton Thorsell This "Script" is actually just a collection of variables that can (dont dont have to) be attached to interactable objects The Idea with EventSound is that it will be attached to interactable objects and with the help of the bool variables it can figure out what sounds that should be played (the strings) when specific functions are called. (see the script Interactable where the logic is)
public string m_PathPickUp
Результат string

m_PickUp публичное свойство

public bool m_PickUp
Результат bool